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Author Topic: WW1 Gun Jamming  (Read 848 times)

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Jagdpanzer

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WW1 Gun Jamming
« on: July 19, 2020, 09:57:06 PM »

Don't know if this is possible, but thought I would ask. Aircraft guns were notorious in the First World War for jamming at the most inopportune times. I've been reading a first person account written by a US WW1 ace, and on almost every encounter in his SPAD XIII he experienced jamming on one or both machine guns when he tried to engage a enemy aircraft. Sometimes the gun could be cleared in combat, sometimes not.

Could a random element be implemented to simulate this in the sim? And perhaps a key command to unjam the gun, again randomly having a probability to either clear the jam or fail to do so?

I remember the old sim Red Baron 3D had this built in to it, and it aided in the immersion factor quite a bit. In that sim the longer the gun burst the more likely a jam would occur, and attempts to clear a jam would sometimes render the gun inoperable for the rest of that mission.

Is this doable?
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David Prosser

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Re: WW1 Gun Jamming
« Reply #1 on: July 20, 2020, 12:33:13 AM »

It'd be good to see if it can be done.

Jagdpanzer

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Re: WW1 Gun Jamming
« Reply #2 on: July 27, 2020, 11:59:40 AM »

No interest?
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Epervier

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Re: WW1 Gun Jamming
« Reply #3 on: July 27, 2020, 01:18:06 PM »

Random failure management does not exist in IL-2.
Only the "everything works... or it's destroyed" principle exists.
I remember tests done (FW-190) for Claymore and Tiger33... unsuccessfully and without follow-up!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Jagdpanzer

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Re: WW1 Gun Jamming
« Reply #4 on: August 09, 2020, 01:00:00 PM »

Random failure management does not exist in IL-2.
Only the "everything works... or it's destroyed" principle exists.
I remember tests done (FW-190) for Claymore and Tiger33... unsuccessfully and without follow-up!

Ah, I see . Thanks for the info... ;)
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