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Author Topic: Messerschmitt P.1101 Nachtjager  (Read 7265 times)

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SAS~Storebror

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Re: Messerschmitt P.1101 Nachtjager
« Reply #12 on: August 01, 2022, 08:55:46 AM »

Yep, the video capture is a bit dated, gear struts look like this now:


It's a bit tedious as all gear parts are off in the 3D model, be it nose gear or main gear, struts or wheels, suspension or support struts, doors, all animations - it's been all over the place, right/left was seemingly "random" in location and orientation (not mirrored as one would expect) and each tiny little bit needed to be positioned properly in a hundred try-and-error loops and the animated correctly in another 100.

]cheers[
Mike
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Dandolo513

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Re: Messerschmitt P.1101 Nachtjager
« Reply #13 on: August 01, 2022, 09:24:24 AM »

Hallo,
I am a beginner and the moving parts are a very cruel Odissey.
I would like to know if it exist an app that can shows moving parts's animation.
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SAS~Storebror

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Re: Messerschmitt P.1101 Nachtjager
« Reply #14 on: August 01, 2022, 10:11:00 AM »

I think Stainless' IL2Modder has some animation support, however this will just rotate chunks around their axis, not taking into account what's being done in Java Code on the real thing - which, in case of the P.1101, is much more complex than just turning a chunk by x degrees in this and another one by y degrees in that direction.

]cheers[
Mike
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Dandolo513

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Re: Messerschmitt P.1101 Nachtjager
« Reply #15 on: August 01, 2022, 04:39:40 PM »

Thanks for suggestion.
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stanislao

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Re: Messerschmitt P.1101 Nachtjager
« Reply #16 on: August 04, 2022, 07:15:00 AM »



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SAS~Storebror

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Re: Messerschmitt P.1101 Nachtjager
« Reply #17 on: August 04, 2022, 08:41:47 AM »

Very first version, tested in BAT 4.2.1 WAW only, expect difficulties, please report back.
@stanislao: There's a skin change because of pilon integration for X-4 missiles.

Base Pack: https://www.mediafire.com/file/shyciv0977bowu7/Me_P.1101_Mod_Base_Package_v1.00.zip/file
HD Default Skin: https://www.mediafire.com/file/siu56rcggmzb345/Me_P.1101_HD_Default_Skin_v1.00.zip/file

Readme:
Code: [Select]
**********************************************************************************
*                                                                                  *
*                                   Installation:                                  *
*                                                                                  *
 **********************************************************************************

Extract this file and copy the "Me P.1101 Mod Base Package" folder to your game's
modded files folder. This is a subfolder of your IL-2 1946 game folder, the name
differs depending on the modpack you're using, for instance the folder name could be
"#SAS", "#WAW3", "#DBW", "#UP#" or just "MODS".
Please note that this mod so far has been tested with BAT 4.2.1 WAW only!!!

Add the following lines to your air.ini file.
The file usually can be found in the following location:
<Your IL2 game folder>/<your modded files folder>/STD/com/maddox/il2/objects/air.ini
Add this line:

Me-P1101                                 air.ME_P1101                           2 NOINFO   g01     SUMMER


ATTENTION:  You need some kind of "DiffFM" mod installed in your game.
            BAT, SAS Modact 5/6, DBW and UP3 ship with DiffFM included by default,
            others need to make sure to have it installed, otherwise your game will crash at 60%.

            Some links for DiffFM mods (not comprehensive):
            4.09m:                https://www.sas1946.com/main/index.php/topic,3988.0.html
            4.10m (incl. UP3):    https://www.sas1946.com/main/index.php/topic,12169.0.html
            4.11m (incl. HSFX 6): https://www.sas1946.com/main/index.php/topic,24777.0.html
            HSFX 7:               https://www.sas1946.com/main/index.php/topic,38980.0.html

ATTENTIONĀ²: You need "SAS Common Utils" mod Version 1.12 or later installed in your game.
            BAT, Ultrapack 3.3 and later, VP Modpack and SAS Modact 6 ship with SAS Common Utils included
by default, but it might be outdated!
            You need to make sure to have the required version installed,
            otherwise your game will crash when you fly this plane.

