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Author Topic: New EastBalt map  (Read 10509 times)

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Piotrek1

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Re: New EastBalt map
« Reply #24 on: March 04, 2020, 02:00:54 PM »

You're welcome ,  MOD INFANTRY can be downloaded from this page, but I'm not logged , link if active, in the last post: http://allaircraftsimulations.com/forum/viewtopic.php?f=126&t=14666&start=90
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Uzin

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Re: New EastBalt map
« Reply #25 on: March 04, 2020, 02:51:16 PM »

I surrender to continue fiddling with Darek version. :(
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SkyFan

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Re: New EastBalt map
« Reply #26 on: March 04, 2020, 02:56:01 PM »

Dear all, thank you very much for your support.  :)
The quantity of missing objects have been decreased significantly, so, may be, step-by-step everything will be OK. The search is in process.  :)
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Marat

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Re: New EastBalt map
« Reply #27 on: March 05, 2020, 03:09:54 AM »

As to my issue with these missing objects
buildings.House$Med_Patio_03
buildings.House$Medievalroad3
buildings.House$Medievalroad1
I have 4.12.2 version with VP Modpack and there in static.ini I did not find these objects enther. Neither in CSR map. So I do not know where these objects can be found, unfortunatelly. I would be happy if someone could help me to find these three objects only to have this beautiful map working
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Piotrek1

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Re: New EastBalt map
« Reply #28 on: March 05, 2020, 11:11:08 AM »

Hi guys, The next objects can be found in the section:

00_Objects_V        UPDATE
00_Objects_V_STD  UPDATE

https://www.sas1946.com/main/index.php/topic,30853.0.html

INFANTRY MOD
House$ger_officer_43_summer
House$ger_punzerman_39_summer
House$ger_officer_39_summer

Best regards,
Piotrek
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Mission_bug

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Re: New EastBalt map
« Reply #29 on: March 05, 2020, 11:53:41 AM »

Thank you very much darky1958 for the map update and the campaign, really appreciated. 8)


Wishing you all the very best, Pete. ;D
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Uzin

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Re: New EastBalt map
« Reply #30 on: March 05, 2020, 12:15:38 PM »

Hi, Pete,
would you be so kind and let us know which Il-2 version,
which 3do ans tectures you have used for installing Darkys version of the map?
I suppose that you succeeded in installing the map and saving there the missions.
I think many users would be grateful, me including.
Best regards,
Ivan

N.B.:
All other users who successfully installed new East Balt map
and who will share their experience would be greatly appreciated, too.
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Mission_bug

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Re: New EastBalt map
« Reply #31 on: March 05, 2020, 12:27:20 PM »

Hello Ivan, I put the update into my 4.12 with SAS ModAct 5.30 setup, not much other than that I can help with sorry to say. ;)

I have been using this install for years to add anything new so I can see how it behaves, with this there seemed to be no issues as far as I can tell so far . :o

I have all my objects in their own folders outside of the Mapmods, there were not many to add in this case if memory serves, some indicate to have a 3do folder in there but I do not, just maps and textures.

I did not have a stand alone version of the EastBalt in my Mapmods so I was adding this new with no need to backup anything, textures added as you would any others, cannot remember if there was anything overwritten, I add so many things over the week it is a miracle this version of mine still runs.

I will download again just to follow the install steps again and report anything odd. ;)


Wishing you all the very best, Pete. ;D
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Marat

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Re: New EastBalt map
« Reply #32 on: March 07, 2020, 04:07:08 AM »

Dear friends,
Can anyone share these three objects only please  ]confused2[
buildings.House$Med_Patio_03
buildings.House$Medievalroad3
buildings.House$Medievalroad1
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Uzin

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Re: New EastBalt map
« Reply #33 on: March 07, 2020, 04:11:47 PM »

Well, I tried to install Darko_EastBalt into my (almost clean) 4.12.2m SAS 5.30, without my Poland map installed there.
I have found that after addition of some small number of textures (obviously coming from Poland map) into _Tex folder, map opens in FMB.

https://www.mediafire.com/file/xqu4uz41bibs91l/4Darek_Tex.7z/file

BUT!
Missions cannot be saved, universal static ini checker shows 265 missing objects.

