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Author Topic: Curtiss Hawk 75A-2  (Read 2369 times)

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Frankiek

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Curtiss Hawk 75A-2
« on: February 24, 2023, 11:15:28 AM »

This is un upgrade/re-edition of a Mod proposed by Josse Back in 2008 I thougth that it would be nice to upgrade and to propose a more French version of the plane as what we currently have is basically the Finnish version with some adaptation for the RAF while the "Armèe de l'Air" was in fact the first user of this plane. I have assembled a version for 409 (tested in SAS modact, UP2.01 and UP3.4) and a 4.12 (tested in Modact 5.3, VPmedia pack, and BAT 4.2). In HSFX7.03 the plane is already installed so you wll have the improved cockpit and tewaking of weapons with no need to add text.

Please be aware that this is still in WIP status  and as usual you can do whateever you like whit this Mod.

Credits :
original P-36A-3/A-4 plane 3D and cockpit by DT (4.12)
original H_75A2 classes, BrowningFN 7,5 and effects Josse la Grenouille
Buttons FM (H75A2.fmd commonly available in SAS and UP butttons
Modified DT cockpit with GH38 "Lantern" gunsight and Pilots by IES team
Default skin Pierre Alfaro
Classes DT, Josse, Storebror, Frankiek
As many modders have been working on the P-36 it s most likely that I forgot many modders but If you recognise some of your work just let me know and will update the credits. 

Final draft assembling Frankiek

here the download link

https://www.mediafire.com/file/94uve9a7zdgbkhv/Air_H75_A2.7z/file

Inside the 7z archive you will find in addition to the usual plane and cockpit folders the folders with the codes for all the classes used and folders with different FM versions for any modder interested in further developments.

Please note that by default you have the 4.12 classes however if you want to install in 409 or UP2 and UP3.4 you need to copy and past the classes from the 409 folders. The FMs are the ones currently available and it is just for you to be aware that according of the game version you are using you will find some differences  and/or if you are interested you can use thelike to tweak/improve.

Please also note that Josse version of the guns need some modded effects that I have included otherwise it won't play in the simple modact but these effects may change something in your setup. At the time there was discussion on the guns but Josse had a rationale for the choice so I kept them.  For people interested I still have Josse orignal PDF describing his mod.

***********
* AIR.INI *
***********
H_75A2     air.H75_A2     1 NOINFO fr01 SUMMER


***********************
* PLANE_RU.PROPERTIES *
***********************
H_75A2  Curtiss Hawk 75A-2, 1939


*************************
* WEAPONS_RU.PROPERTIES *
*************************
#####################################################################
# H_75A2
#####################################################################
H_75A2.default Default (2x7,5mm + 4x7,5mm)
H_75A2.none    Empty


****************
* SKINS FOLDER *
****************
H_75A2
Basically most of the skins available for the Hawk 75 family will work






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SAS~Storebror

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Re: Curtiss Hawk 75A-2
« Reply #1 on: February 24, 2023, 11:43:19 AM »

Nice, thx for your efforts Frankiek!
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Mick

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Re: Curtiss Hawk 75A-2
« Reply #2 on: February 24, 2023, 12:23:48 PM »

Many THX for this nice addition ...!  8)

Maybe I missed it, but I can't find the DL link ...  ;)
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Frankiek

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Re: Curtiss Hawk 75A-2
« Reply #3 on: February 24, 2023, 12:38:42 PM »

Download link added
Enjoy
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jeanba

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Re: Curtiss Hawk 75A-2
« Reply #4 on: February 24, 2023, 02:07:19 PM »

Great
Thank you
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ben_wh

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Re: Curtiss Hawk 75A-2
« Reply #5 on: February 24, 2023, 04:19:51 PM »

Thank you, Frankiek, for your work on this and for sharing this with us.

Cheers,
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WxTech

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Re: Curtiss Hawk 75A-2
« Reply #6 on: February 24, 2023, 09:24:58 PM »

I've had an upgrade to this cockpit bubbling away in the background for a while. I've already got rid of the ring of 'lug nuts' running along the forward frame stiffener. And the odd vertical element to the upper front 'shade' along the upper forward windscreen has been removed. Based on long study of what photos I could find online.

In the image below, the main background is my current P-40B/C, based on the old stock 'pit from ages ago, which was pretty bad in so many respects. (The DT Hawk cockpit is a better foundation upon which to build all hawk 75s and 81s, and the P-40B and C.)

Here are some of the issues needing work regarding the canopy framing.

On the right side is an inset image of this Hawk 75 cockpit. The upper arch is too flattened; the real thing is a perfect section of a circle. Missing is the upper, central, longitudinal frame bar. The openeable left side panel required the left longitudinal frame bar to be wider, so as to accommodate the hinge; here the L and R bars are of equal width. Overall, the framing is a bit too massively thick and/or wide; the real thing had a surprisingly delicate appearance.

On the left are two inset images. Highlighted here, via the pair of yellow lines on the sliding canopy in the lower panel of these, is the incorrect inward taper of the upper canopy toward the rear, as modeled for the interior. The upper inset shows this plane's external model, revealing the correct constant width in cross section along the full length.

