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Author Topic: MissionProCombo PLUS v2.2  (Read 36024 times)

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raf1659

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Re: MissionProCombo PLUS v1.8.2
« Reply #72 on: June 16, 2020, 09:53:05 AM »

ObiectBrowser ?!?!

YESSSSSSSS   ]hello2[ ]hello2[ ]hello2[
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Piotrek1

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Re: MissionProCombo PLUS v1.8.2
« Reply #73 on: June 17, 2020, 09:18:57 AM »

Hi whistler, Thank you for MPC PLUS v1.8.2, your next update also looks great! 8) :o,
Best regards,
Piotrek
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gb027

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Re: MissionProCombo PLUS v1.8.2
« Reply #74 on: June 17, 2020, 06:27:15 PM »

A Multiple objects viewer on each page will say a lot a time guessing if you have picked the one you want. Great idea.
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PO_MAK_249RIP

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Re: MissionProCombo PLUS v1.8.2
« Reply #75 on: June 18, 2020, 02:05:20 AM »

WOW! Inbuilt Object Viewer - been dreaming of this forever
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whistler

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Re: MissionProCombo PLUS v1.8.2
« Reply #76 on: June 18, 2020, 06:00:24 AM »

I am glad you guys are looking forward to it.

Let's set expectations right. You can easily identify objects by name in most/all categories but when it comes to scenery building... things get tricky. Many objects but no categorization and poor object descriptions. The Object Browser will only work with static objects (house icon). It is more than a viewer or a browser, it works in conjunction with the regular selector via synchronization but it can also replace it: you can build a scene using the Object Browser alone if you wish to do so.





The Browser is sometimes a little unresponsive when it has to load 44 objects from scratch so performance will depend on the power of your machine. I might consult some experts here to see if we can load low-def versions of objects, and whether this is worth or not.

Off to debugging now. 2 weeks for sure 8)
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Matz

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Re: MissionProCombo PLUS v1.8.2
« Reply #77 on: June 18, 2020, 08:24:09 AM »

Hi whistler,

I am having an issue with the MissionProCombo PLUS version 1.8.2 - and since no one else has posted I guess this due to my setup. Flying any missions and the QMB are all fine, but if I try to load a mission in the FMB, or work on a new one it crashes with this message below. If I go back to the 1.2 version FMB works correctly (I didn't catch any other versions in between). I also tried swapping out a few other mods - like the NG MAP as that was the most recent addition, but it seems to come down the MPC PLUS version I use.



The logfile shows the TgtFactory error - whichever mission is tried:

Code: [Select]
[Jun 18, 2020 1:14:16 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
Size: 3840x2160

Maximum texture size : 32768
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
45 Splashscreens available.
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/JetSmoke.mat'
WARNING: object '3DO/Effects/TEXTURES/JetSmoke.mat' of class 'TMaterial' not loaded
Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
Initializing DirectSound playback device...

Load bridges
Load static objects
java.lang.NoClassDefFoundError: com/maddox/il2/ai/ground/TgtFactory
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:552)
at com.maddox.il2.builder.PlMisStatic.load(PlMisStatic.java:323)
at com.maddox.il2.builder.Plugin.doLoad(Plugin.java:307)
at com.maddox.il2.builder.PlMission.load(PlMission.java:1929)
at com.maddox.il2.builder.PlMission$MenuItem.execute(PlMission.java:1741)
at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Here is a list of the mods I have in my build:



I appreciate you are busy with 1.8.3 and all the other great stuff - but is there anything that jumps out as to why 1.8.2 doesn't get on with the rest of the bits I have installed?

Many thanks,
Matz
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whistler

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Re: MissionProCombo PLUS v1.8.2
« Reply #78 on: June 18, 2020, 09:11:45 AM »

Hi Matz,

It is a pleasure to help people who first help themselves by providing detailed reports. Thanks.

I think you are missing some stuff from the original MissionProCombo. Go ahead and re-download it.

For MPC-PLUS v2.0 I plan to include all missing files from legacy MPC, to avoid dependencies and issues such as this one.
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Matz

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Re: MissionProCombo PLUS v1.8.2
« Reply #79 on: June 18, 2020, 03:13:53 PM »

Hi whistler,

Not only super quick - but also super correct (wonders what magic is this ?).
Despite being named as the same folder, the new download has 105 more files. Or maybe some of mine sneaked out?

Anyway - all fixed and can carry on mission building, so a humongous thankyou to you Sir.

Looking forward to next big update, and then the joy of updating all 15 of my cadet group's flight sims after that !

Cheers,
Matz
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Vampire_pilot

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Re: MissionProCombo PLUS v1.8.2
« Reply #80 on: June 18, 2020, 10:17:11 PM »

WOW.
This is a feature the original devs should have made tens of years ago

whistler

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Re: MissionProCombo PLUS v1.8.2
« Reply #81 on: July 05, 2020, 02:56:55 AM »

Hmm, what might this be...

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DarkBlueBoy

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Re: MissionProCombo PLUS v1.8.2
« Reply #82 on: July 06, 2020, 07:58:28 AM »

Please tell?!!! :)
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Knochenlutscher

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Re: MissionProCombo PLUS v1.8.2
« Reply #83 on: July 06, 2020, 10:39:31 AM »

You animated that Button and named it Hangar.
It changes colour when clicking.

Have not the slightest clue...
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