Code: [Select]
Missing objects in your static.ini:

buildings.House$Rus_House_001
buildings.House$windmill_northsea_1
buildings.House$tractor_small
buildings.House$kucha_roll_01
buildings.House$Furniturebale
buildings.House$haystack1
buildings.House$clothes3
buildings.House$harrow
buildings.House$herse_agricole
buildings.House$block_with_axe
buildings.House$wheel_001
buildings.House$cart_002
buildings.House$cow
buildings.House$HorseGray
buildings.House$buisson
buildings.House$FurnitureNTL_Tree
buildings.House$scarecrow
buildings.House$openwoodenbarn
buildings.House$semi
buildings.House$ukpub
buildings.House$TrackStopMetall
buildings.House$WaterStation
buildings.House$Semafor
buildings.Plate$RoadPlate9sk_RailCrossover_R
buildings.Plate$RoadPlate8sk_Rail_Twin
buildings.Plate$RoadPlate10sk_RailCrossover_L
buildings.Plate$Wag_GrasRunway
buildings.House$Grudziadz
buildings.Plate$RoadPlate3HighwayTurn45
buildings.Plate$RoadPlate4HighwayShort
buildings.House$Acacia_tree
buildings.House$RAF_H_Barrack1
buildings.House$sentrybox
buildings.House$barrier_closed
buildings.House$FlagPoland2
buildings.House$RAF_officers_mess
buildings.House$RAF_watch_fort
buildings.Plate$Wag_GrasTaxi
buildings.House$RAF_Barrack2
buildings.House$RAF_H_Barrack2
buildings.House$Rus_House_006
buildings.House$semi2
buildings.House$railway_switch
buildings.House$clothes2
buildings.House$scie
buildings.House$Nos_Land_01
buildings.House$moulin_a_vent
buildings.House$ukvillageshop
buildings.House$Wasserturm1
buildings.House$Wasserturm
buildings.House$memorial
buildings.House$phonebox
buildings.House$Voie-Ferree
buildings.Plate$Highway_2_2_1k_whiteB
buildings.Plate$RoadPlate5sk_RailLevelCrossing
buildings.House$Monument_001
buildings.Plate$Highway_2_2_whiteB
buildings.House$SEwindmill
buildings.House$SEforttower
buildings.House$hitching_post_003
buildings.House$Water_Tower_001
buildings.House$Domazlice
buildings.House$smalltower
buildings.House$]SEchurch10
buildings.House$FurnitureTreeLine1
buildings.House$terrace
buildings.House$frenchtown1
buildings.House$ukvillage5
buildings.House$generic_HQ
buildings.Plate$RoadPlate2sk_Highway
buildings.Plate$RoadPlate2sk_Road_X
buildings.Plate$RoadPlate2sk_HighwayTurn45
buildings.House$Hangar_Bremen_01
buildings.House$trough_002
buildings.House$RAF_firingbutt
buildings.House$trottoir
buildings.House$lamppost_002
buildings.House$banc_002
buildings.House$Flower003
buildings.House$Flower001
buildings.House$Flower002
buildings.House$PetrinTower
buildings.House$frenchtown2
buildings.House$trotuar_sq
buildings.House$parisblock3
buildings.House$Egypt_sb1
buildings.House$towerbridgegate
buildings.House$frshop
buildings.House$NTL_House5
buildings.House$NTL_House6
buildings.House$Monument_003
buildings.House$trotuar_front
buildings.House$NTL_House4
buildings.House$parisblock2
buildings.House$NTL_House7
buildings.House$NTL_House2
buildings.Plate$RoadPlate4Road
buildings.Plate$RoadPlate4RoadTurn45
buildings.Plate$RoadPlate4RoadTurn30
buildings.Plate$RoadPlate4RoadShort
buildings.House$Factory_07r
buildings.House$Hangar_Danewort-A
buildings.House$Tug