            Get the latest SAS Common Utils here, it works for any base game version and causes no conflicts
            with any other mod or mod pack, comes as a simple non-intrusive addon with no side effects:
            https://www.sas1946.com/main/index.php/topic,40490.0.html

IL-2 4.09 Rebels need to have the "AircraftLH Stub Class Mod" installed.
If you don't have it yet, get it here: https://www.mediafire.com/download/646xifmiikikjqc

- Optional HD Skins-
For HD default skin, please download the "Me P.1101 HD Default Skin" package and install it the
same way like you did with this plane's mod base package.
The HD Default Skin ship as a separate download package, available in the same post where you got
this plane from.



- Optional Readable Plane's Name -
Add the following line to your "plane.properties" or "plane_ru.properties" file:

Me-P1101             Messerschmitt Me P.1101, 1945

------------

- Optional Readable Ordnance Option Names -
Add the following lines to your "weapons.properties" or "weapons_ru.properties" file:

weapons.properties:

#####################################################################
# Me-P1101
#####################################################################
Me-P1101.default                              Default
Me-P1101.NF                                   Li-SN2 Radar
Me-P1101.24r4m                                24x R4M Rockets
Me-P1101.24r4m_NF                             24x R4M + Radar
Me-P1101.4x4                                  4x X-4 Missiles
Me-P1101.none                                 Empty

------------

skin folder :

Me-P1101

 **********************************************************************************
*                                                                                  *
*                                       Credits                                    *
*                                                                                  *
 **********************************************************************************

Credits:
3D and everything else not mentioned below: 101tfs
Cockpit shamelessly borrowed from Ta-183 and modified for Li-SN2 Radar integration
Slot, Weapons, Flight Model: SAS~Storebror

]cheers[
Mike
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urmel

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Re: Messerschmitt P.1101 Nachtjager
« Reply #18 on: August 04, 2022, 08:54:10 AM »

Great addition! Many thanks Storebror&CO.
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Knochenlutscher

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Re: Messerschmitt P.1101 Nachtjager
« Reply #19 on: August 04, 2022, 10:38:07 AM »

Thanks a bunch for your work Mike

excellent job in this
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Kelso

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Re: Messerschmitt P.1101 Nachtjager
« Reply #20 on: August 04, 2022, 12:01:40 PM »

Thank you so much for the great work to the authors of the mod.
In BAT 4.2.1 it works fine. In version 4.13.4 + SAS Common Utils v.1.13 - CTD with 20% loading of the game.
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stanislao

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Re: Messerschmitt P.1101 Nachtjager
« Reply #21 on: August 04, 2022, 12:54:50 PM »


 :(   MMMM ... no dear Mike, this your version of the P1101, on my 4.12 VP ModPack, freezes at 20% loading ..

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Jerald44

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Re: Messerschmitt P.1101 Nachtjager
« Reply #22 on: August 04, 2022, 04:29:10 PM »

I installed the mod, but the radar antennas and missiles are not showing when I select them in the
arms menu.
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Flamer50

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Re: Messerschmitt P.1101 Nachtjager
« Reply #23 on: August 04, 2022, 08:34:10 PM »

Just tested the Me P.1101 Mod Base Package v1.00.
Made sure that the latest version of SAS Common Utilities(v.113) was in
my 409 ModAct 2.3 and VP ModPack installs.
The file 'AircraftLH Stub_for 4.09m ONLY' was already in the 409modact install.

Results:
Both installs crashed on startup.

Error Logs:
Code: [Select]
In VP ModPack(412)
Spawn.get( com.maddox.il2.objects.air.ME_P1101 ): com/maddox/il2/objects/air/TypeSupersonic
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

===========================================================================================

In 409 SAS ModAct 2.3:
Spawn.get( com.maddox.il2.objects.air.ME_P1101 ): com/maddox/il2/objects/air/TypeSupersonic
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Judging by the error logs, some xtra files would be needed.
Guess that's it for now, really nice looking bird tho'.

Bw.



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