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Author Topic: HierHimStatic by Novichok  (Read 826 times)

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genXgamer

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HierHimStatic by Novichok
« on: February 29, 2024, 09:23:25 AM »

Hi guys

Quick question, is the HierHimStatic mod by Novichok (Aviaskins) included in B.A.T.?
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Epervier

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Re: HierHimStatic by Novichok
« Reply #1 on: February 29, 2024, 01:04:23 PM »

After a 5-minute test, it seems that it's not implanted...
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genXgamer

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Re: HierHimStatic by Novichok
« Reply #2 on: February 29, 2024, 04:13:15 PM »

Thanks mate

I was under the impression that mesh poly counts should be kept around 3,000.
Out of curiosity I downloaded Ranwers pilots as scenery characters yesterday and to no surprise each figure has 13,000 plus faces, this does not include shadows.
I have a number of what are regarded "low poly" models which have similar face counts, I want to make these into wrecked aircraft.
If face counts of approximately 14,000 are acceptable then I'll just import them as is with only minor adjustments.


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Frankiek

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Re: HierHimStatic by Novichok
« Reply #3 on: February 29, 2024, 04:31:30 PM »

If you use Carmaster 2017 dll it is possible to use single meshes up to 12,000 polygons per mesh.    So if the objects is composed by several meshes the overall face counts can be way bigger than 12,000. To be noted that no object can contain more than 255 separate meshes
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Epervier

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Re: HierHimStatic by Novichok
« Reply #4 on: February 29, 2024, 04:43:43 PM »

The IES pack uses all (or perhaps almost all) the pilots with only 3000 polys maximum.  ;)
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genXgamer

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Re: HierHimStatic by Novichok
« Reply #5 on: February 29, 2024, 06:49:31 PM »

G'day guys

12,000 polys per mesh you reckon Frankiek, they seem to have 13,679.
I'm not reading this ass about am I?

Quote
The IES pack uses all (or perhaps almost all) the pilots with only 3000 polys maximum.
How is this humanly possible?
I mean I can get moderately poly-ied (is there such word?) models down to 3,000 but they certainly don't look as they originally did.

Epervier answered my original question, so I take it we don't have any multi-mesh static objects in B.A.T.


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Frankiek

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Re: HierHimStatic by Novichok
« Reply #6 on: February 29, 2024, 07:09:24 PM »

Well max 12,000 polygons is what Carmaster wrote on his post now if he wanted to stay on the safe side and you can actually push the limits this I don't know. There are also pilot composed by different meshes with a separable head so this would also help in staying within the 12,000 polygons limit.

In my CR.32 and the H75A2 I actually use improved pilots that don't need Carmaster dll and have a little more than 3,000 poly. For me they look fine but I am not a diorama/screenshot/movie maker and with my rig I need to keep an eye on playability   
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Epervier

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Re: HierHimStatic by Novichok
« Reply #7 on: March 01, 2024, 03:04:31 AM »

Quote
The IES pack uses all (or perhaps almost all) the pilots with only 3000 polys maximum.
How is this humanly possible?
I mean I can get moderately poly-ied (is there such word?) models down to 3,000 but they certainly don't look as they originally did.
Judge for yourself!  ;)

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Frankiek

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Re: HierHimStatic by Novichok
« Reply #8 on: March 01, 2024, 03:37:46 AM »

I think they are nicely done with very accurate skins and don't need the carsmaster 2017 dll
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erafitti

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Re: HierHimStatic by Novichok
« Reply #9 on: March 01, 2024, 05:06:39 AM »

The IES pack uses all (or perhaps almost all) the pilots with only 3000 polys maximum.  ;)

Oh mon dieu, ce n'est pas possible¡¡¡. ;)

In my experience, the pilots in the image each have well over 3000 polys.

Un saludo.
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genXgamer

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Re: HierHimStatic by Novichok
« Reply #10 on: March 01, 2024, 05:36:09 AM »

G'day Epervier

The 13,679 faces was referring to Ranwers pilots as scenery characters which are single mesh static objects, which you played a part bringing to us.
https://www.sas1946.com/main/index.php/topic,69999.0.html

Ranwers pilots are multi-mesh, I think there's 6,000 just for their head.
But still IES getting these down to 3,000 shows what competent 3D modellers can do, opposed to myself who is one rung below a novice.
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SAS~Storebror

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Re: HierHimStatic by Novichok
« Reply #11 on: March 01, 2024, 05:53:58 AM »

the HierHimStatic mod by Novichok (Aviaskins)
Oh, interesting.
I had to google this...

Result:
The only thing this mod consists of is changing this...
Code: [Select]
public final class House extends ActorMesh...to...
Code: [Select]
public final class House extends ActorHMesh
Indeed, that's not part of BAT as of yet, but it's not that much of a deal either.
After all, downloading the file itself and manually adding the mod to BAT should do the trick already.
http://forum.aviaskins.com/attachment.php?attachmentid=34147&d=1433948843

]cheers[
Mike
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