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Author Topic: FMB objects list?  (Read 1565 times)

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Flatlander

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FMB objects list?
« on: September 22, 2019, 02:14:56 PM »

Is there an object list for BAT 3.7.2?
I searched the boards without luck.

Thanks
~Flatlander
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vonofterdingen

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Re: FMB objects list?
« Reply #1 on: September 23, 2019, 01:17:21 PM »

In each module (#WAW, #TGA, etc) you will find a file named Static_list_FMBplus.txt in the root directory. That will be your object list for the module.


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EHood

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Re: FMB objects list?
« Reply #2 on: September 23, 2019, 07:10:39 PM »

 I've never counted the number of objects in the BAT FMB, but there must be hundreds. An illustrated catalog would be a great help, but my presumption is that this would be an enormous and very time-consuming project in itself.
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A ya tsi-tsalagi.

pc777

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Re: FMB objects list?
« Reply #3 on: September 24, 2019, 01:28:07 AM »

Yes I too would love a visual listing all the objects.
Although it would be an enormous undertaking.
Will look out for the Static_list_FMBplus.txt file might help to speed things up a bit.
 
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Flatlander

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Re: FMB objects list?
« Reply #4 on: September 25, 2019, 05:53:53 PM »

Thank you.
I agree an illustrated list would come in handy, especially for objects with obscure names like Misc1 and Misc2.
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Vampire_pilot

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Re: FMB objects list?
« Reply #5 on: September 27, 2019, 10:33:06 AM »

7000 objects that change numbering with each new expansion.
Volunteers please send me a note

SpongeBob

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Re: FMB objects list?
« Reply #6 on: September 27, 2019, 11:22:08 AM »

Hi, Vampire is right.

Long time ago there were some PDF files listing objects and showing their pictures, but they became obsolete very soon. As Vampire says, numbers change every new expansion, mod, etc.

I don't know if it would be possible to make a program that could extract and create a PDF file showing names, numbers and pictures. Until anyone can do this program that automatically create such a list, I don't think that it is worth it to do it manually.

Sorry for the bad news!
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Vampire_pilot

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Re: FMB objects list?
« Reply #7 on: September 27, 2019, 12:14:47 PM »

there is a tool somewhere that can create a pictured html from the static.ini but IIRC it needs a screenshot of each object named with its in-game name to be complete. That would be adapting to changing numbering order.

SAS~Gerax

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Re: FMB objects list?
« Reply #8 on: September 27, 2019, 06:59:56 PM »

there is a tool somewhere

Here it is, maybe someone wants to try...
https://www.mediafire.com/file/hm5x4ojam0lqgad/StaticImages1.1.7z/file

As you can see its from 2009:


The readme:
Code: [Select]
The intent of this software is to associate images of objects with their names and numbers as determined
in IL-2's static.ini file.

Usage:
1) unzip the _StaticIniImages.zip file.

2) copy your static.ini file (usually in <Il2's main folder>/MODS/STD/com/maddox/il2/objects/),
    placing it in the same folder you unzipped _StaticIniImages.zip into.

3) run _StaticIniImages.exe.
This will create four new files (or overwrite the files if they already exist):
_StaticInfoSTD.txt
_StaticInfoFMBPlus.txt
_StaticImagesSTD.html
_StaticImagesFMBPlus.html

STD files are for use by those not using the FMB mod.
If you use the FMB mod (located in your MODS folder), use the FMBPlus files.

_StaticInfo<STD/FMBPlus>.txt contains a listing of all the objects found in the static.ini file, along with the
object's index number and the name of its associated .jpg picture.
This is a sample of two of the entries you might find:

0002 [buildings.House$socknone] [socknone.jpg]
0003 [buildings.House$FlagJarmy] [FlagJarmy.jpg]

It reads as follows:
static.ini's object number two is called "[buildings.House$socknone]" and it picture is socknone.jpg.

static.ini's object number three is called "[buildings.House$FlagJarmy]" and it picture is FlagJarmy.jpg.


_StaticImages<STD/FMBPlus>.html is a webpage that will display each item's picture, index number and name.

If an image is missing, all you need to do is place a .jpg picture of the item into your _staticImages\Images folder.
The supplied images are 120x120 pixels.  The images are displayed the same size as the original picture. 
So, be sure not to use anything too large.  You don't need to rerun _StaticImages.exe.

The only time you need to rerun _StaticImages.exe is if new items are added, or items are removed,
or items have their positions changed in your static.ini file.  If your static.ini file changes, just copy it
into this directory and rerun _StaticImages.exe to generate your new files.
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