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Author Topic: Lysander cockpit glare fix  (Read 1347 times)

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WxTech

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Lysander cockpit glare fix
« on: August 09, 2023, 04:55:03 PM »

Lysander cockpit glare fix, by WxTech

A small job that took only a couple hours, because I was focused almost entirely on the most prominent issue. And that is the strongly specular reflection from certain surfaces. A couple other quick fixes were done as well.

Get it here:

https://www.mediafire.com/file/g6l9uwmddza6age/Lysander_cockpit_fix.7z/file


From the included readme file:

Lysander cockpit glare fix, by WxTech


This little mod fixes the former very strong 'glare' in the form of very focused specularity on certain cockpit surfaces and instruments. I've adjusted the relevant specularity parameters in the .mat files.

While at it, I fixed the bad surface normals for the 'wooden' floor, which is in Interior_D0.msh.

Texture prib_six.tga has had an alpha channel added, so that certain objects (like knob faces) are properly cut out, and not have a square 'frame' surrounding them.

The two view hooks have been moved 15cm farther forward. Formerly, the 'normal' POV could have the player's viewpoint push back behind the seat. These values can be altered to taste in CF_D0.msh. I've left a guide to the way the X, Y and Z positions move when increased in value, which do so in the forward, left and up directions, respectively.


WxTech,
Aug 9, 2023
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cbradbury

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Re: Lysander cockpit glare fix
« Reply #1 on: August 09, 2023, 09:34:20 PM »

Thank you so much for this, Glenn.
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Mission_bug

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Re: Lysander cockpit glare fix
« Reply #2 on: August 10, 2023, 03:37:53 AM »

Superb, thank you very much for this Glenn, really appreciated. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
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Piotrek1

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Re: Lysander cockpit glare fix
« Reply #3 on: August 10, 2023, 10:44:38 AM »

Thank you very much, WxTech 8).
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Old_DaD

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Re: Lysander cockpit glare fix
« Reply #4 on: April 01, 2024, 09:03:04 AM »

Hello WxTech, if you are passing this way..
I got this in my Log.lst:
INTERNAL ERROR: Can't open file '3DO/Cockpit/Lysander_1/prib_three_damage_night.mat'
WARNING: object '3DO/Cockpit/Lysander_1/prib_three_damage_night.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'prib_three_damage_night.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'prib_three_damage_night.mat'
Could you help/advise pls.           
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Old_DaD

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Re: Lysander cockpit glare fix
« Reply #5 on: April 01, 2024, 10:24:29 AM »

..ok, I got it sorted.
A dump was required.
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Epervier

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Re: Lysander cockpit glare fix
« Reply #6 on: April 01, 2024, 01:18:36 PM »

Several people have done a Lysander.
Which version does your patch concern?
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Old_DaD

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Re: Lysander cockpit glare fix
« Reply #7 on: April 01, 2024, 11:10:37 PM »

Stock, I suppose. Whichever one is included in BAT 4.2.2.HF4.
But I just copied the cockpit from the dump folder, which has all the missing bits.
After a test, the log.lst messages appear to have gone.
Many thanks.
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Hubberranz

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Re: Lysander cockpit glare fix
« Reply #8 on: May 07, 2024, 09:06:29 AM »

Code: [Select]
[2:50:14 PM] INTERNAL ERROR: Can't open file '3DO/Cockpit/Lysander_1/Reticle2.tga'
[2:50:14 PM] WARNING: object '3DO/Cockpit/Lysander_1/Reticle2.tga' of class 'TTexture2D' not loaded
[2:50:14 PM] INTERNAL ERROR: Texture required
[2:50:14 PM] WARNING: object '3DO/Cockpit/Lysander_1/Reticle.mat' of class 'TMaterial' not loaded
[2:50:14 PM] INTERNAL ERROR: Material: Can't load 'Reticle.mat'
[2:50:14 PM] INTERNAL ERROR: Material: Can't load 'Reticle.mat'
[2:50:14 PM]
[2:50:14 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Reticle.mat'
To WxTech: can you provide the suitable Reticle2.tga for the task ? 

For now I'm going back for the original Reticle.mat pointing to the original Reticle.tga
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