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Author Topic: Mission failed loading:null  (Read 365 times)

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vietbomber

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Mission failed loading:null
« on: December 19, 2022, 06:35:20 PM »

So this issue occured recently, right after I installed ReShade. I noticed immediately and uninstalled ReShade but still got the same persistent error; misson failed loading:null.
I'm playing with VPModPack and the JETWAR add-on.

These are my logs:

Code: [Select]
Loading mission Records/Intro 04 Ed.trk...
Load bridges
Load static objects
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
warning: no files : music/crash
Loading mission QuickQMBPro/Okinawa/Okinawaredairbase00.mis...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 12

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 12

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1001533024*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
##### House without collision (3do/Tree/Tree2.sim)
Flight Model File FlightModels/Bf-109B-1SAS.fmd contains no Mach Drag Parameters.
Mission error, ID_04: java.lang.RuntimeException: Weapon set '6xMk82Snake' not registered in air.BF_109B1
java.lang.RuntimeException: Weapon set '6xMk82Snake' not registered in air.BF_109B1
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2847)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2488)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:625)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Edited by Epervier
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Frankiek

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Re: Mission failed loading:null
« Reply #1 on: December 19, 2022, 07:21:52 PM »

From the log it seems that is not fault of the reshade but of a wrong weapon loadout: Weapon set '6xMk82Snake' not registered in air.BF_109B1 try to check the mission file set all weapons to default and then try to launch it again the BF-109B1 only as default and empty
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vietbomber

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Re: Mission failed loading:null
« Reply #2 on: December 19, 2022, 07:58:33 PM »

Thank you for suggesting a possible solution but this did not work..

I switched to other missions, still the same error message.
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vietbomber

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Re: Mission failed loading:null
« Reply #3 on: December 19, 2022, 08:19:29 PM »

Nevermind, it worked.

Thank you!
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Epervier

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Re: Mission failed loading:null
« Reply #4 on: December 19, 2022, 10:52:18 PM »

@ vietbomber

Hi and welcome !

- Read how to get the log here, and the instant log here (Except for BAT which contains InstantLog).

- When you want to post only the relevant parts from the log
read here how to do this. (code option!)

- If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here how to do this.

Note: It is preferable to provide the LOG in its entirety!

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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