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Author Topic: BAT water and IL2GE  (Read 5501 times)

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slibenli

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Re: BAT water and IL2GE
« Reply #12 on: February 17, 2022, 10:26:43 AM »

Maybe also 1 but with 3 there is no visible difference because the normal maps aren't used in that mode.

Vampire_pilot

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Re: BAT water and IL2GE
« Reply #13 on: February 19, 2022, 03:44:11 AM »

Sorry, I can't take this on as it messes up my own water.

I have an AMD card, running water on 2.
When I add your mod, my water looks like as if viewed through broken glass or something, kind of pixeled. Just strange.

Yaro59

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Re: BAT water and IL2GE
« Reply #14 on: February 19, 2022, 04:09:12 AM »

That's right, I also have an AMD Ati Radeon HD card
The effect is similar
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slibenli

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Re: BAT water and IL2GE
« Reply #15 on: February 19, 2022, 10:49:33 AM »

Strange indeed - I also am using a AMD card and didn't have that problem. I'll look into it again ...

PO_MAK_249RIP

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Re: BAT water and IL2GE
« Reply #16 on: February 21, 2022, 07:17:24 AM »

Does this post relate to this guys



Doesnt matter what version of IL2GE i try I always get this across water=0 to water=4 (I have Carsmasters water 4 .sfs installed - #WAW3)
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Yaro59

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Re: BAT water and IL2GE
« Reply #17 on: February 22, 2022, 03:03:02 AM »

With the AMD ATI Raden card, if water=4, all water areas are black.
I have partially installed IL2GE and ReShaders 5.0.1, the only drawback is the shadow of smoke and planes on the deck of aircraft carriers, it looks "pitted-green", you can't see it on the photo, but in the game - yes.
I think it is an individual matter of what is installed and what equipment is used. The water is not perfect, but it's the best I've achieved so far. After changing the monitor to 144Hz and switching to display port connection it's still a lot.




These files are from 2013, are they better than those from 2017 ?




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Vampire_pilot

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Re: BAT water and IL2GE
« Reply #18 on: February 22, 2022, 05:59:31 AM »

Doesnt matter what version of IL2GE i try I always get this across water=0 to water=4 (I have Carsmasters water 4 .sfs installed - #WAW3)

Not sure if I understand this right but you usually don't place sfs files inside #WAW3 folder.
If you did that, it may be the file never gets read to begin with.

PO_MAK_249RIP

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Re: BAT water and IL2GE
« Reply #19 on: February 24, 2022, 04:01:28 AM »

Yep its in my main IL2 folder I was simply stating i was using #WAW3  ]headbang[ It works perfectly without IL2GE
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Knochenlutscher

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Re: BAT water and IL2GE
« Reply #20 on: February 25, 2022, 10:03:00 PM »

That's an awesome discussion on a topic had not much clue, Thanks for the
Info and whereabouts in this Fx Sandbox.

Best wishes
Tobias
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slibenli

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Re: BAT water and IL2GE
« Reply #21 on: April 15, 2022, 05:35:18 AM »

Sorry, I can't take this on as it messes up my own water.

I have an AMD card, running water on 2.
When I add your mod, my water looks like as if viewed through broken glass or something, kind of pixeled. Just strange.

That's right, I also have an AMD Ati Radeon HD card
The effect is similar

Hi, could either of you post a screenshot of this?

Yaro59

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Re: BAT water and IL2GE
« Reply #22 on: April 15, 2022, 08:42:19 AM »

                                          Hello slibenli
            I don't know if this is what you meant, but this is what it looks like. The settings are in [Render_OpenGL].







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DougW60

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Re: BAT water and IL2GE
« Reply #23 on: April 24, 2022, 12:17:01 PM »

Il-2 was designed with both ATI/AMD and nVidia cards settings.  Water=1 or 2 was designed to optimize for AMD,  water=3 or 4 was designed to optimize nVidia GPUs.  So AMD water=2 is roughly equal to nVidia water=4.

At least this is the starting point. With BAT mod and 3rd party add-ons like Reshader may have changed this but I do not think they do.

So having black water when you are using a AMD GPU  and water=4 is not unusual.
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