I had to load this before leaving. I followed BUGMUG's directions and the mod 3.5 and back will now work With the FOV mod in place. The only difference is I deleted the first file instead of all but one file. I tested this on all versions very quickly and found they all worked great as far as I had time to test. I did not test TGA, nor any of the other modules except for WAW. I did use the suggestion for making the mod load later by renaming to 0000 instead of 00.
I am really heading for bed now. Thank You.
Re: BAT 3.4 incl Enginemod hotfix - FOV mod crashing
« Reply #5 on: September 24, 2018, 09:08:56 AM »
ReplyQuote
Hello!
I've got the same problem with the #BAT_00-FOV Mod running WAW. I made a fresh install according to the instructions given - as I frickeld around with the EngineMod before due to non moving ships - and the game won't even load with the #BAT_00-FOV Mod activated.
I opened the #BAT_00-FOV Mod for WAW (you can find it here: [BAT Installation main directory]\BATMODS\#BAT_00-FOV Mod\#WAW3\!0000_Aircraft_Options ) and counted five files.
So I looked up, what is inside the FOV mod folder of my old CUP Installation and found only a file named 19EF8DC806613AE4.
So I made a backup of the ...#WAW3\!0000_Aircraft_Options folder and deleted all files inside it except of 19EF8DC806613AE4.
Then I activated the FOV Mod via JSGME, relauched the game and, voilà, it works.
I don't know, what the other four files are for, so maybe something else may be inflicted. I built myself a new JSGME FOV MOD option just for this file ....just in case.
I checked this for the WAW module only. I don't know, if it works for other modules, too.
Hope this might help.
Kind regards,
BigMug