Hello guys, having the parts modular does bring with it more issues than sheer numbers of objects, first of all exactly how many segments of any particular building do you make as a single object?
What about the lods if you do them and the damage model for each part?
It can make a lot of unnecessary work for the builder, time maybe that could be better utilized making other things.
From the mission/map builder perspective it gives them a great variety of objects that can be joined with others to make things most of us might not even consider and thus improves the visual and immersive aspects of the game.
I have still not decided exactly which way to go yet, for the moment completing the parts of the complex is paramount.
There were some issues with lighting on this building you might have noticed in the previous images, I spent some time today trying to make things look a little better, hopefully that has been achieved:
The arches had been cut out of the mesh, unfortunately this leaves certain issues where the vertices can warp the mesh or you see various faces that appear more shinny than others, try as I might I could not satisfactorily deal with it so eventually decided to use a alpha channel to show the arches, I am happy with it now.
I also had similar troubles with the entrance steps so separated the steps themselves from the rest of that object and built a new piece to attach them to, looks okay I think so I can now move on.
Wishing you all the very best, Pete.