Bob,
I gather your notion is to make individual objects that you place under otherwise shadowless objects. One downside is the need for sufficient variety to accommodate for a range of object sizes, and potentially shapes. Another is the matter of dealing with a range of illumination angle. At low Sun altitude shadows elongate; but I suppose at least a splodge of shading directly under something is better than nothing.
If you have the extracted file for some simple object like a building, you can use it as a starting template for your project. Look at the last LOD for the vertices, materials and faces (likely LOD2 or LOD3) Discard all other LODs, and rename the retained sections as is done for the lowest (first, most detailed) LOD. That retained LOD should consist of just a 4-vertex rectangle lying at ground level. Re-jig the mesh header blocks to reflect this new single-LOD model. That rectangle will be sized accordingly for your intended shadow size. The .tga utilized would contain a dark blob of the desired shape, with transparency for blending.
By doing this yourself, you can make as many and as varied a set of shadow objects the meet your criteria.
Do you have a graphics program like GIMP? You could then create or adapt an existing extracted .tga.
I encourage you to do this because it's not hard to do, and you'll derive much satisfaction. As for myself, I'm up to my eyebrows in several modding projects.
Personally, I'd love it if the creators of their shadowless objects would revisit them to fix this.
That's the ultimate solution.