Howdy,
Reading through this thread, I noticed some points that "tomoose" made about how wingmen act in the game. That they are too random in their actions concerning doing their job. I've only been playing 1946 since May, and I noticed it too. But something occurred to me, and so I started keeping track of all the pilots in the squadron, by name. Just like in a real squadron, each pilot is a unique person with their own personality. In the game, it seems random how your specific wingman acts on any given sortie. Sometimes he'll stick to you like glue, and the next time he's all over the map chasing bandits on his own, and not following your commands. Well, You almost never get the same wingman in consecutive sorties. But the individual AI pilots seem to follow a pattern, like a real life person would. For instance, when Joe Johnson is your wingman, he's glued to your tail, and keeps your 6 clear all the time. But then when Tommy Tucker is your wingman he never follows orders, and is always off chasing bandits on his own. These AI pilots seem to follow their specific pattern, even if they're in a different element than yours. Some of the AI pilots follow instructions and do what they're told, and some never do. I tend to play "Careers" more than single mission games, and as I started noticing this behavior, I started pausing the game often to check where my wingman, and the rest of my flight were, at any given moment after combat starts. I was pretty amazed to discover that particular pilots in the squadron act pretty much the same regardless of whether they are in your 2 plane element, or a different one. I don't have any mods installed in my game, so this may not be the case if you do.
In response to the OP, I've noticed that no matter who you fly for, Allies or Axis, the AI pilots on the opposing side seem very well coordinated, and most of the AI pilots of your side seem like a bunch of morons who have no idea what they're doing. I've also noticed that the opposing sides planes seem to be capable of maneuvers that they could never pull off in real life. Again, no matter which side you're flying for. I'm no coding expert, so I have no way of checking this, and I believe it was done intentionally by the game designer to make it more challenging for the player.
Just my observations on all of this.
tomhighway