buildings.Plate$Wag_RoadPlate3Highway
buildings.House$Jetty5NWE
buildings.House$Hangar_Briq-V
buildings.House$Egypt_tree_06
buildings.House$Egypt_bush_08
buildings.House$Jetty6NWE
buildings.House$Jetty3NWE
buildings.House$T2_Hangar
buildings.House$FurnitureTreeolive
buildings.House$Jetty2NWE
buildings.House$Cuve-horiz
buildings.House$detritus
buildings.House$brick_2
buildings.House$trubi
buildings.House$barril_metal
buildings.House$ElektrikKatushka_1
buildings.House$ElektrikKatushka
buildings.House$detritus_2
buildings.House$charbon
buildings.House$SEkiosk
buildings.House$Egypt_tree_12
buildings.Plate$Wag_RoadPlate8sk_Rail_Twin
buildings.Plate$RoadPlate6HighwayCorner
buildings.Plate$Wag_RoadPlate9sk_RailCrossover_R
buildings.Plate$Wag_RoadPlate10sk_RailCrossover_L
buildings.Plate$Wag_RoadPlate10sk_RailTurn15_Twin
buildings.House$Egypt_sb2
buildings.Plate$Wag_RoadPlate1sk_Rail
buildings.Plate$Wag_RoadPlate2sk_RailSwitchRight
buildings.House$AirdromeBarrelBlock1_2m
buildings.Plate$Wag_RoadPlate5sk_RailLevelCrossing
buildings.Plate$RoadPlate4HighwayTurn15
buildings.House$RAF_MT_Shed
buildings.House$RAF_petrolshed
buildings.Plate$Wag_RoadPlate10sk_RailCorner
buildings.Plate$Wag_RoadPlate9sk_RailTurn5_Twin
buildings.Plate$Wag_RoadPlate5sk_RailTurn10
buildings.Plate$Wag_RoadPlate1sk_RailTurn15
buildings.House$Egypt_ss1
buildings.House$Egypt_ss3
buildings.Plate$Wag_RoadPlate9sk_RailSwitchLeft_Twin
buildings.House$RAF_workshop
buildings.House$RAF_boiler_house
buildings.House$RAF_water_tower
buildings.House$RAF_armoury
buildings.Plate$RoadPlate4Highway_T
buildings.House$RAF_mainstores
buildings.House$TourContr+briq
buildings.House$watchtower
buildings.House$Hangar_Besson
buildings.Plate$Wag_RoadPlate2sk_RailSwitchLeft
buildings.Plate$Wag_RoadPlate5sk_RailShort
buildings.Plate$Wag_RoadPlate9sk_RailTurn5
buildings.House$antitank_hedgehog
buildings.House$barrier_open
buildings.House$windmill_european_001
buildings.House$beaumont_HQ
buildings.House$ThaiFarm
buildings.House$FurnitureTreeFlame_tree
buildings.House$TobrukR-gris
buildings.House$TrainGunpowder
buildings.House$Jetty1NWE
buildings.House$IndustrialFactoryHouse2
buildings.Plate$RoadPlate1Road_T
buildings.Plate$RoadPlate3HighwayTurn30
buildings.Plate$bitumenearthGroundParking
buildings.Plate$RoadPlate4Highway_X
buildings.House$TypeC_1938_Shed
buildings.House$atelierB
buildings.House$RadarTower_Receiver
buildings.House$SmallYellowTrolley
buildings.House$Kherson-Ph
buildings.House$Hangar_bois_gros
buildings.House$Luft_Hangar
buildings.House$Hangar_beton_vieux
buildings.House$RAF_watch_met
buildings.House$storage_002
buildings.House$breakwaterend2
buildings.House$Rus_House_003
buildings.House$Rus_House_005
buildings.House$Med_Patio_03
buildings.House$GermanyFlag_Swastika
buildings.House$Tour-obs-metal
buildings.House$Gate_for_stone_001_open_left
buildings.House$Medievalroad3
buildings.House$Medievalroad1
buildings.House$atelier
buildings.Plate$RoadPlate10sk_RailTurn15_Twin
buildings.House$auge
buildings.Plate$ConcretePlate1Taxi
buildings.House$Hangar_briq1
buildings.House$Torre_Pilar_baja
buildings.House$RAF_guardhouse