The lower central pair of images highlight the incorrect location of the view hooks, represented by the red boxes in the lowest panel. The CAMERA hook is on the left, nearest the headrest, and the CAMERAAIM hook is forward of that. Compared to the pretty correct pilot head placement in the external model, we see that even the CAMERAAIM hook (invoked via the gunsight view key) is too far aft! For the 'normal' view hook, the pilot would have to almost sever his neck to place his head there.  ;)

This highlights my long standing practice of placing the view hooks farther forward. The old stock placement would represent what I jokingly refer to as the East L.A. lowrider seating position.   :D  It's inaccurate, and it often and unnecessarily causes a poor view toward the rear, and in any event tends to reduce situational awareness.

Also revealed in the bottom central pair of inset images is the interior canopy model having, proportion wise, a stretching in the fore-aft direction. Conversely, it's not tall enough. Note the difference in the aft glazing width along the bottom edge. Both the fore and aft panels on the interior model are too square, not so relatively tall as they should be.

I know. I pay attention to details that in the end are pretty minor, and which most players would either miss or happily overlook. This could be why I rail on about cockpit improvement needing to be put at a higher priority than the creation of yet more planes.





Below is a snapshot from the mesh viewer utility of my 2019 installation of the IES D-520 'lantern' sight into our current M.S. 406. An accurate sight model which I would like to put into the French Hawk 'pit. Maybe I'll shortly jump onto this, at least.

And ultimately it would be nice to have the British GM-1 sight and the American N2A sight appear when those nations are being flown for...

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Frankiek

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Re: Curtiss Hawk 75A-2
« Reply #7 on: February 25, 2023, 01:49:12 AM »

Let me say that i agree on the need to further improve many pits. However i have a only very basic knowledge of java and 3d manipulation.I also wanted to use the D520 and use conditional meshes for the sight and instrument panels however this would have implied a substantial amount of work to rescale the mesh find appropriate meshes and textures for the panels and introduce all the needed java changes to make this work. This is why i posted here in wip and not in finished aircraft section and included all the java sources and fm so that any willing person can contribute. Thanks for your comments. Ps the MS406 pit would deserve more attention but this is another story
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Mick

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Re: Curtiss Hawk 75A-2
« Reply #8 on: February 25, 2023, 02:20:55 AM »

... everything works in my 4.09 game version ...!  8)







Since French A2-A3 skins are not that easy to find, here is my folder if need be ...  ;)

https://www.mediafire.com/file/s1ka3o9nv24pawr/H_75A2.7z/file

Many THX again to all involved ...!  ;)
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WxTech

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Re: Curtiss Hawk 75A-2
« Reply #9 on: February 25, 2023, 03:09:26 AM »

Progress is progressing...  ;)

Besides the more detailed sight made by the IES crew, note also the yellow tinted magnetic compass, and the removal of the silly bunch of bolts around the forward sliding canopy stiffener, and the removal of the narrow rim along the lower edge of the upper windscreen 'shade.'

I'm also incorporating an improved texture for the instrument panel's 'beauty cover', in which perimeters of the sunken apertures blend better into the flat face of said cover.

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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Gaston

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Re: Curtiss Hawk 75A-2
« Reply #10 on: February 25, 2023, 04:00:06 AM »

Thanks ! I like to have the 7,5 mm French MGs !

Downloaded and installed in my BAT.

Game start without any problem. Launches a quick mission, but game crashes after 100 %.

Here is my log :

Code: [Select]
[2023-02-25 11:50:04.108 UTC +1] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2023-02-25 11:50:05.612 UTC +1] dT:    0 ERROR file: File users/duruz/Icons not found
[2023-02-25 11:50:05.628 UTC +1] dT:    0 Mission: QuickQMBPro/BAT_Ardennes_S/BAT_Ardennes_Sredscramble00.mis is Playing
[2023-02-25 11:50:05.634 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'Z_REVI3_IRON'
[2023-02-25 11:50:05.797 UTC +1] dT:    1 java.lang.NoSuchMethodError
[2023-02-25 11:50:05.797 UTC +1] dT:    0 at com.maddox.il2.objects.air.CockpitP_36Fr$Interpolater.tick(CockpitP_36Fr.java:106)
[2023-02-25 11:50:05.797 UTC +1] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[2023-02-25 11:50:05.797 UTC +1] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
[2023-02-25 11:50:05.797 UTC +1] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[2023-02-25 11:50:05.797 UTC +1] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2023-02-25 11:50:05.797 UTC +1] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-02-25 11:50:05.797 UTC +1] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-02-25 11:50:05.798 UTC +1] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-02-25 11:50:05.798 UTC +1] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-02-25 11:50:05.798 UTC +1] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-02-25 11:50:05.798 UTC +1] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2023-02-25 11:50:05.798 UTC +1] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2023-02-25 11:50:05.798 UTC +1] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2023-02-25 11:50:05.798 UTC +1] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Did I forget to do something ? I did not touch anything in the folders FM 4.12 and Classes 4.12, and did not do any copy-paste of these files anywhere. Maybe they should go somewhere else ? Not clear. But when using the plane as AI, and flying with any other plane, missions starts and I can fly with the H-75 as a wingman in another flight, or as an opponent.
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dsawan

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Re: Curtiss Hawk 75A-2
« Reply #11 on: February 25, 2023, 04:04:00 AM »

Tested in my bat 4.2.2 with hotfix 4. So yeah, with 4.12 class files, it froze on my install when loading. So it works if you use 4.09 instead. Try that on yours
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