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Author Topic: ammo types  (Read 661 times)

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Spider16

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ammo types
« on: December 10, 2018, 05:01:09 AM »

 Dear mates, is there a possibility of creating different types of ammunition for machine guns and guns with the same choice? It would be interesting to be able to opt for: Traces, armor piercing, high explosive etc ....
I am not completely sure if this could be the correct section to express my wish but understand if there is any divergence and thank you for the attention in advance.

Cheers

Carlos
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Koty

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Re: ammo types
« Reply #1 on: December 10, 2018, 06:22:15 AM »

While technically possible, it means that you get tons of loadout options.

What you do is you make a copy of a gun's code (say ShVAK), now in one spot, there is defined the belt by programming each of the bullets in one belt sequence. What you would do is give it a different sequence, for example consisting only of HE. Then you save it.

After that you make a separate loadout in the plane's code where you use this new "gun" instead of the old one.

So now your loadouts instead of:
>Default
>Empty

would be for example:
>Default
>HE_only
>API-HE_mix
>No_tracers
>Empty



However, this all requres to 1) program a new gun type and then put it into the code of the plane. Making a menu in the game to simply change belts of a gun would be excessively difficult... Not impossible - nothing is impossible - but excessively difficult for sure.
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Spider16

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Re: ammo types
« Reply #2 on: December 10, 2018, 07:03:33 AM »

Thanks mate !  :D
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