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Author Topic: BAT won't even start up anymore.  (Read 530 times)

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Expo4111

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BAT won't even start up anymore.
« on: July 20, 2023, 11:15:39 AM »

BAT started to crash at 5%, so I looked up a solution and replaced all the SFS files from my base game into BAT. Now after the splash screen, it won't start at all. Help me, I'm about to pound my computer into the dust.
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Flying H

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Re: BAT won't even start up anymore.
« Reply #1 on: July 20, 2023, 02:42:56 PM »

To get help you need to provide the log.lst found in the main game folder. find out how to here https://www.sas1946.com/main/index.php/topic,49972.0.html
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SAS~Storebror

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Re: BAT won't even start up anymore.
« Reply #2 on: July 21, 2023, 12:02:51 AM »

In case of CTDs before a log gets created, the "Startup Debugger" helps:
https://www.sas1946.com/main/index.php/topic,16403.msg626272.html#msg626272

Essentially it's running "cmd.exe", then starting "console.exe" from within that cmd window - that way you can see things that happen before a log is created.

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Mike
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cbradbury

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Re: BAT won't even start up anymore.
« Reply #3 on: July 21, 2023, 04:43:00 AM »

BAT started to crash at 5%, so I looked up a solution and replaced all the SFS files from my base game into BAT. Now after the splash screen, it won't start at all. Help me, I'm about to pound my computer into the dust.

I know that you have been trying to get 3D water, so have you added mods to try to do that? Also, adding SFS from the base game (presumably replacing some BAT SFS), is obviously asking for trouble. Hardly surprising that BAT won't run.

I would suggest a full re-install of BAT onto IL2 4.12.2 is the way to go.
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Expo4111

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Re: BAT won't even start up anymore.
« Reply #4 on: July 23, 2023, 06:15:48 PM »

I've reinstalled B.A.T., yet only the WAW era module works. And no, I've not installed any 3D water mods.
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Expo4111

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Re: BAT won't even start up anymore.
« Reply #5 on: July 23, 2023, 06:35:51 PM »

My log.lst file. Work your magic guys.  ]thumbsup[




[Jul 24, 2023 12:28:58 AM] ------------ BEGIN log session -------------

[Jul 24, 2023 12:28:59 AM] ----------- Switched to pipe mode ----------
[2023-07-24 00:28:59.178]   dT:    0   OpenGL provider: Opengl32.dll
[2023-07-24 00:28:59.929]   dT:    0   OpenGL library:
[2023-07-24 00:28:59.930]   dT:    0     Vendor: Intel
[2023-07-24 00:28:59.930]   dT:    0     Render: Intel(R) UHD Graphics 620
[2023-07-24 00:28:59.930]   dT:    0     Version: 4.6.0 - Build 27.20.100.8729
[2023-07-24 00:28:59.930]   dT:    0     Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query 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GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap 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GL_KHR_shader_subgroup_shuffle_relative GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[2023-07-24 00:28:59.931]   dT:    0   Size: 1366x768
[2023-07-24 00:28:59.932]   dT:    0   ColorBits: 32
[2023-07-24 00:28:59.932]   dT:    0   DepthBits: 24
[2023-07-24 00:28:59.932]   dT:    0   StencilBits: 8
[2023-07-24 00:28:59.932]   dT:    0   isDoubleBuffered: true
[2023-07-24 00:29:01.265]   dT:    0   DirectX Joystick NOT created: DirectX joystick driver: device not attached
[2023-07-24 00:29:01.749]   dT:    0   
[2023-07-24 00:29:01.749]   dT:    0   *** Looking for Advanced CPU Instructions...
[2023-07-24 00:29:01.749]   dT:    0   
  • PentiumPro
  • [2023-07-24 00:29:01.749]   dT:    0   
  • Multimedia (MMX)
  • [2023-07-24 00:29:01.749]   dT:    0   
  • 3D (SSE)
  • [2023-07-24 00:29:01.749]   dT:    0   
  • 3D (SSE2)
  • [2023-07-24 00:29:01.749]   dT:    0   [-] 3D (3DNow)
    [2023-07-24 00:29:01.749]   dT:    0   ColourBits 32, ABits 8, ZBits 24
    [2023-07-24 00:29:01.776]   dT:    0   
    [2023-07-24 00:29:01.776]   dT:    0   *** Looking for Render API Extensions ...
    [2023-07-24 00:29:01.776]   dT:    0   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [2023-07-24 00:29:01.776]   dT:    0   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [2023-07-24 00:29:01.776]   dT:    0   
  • 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
  • [2023-07-24 00:29:01.776]   dT:    0   
  • 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  • [2023-07-24 00:29:01.776]   dT:    0   
  • 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  • [2023-07-24 00:29:01.776]   dT:    0   
  • 'GL_ARB_multitexture' extension - Multitexturing.
  • [2023-07-24 00:29:01.776]   dT:    0   
  • 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  • [2023-07-24 00:29:01.776]   dT:    0   [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
    [2023-07-24 00:29:01.776]   dT:    0   [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
    [2023-07-24 00:29:01.776]   dT:    0   [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
    [2023-07-24 00:29:01.781]   dT:    0   [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
    [2023-07-24 00:29:01.781]   dT:    0   
  • 'GL_ARB_texture_compression' extension - Saves texture memory by 400
  • [2023-07-24 00:29:01.781]   dT:    0   
  • 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
  • [2023-07-24 00:29:01.791]   dT:    0   
    [2023-07-24 00:29:01.791]   dT:    0   Maximum texture size : 16384
    [2023-07-24 00:29:01.791]   dT:    0   Maximum simultaneous textures :8
    [2023-07-24 00:29:01.791]   dT:    0   MaxAnisotropic (1.0 = none) : 16.000000
    [2023-07-24 00:29:01.791]   dT:    0   WARNING: 'Perfect' Mode required pixels shaders
    [2023-07-24 00:29:01.791]   dT:    0   WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
    [2023-07-24 00:29:03.099]   dT:    0   15 Splashscreens available.
    [2023-07-24 00:29:17.333]   dT:    0   INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
    [2023-07-24 00:29:17.333]   dT:    0   INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
    [2023-07-24 00:29:49.505]   dT:    0   INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
    [2023-07-24 00:29:49.534]   dT:    0   WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
    [2023-07-24 00:29:49.534]   dT:    0   INTERNAL ERROR: Texture required
    [2023-07-24 00:29:49.535]   dT:    0   WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
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SAS~Storebror