buildings.House$RAF_low_barrack
buildings.House$Hangar_briq_bois
buildings.House$TourContr+beton
buildings.House$RAF_watch_fightersatellite
buildings.House$Nos_City_10
buildings.House$jersey_hangar
buildings.House$Sac_2
buildings.Plate$RoadPlate3sk_Highway_X
buildings.House$NTL_Tank
buildings.House$BUNK-QG
buildings.House$ger_officer_43_summer
buildings.House$Long
buildings.House$RAF_Barrack1
buildings.House$barrier_stolb
buildings.House$BarbeleSpiral
buildings.House$Bunker-geant
buildings.House$barbedwire_wood_cross
buildings.House$RAF_kenley_tower
buildings.House$barbed_wire
buildings.House$Filet-tank_D
buildings.House$box_1all
buildings.House$ger_punzerman_39_summer
buildings.House$ger_officer_39_summer
buildings.House$FurnitureSandbags_Round2
buildings.House$Wag_Control_tower
buildings.House$Rus_House_002
buildings.House$ShelterHochbunkerLarge
buildings.House$TypeA_Shed
buildings.House$ShelterHochbunkerA
buildings.Plate$RoadPlate1sk_Road
buildings.House$RAF_Ops_1
buildings.House$Hangar_Briq2
buildings.House$Atelier-Gr
buildings.House$Hangar_typeG
buildings.House$garage
buildings.House$dutchcityblock
buildings.House$dutchcityblock2
buildings.House$Furniturebaletall
buildings.House$tol_barracks
buildings.House$ukvillage7
buildings.House$cart_rus
buildings.House$TypeC_1938
buildings.House$HangarKbely
buildings.House$General_Service
buildings.House$french_marinehangar
buildings.House$Egypt_bush_01
buildings.House$Egypt_tree_04
buildings.House$SEchurch02
buildings.House$tol_whitetower
buildings.House$Rus_Barn_001
buildings.House$stable_001
buildings.House$Stack_001
buildings.Plate$RoadPlate3RoadTurn15
buildings.House$well_001
buildings.House$Nos_City_01
buildings.Plate$RoadPlate7W_Highway
buildings.House$SEhouse06
buildings.House$StMereEglise_House_001
buildings.House$fr_house_013_1_h
buildings.Plate$RoadPlate3sk_Highway_T
buildings.Plate$RoadPlate1sk_HighwayShort
buildings.House$SEfortbastion
buildings.Plate$RoadPlate10sk_RailCorner
buildings.House$Bellman
buildings.House$ukvillage2
buildings.House$ukvillage3
buildings.House$notredame
buildings.Plate$Highway_2_whiteB
buildings.House$NarozeniPannyMarieDomazlice
buildings.House$BartolomewTower



Among these missing ones, those shown by Marat above are also present.
I have no patiency anymore to try Darek's version . :( :( :(
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SkyFan

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Re: New EastBalt map
« Reply #34 on: March 08, 2020, 01:36:32 AM »

I have no patiency anymore to try Darek's version . :( :( :(
https://www.youtube.com/watch?v=eMvYJsjwT3Y
I mean upgrade of your native version yourself ;)
Ready for beta-testing if needed :)
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Uzin

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Re: New EastBalt map
« Reply #35 on: March 08, 2020, 03:14:22 AM »

I mean upgrade of your native version yourself ;)
Not earlier than next year.
Being engaged in Gate Caucassus map:

http://forum.aviaskins.com/showthread.php?t=5409


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