Hi, hope everyone is safe and well.
Got this problem trying to load a single mission up, get a CTD.
Looking at log:
[12:46:21] Loading mission single/de/Attack-test/bob1940-9.mis...
[12:46:21] Loaded camouflage: ETO
[12:46:21] Loading map.ini defined airfields:
[12:46:21] Detected Vertex Shaders 3.0.
[12:46:21] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[12:46:21] Vertex texture units: 32
[12:46:21]
[12:46:22] PBuffer: suitable formats: 12
[12:46:22]
[12:46:22] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[12:46:22] Depth = 24, stencil = 8
[12:46:22] PBuffer: suitable formats: 12
[12:46:22]
[12:46:22] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[12:46:22] Depth = 24, stencil = 8
[12:46:25] Loading vertex/fragment programs: *713371272*
[12:46:25] *** Loading: [vpFogFar2Tex2D]
[12:46:25] *** Loading: [vpFog2Tex2DBlend]
[12:46:25] *** Loading: [vpFogFar4Tex2D]
[12:46:25] *** Loading: [vpFogFar8Tex2D]
[12:46:25] *** Loading: [vpFogNoTex]
[12:46:25] *** Loading: [vpFog4Tex2D]
[12:46:25] *** Loading: [vpFog4Tex2D_UV2]
[12:46:25] *** Loading: [vp4Tex2D]
[12:46:25] *** Loading: [vp6Tex2D]
[12:46:25] *** Loading: [vpTexUVTex2D]
[12:46:25] *** Loading: [vpWaterGrid_NV]
[12:46:25] *** Loading: [vpWaterSunLight_NV]
[12:46:25] *** Loading: [vpWaterSunLight_ATI]
[12:46:25] *** Loading: [vpWaterSunLight_FP]
[12:46:25] *** Loading: [vpTreeSprite]
[12:46:25] *** Loading: [vpTreeTrunk]
[12:46:25] *** Loading: [vpVAObjectsN]
[12:46:25] *** Loading: [vpVAObjectsL0]
[12:46:25] *** Loading: [vpSprites]
[12:46:25] *** Loading: [vpSimpleGL]
[12:46:25] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[12:46:25] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[12:46:25] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[12:46:25] *** Loading: [fpCoastBump] -> NV3X Optimized!
[12:46:25] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[12:46:25] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[12:46:25] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[12:46:25] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[12:46:25] *** Loading: [fpCaustic] -> NV3X Optimized!
[12:46:25] *** Loading: [fpSprites] -> NV3X Optimized!
[12:46:25] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[12:46:25] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[12:46:25] *** Loading: [fpSimpleGL]
[12:46:25] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[12:46:25] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[12:46:25] *** Loading: [fpRiverCoastAA]
[12:46:25] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[12:46:25] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[12:46:25] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[12:46:25] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[12:46:25] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[12:46:25] *** Loading: [vpWaterDM_CPU]
[12:46:25] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[12:46:25] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[12:46:25] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[12:46:25] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[12:46:25] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[12:46:25] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[12:46:25] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[12:46:25] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[12:46:25] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[12:46:25] *** Loading: [fpWaterLFogDM]
[12:46:25] *** Loading: [fpIceWater] -> NV3X Optimized!
[12:46:25] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[12:46:25] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[12:46:25] *** Loading: [fpNearBlend] -> NV3X Optimized!
[12:46:25] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[12:46:25] *** Loading: [fpFarBlend] -> NV3X Optimized!
[12:46:25] *** Loading: [fpForestPlane] -> NV3X Optimized!
[12:46:25] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[12:46:25] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[12:46:25] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[12:46:25] Load bridges
[12:46:25] Load static objects
[12:46:25] ##### House without collision (3do/Buildings/ToW/wheel_001/mono.sim)
[12:46:25] ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_Lrge/live.sim)
[12:46:25] ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_Lrge2/live.sim)
[12:46:26] ##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
[12:46:26] ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
[12:46:26] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[12:46:26] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[12:46:26] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[12:46:26] ##### House without collision (3do/Tree/Tree2.sim)
[12:46:26] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[12:46:26] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[12:46:26] ##### House without collision (3do/Buildings/England/semi2/live.sim)
[12:46:26] ##### House without collision (3do/Buildings/Russia/Kiev/TypeL-beton/live.sim)
[12:46:26] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[12:46:27] ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
[12:46:27] ##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
[12:46:27] ##### House without collision (3do/Buildings/England/memorial/live.sim)
[12:46:28] ##### House without collision (3do/Buildings/Troops/uk/uk_officer_jumelles/live.sim)
[12:46:28] ##### House without collision (3do/Buildings/England/stonehenge/live.sim)
[12:46:28] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[12:46:28] ##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
[12:46:28] ##### House without collision (3do/Buildings/England/phonebox/live.sim)
[12:46:28] ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_Lrge3/live.sim)
[12:46:29] ERROR [com.maddox.sound.Sample@daedc] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@5326bb] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@13df36] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@235ed5] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@26fc47] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@7ca8c8] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@2ceb70] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@150dd8] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@4007f4] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@4a493a] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@db204] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@2260e7] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@7f30b] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@658a39] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@55dedb] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@1a3160] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@1fc5a2] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@682a70] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@3a5041] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@6add0e] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@56f833] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@411104] cannot load sample: null
[12:46:29] ERROR [com.maddox.sound.Sample@4433cb] cannot load sample: null
[12:46:30] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Bf-109E-4/Default s1=3DO/Plane/Bf-109E-4/summer s2=PaintSchemes/Cache/0
[12:46:30] java.io.FileNotFoundException
[12:46:30] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[12:46:30] at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
[12:46:30] at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
[12:46:30] at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1486)
[12:46:30] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1122)
[12:46:30] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1105)
[12:46:30] at com.maddox.il2.game.Mission.loadWings(Mission.java:1091)
[12:46:30] at com.maddox.il2.game.Mission._load(Mission.java:455)
[12:46:30] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[12:46:30] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[12:46:30] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[12:46:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[12:46:30] at com.maddox.il2.game.Main.exec(Main.java:437)
[12:46:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:46:30] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Bf-109E-4/Default'
[12:46:30] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Bf-109E-4/Default' size: 0 != 512 | 1024
[12:46:30] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[12:46:30] java.lang.NoSuchMethodError
[12:46:30] at com.maddox.il2.objects.air.PaintSchemeFMPar04.prepareNum(PaintSchemeFMPar04.java:297)
[12:46:30] at com.maddox.il2.objects.air.PaintScheme.prepareNum(PaintScheme.java:99)
[12:46:30] at com.maddox.il2.objects.air.PaintScheme.prepare(PaintScheme.java:87)
[12:46:30] at com.maddox.il2.objects.air.PaintScheme.prepare(PaintScheme.java:64)
[12:46:30] at com.maddox.il2.objects.air.Aircraft.preparePaintScheme(Aircraft.java:2103)
[12:46:30] at com.maddox.il2.ai.Wing.load(Wing.java:140)
[12:46:30] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[12:46:30] at com.maddox.il2.game.Mission._load(Mission.java:455)
[12:46:30] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[12:46:30] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[12:46:30] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[12:46:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[12:46:30] at com.maddox.il2.game.Main.exec(Main.java:437)
[12:46:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
..there is a problem with default skin size not being identified???
game is in my 4.10 DBW 1.71, map is Canon channel.
Any help appreciated.MK