Terribly sorry for flooding the board, but I'm desperate.
[Apr 20, 2021 4:57:12 PM] ------------ BEGIN log session -------------
[4:57:12 PM] OpenGL provider: Opengl32.dll
[4:57:13 PM] OpenGL library:
[4:57:13 PM] Vendor: Intel
[4:57:13 PM] Render: Intel(R) HD Graphics 4600
[4:57:13 PM] Version: 4.3.0 - Build 20.19.15.5063
[4:57:13 PM] Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters
[4:57:13 PM] Size: 1920x1080
[4:57:13 PM] ColorBits: 32
[4:57:13 PM] DepthBits: 24
[4:57:13 PM] StencilBits: 8
[4:57:13 PM] isDoubleBuffered: true
[4:57:13 PM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[4:57:13 PM]
[4:57:13 PM] *** Looking for Advanced CPU Instructions...
[4:57:13 PM] [x] PentiumPro
[4:57:13 PM] [x] Multimedia (MMX)
[4:57:13 PM] [x] 3D (SSE)
[4:57:13 PM] [x] 3D (SSE2)
[4:57:13 PM] [-] 3D (3DNow)
[4:57:13 PM] ColourBits 32, ABits 8, ZBits 24
[4:57:13 PM]
[4:57:13 PM] *** Looking for Render API Extensions ...
[4:57:13 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[4:57:13 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[4:57:13 PM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[4:57:13 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[4:57:13 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[4:57:13 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[4:57:13 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[4:57:13 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[4:57:13 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[4:57:13 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[4:57:13 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[4:57:13 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[4:57:13 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[4:57:13 PM]
[4:57:13 PM] Maximum texture size : 16384
[4:57:13 PM] Maximum simultaneous textures :8
[4:57:13 PM] MaxAnisotropic (1.0 = none) : 16.000000
[4:57:13 PM] WARNING: 'Perfect' Mode required pixels shaders
[4:57:13 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[4:57:13 PM] 15 Splashscreens available.
[4:57:14 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[4:57:14 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[4:57:59 PM] Initializing DirectSound playback device...
[4:57:59 PM] Primary buffer created.
[4:57:59 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[4:57:59 PM] Not enought hardware buffers (0), hardware disabled
[4:57:59 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[4:57:59 PM] Default speaker config is : 1310724.
[4:57:59 PM] Direct sound audio device initialized successfully :
[4:57:59 PM] DX Version : 7
[4:57:59 PM] Hardware - disabled [buffers : 0]
[4:57:59 PM] Extensions - enabled :
[4:57:59 PM] EAX ver. 1 [ ] - disabled
[4:57:59 PM] EAX ver. 2 [ ] - disabled
[4:57:59 PM] EAX ver. 3 [ ] - disabled
[4:57:59 PM] I3D ver. 2 [ ] - disabled
[4:57:59 PM] ZoomFX [ ] - disabled
[4:57:59 PM] MacroFX [ ] - disabled
[4:57:59 PM] SIMD render [X]
[4:57:59 PM] num channels 16
[4:57:59 PM]
[4:58:00 PM] Loading mission Records/Intro 04 Ed.trk...
[4:58:00 PM] Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[4:58:00 PM] Loading map.ini defined airfields:
[4:58:02 PM] Load bridges
[4:58:02 PM] Load static objects
[4:58:07 PM] Time overflow (1346): speed 0.8415147
[4:58:08 PM] warning: no files : music/crash
[4:58:16 PM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[4:58:16 PM] WARNING: object '3DO/Plane/MiG-23/MiG27K_summer/skin1o.tga' of class 'TTexture2D' not loaded
[4:58:16 PM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[4:58:16 PM] WARNING: object '3DO/Plane/MiG-23/MiG27K_summer/skin1o.tga' of class 'TTexture2D' not loaded
[4:58:16 PM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[4:58:16 PM] WARNING: object '3DO/Plane/MiG-23/MiG27K_summer/skin1o.tga' of class 'TTexture2D' not loaded
[4:58:16 PM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
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.(the same message goes on forever)
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[5:02:52 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[5:02:52 PM] Too many vertexes or faces per shadow hier mesh!
[5:02:52 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[5:02:52 PM] Too many vertexes or faces per shadow hier mesh!
[5:02:52 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[5:02:52 PM] Too many vertexes or faces per shadow hier mesh!
[5:02:52 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[5:02:52 PM] Too many vertexes or faces per shadow hier mesh!
[5:02:52 PM] java.lang.NoSuchMethodError
[5:02:52 PM] at com.maddox.il2.objects.air.RadarWarningReceiverUtils.RWRMissileLaunchWarning(RadarWarningReceiverUtils.java:692)
[5:02:52 PM] at com.maddox.il2.objects.air.RadarWarningReceiverUtils.update(RadarWarningReceiverUtils.java:628)
[5:02:52 PM] at com.maddox.il2.objects.air.MIG_21.update(MIG_21.java:1129)
[5:02:52 PM] at com.maddox.il2.objects.air.MIG_21SM.update(MIG_21SM.java:182)
[5:02:52 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1181)
[5:02:52 PM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:480)
[5:02:52 PM] at com.maddox.il2.fm.FlightModel.update(FlightModel.java:470)
[5:02:52 PM] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:44)
[5:02:52 PM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:833)
[5:02:52 PM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:180)
[5:02:52 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1206)
[5:02:52 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[5:02:52 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[5:02:52 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[5:02:52 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[5:02:52 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:02:52 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:02:52 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:02:52 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:02:52 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:02:52 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:02:52 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:02:52 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[5:02:52 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)