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Re: BAT won't even start up anymore.
« Reply #6 on: July 23, 2023, 11:16:53 PM »

That's just the beginning of the log. We need the full content.

]cheers[
Mike
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Expo4111

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Re: BAT won't even start up anymore.
« Reply #7 on: July 24, 2023, 07:05:10 AM »

Umm, sorry to disappoint you, but that is the full content of the log.  ]dontknow[
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SAS~Storebror

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Re: BAT won't even start up anymore.
« Reply #8 on: July 24, 2023, 07:55:17 AM »

If it is, then your system has a severe underlying issue.
We can say so because these two lines...
Code: [Select]
[Jul 24, 2023 12:28:58 AM] ------------ BEGIN log session -------------
[Jul 24, 2023 12:28:59 AM] ----------- Switched to pipe mode ----------
...tell us that the "piped logging" is active and this logging mechanism absolutely, definitely ensures that no log content gets lost at any time ever.
Even if IL-2 terminates abruptly, gets killed in task manager, loses connection to the volume it's running on or whatever else might happen, the last sign of life would be the pipe logger logging what happened and ending the whole story with the line...
Code: [Select]
-------------- END log session -------------
The fact that this last line is missing tells us that not only IL-2 terminates on your system, but all other (separate) logging processes with it.
That's not normal by any standards.
It's comparable to you opening a browser window and 10 seconds later not only that window closes, but Outlook, Word, VLC and Netflix with it, and your Router and Alexa reboot at the same time.

]cheers[
Mike
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Expo4111

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Re: BAT won't even start up anymore.
« Reply #9 on: July 24, 2023, 09:17:38 AM »

I see. So, what can I do to fix this?
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SAS~Storebror

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Re: BAT won't even start up anymore.
« Reply #10 on: July 24, 2023, 09:23:43 AM »

Can't say. Doesn't seem to be IL-2 related according to the information we have.
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cbradbury

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Re: BAT won't even start up anymore.
« Reply #11 on: July 27, 2023, 12:54:35 AM »

I've reinstalled B.A.T., yet only the WAW era module works. And no, I've not installed any 3D water mods.

Well, silly question - have you installed BAT 4.1 'Blue Edge'? The initial install 'Red Core' only includes WAW. To get the other modules you have to go to 4.1.
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