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Author Topic: First generation ballistic missiles  (Read 5333 times)

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MADMICK71

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Re: First generation ballistic missiles
« Reply #12 on: November 17, 2018, 04:59:39 PM »





I find the Statc SA 2  in the firing position either launches unguided when enemy aircraft approach or when grouped as close as the image you attached tend to explode on the launches.
A static object that does not explode or launch would be good.

Thanks

Mick.
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FACTIS NON VERBIS

Bison_M

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Re: First generation ballistic missiles
« Reply #13 on: November 27, 2018, 02:44:51 AM »

Update from Mission bug - thanks Pete! ;D

Ballistic missiles require additional lifting and transport equipment. Therefore, we have added a little more equipment based on the MAZ-537 in a separate pack.





However, for installation it is now necessary to make changes to the ini - files, both for ballistic missiles pack and for the auxiliary equipment pack.

Links added to the first post.

Regards
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El sueño de la razón produce monstruos

KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,, FAC# 53
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Re: First generation ballistic missiles
« Reply #14 on: November 27, 2018, 04:45:27 AM »

Error Logs Found

Code: [Select]
[Nov 27, 2018 11:41:07 AM] ------------ BEGIN log session -------------
[11:41:07 AM] OpenGL provider: Opengl32.dll
[11:41:07 AM] OpenGL library:
[11:41:07 AM]   Vendor: NVIDIA Corporation
[11:41:07 AM]   Render: GeForce GTX 1050 Ti/PCIe/SSE2
[11:41:07 AM]   Version: 4.6.0 NVIDIA 391.35
[11:41:07 AM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[11:41:07 AM] Size: 1366x768
[11:41:07 AM] ColorBits: 32
[11:41:07 AM] DepthBits: 24
[11:41:07 AM] StencilBits: 8
[11:41:07 AM] isDoubleBuffered: true
[11:41:07 AM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[11:41:07 AM]
[11:41:07 AM] *** Looking for Advanced CPU Instructions...
[11:41:07 AM] [x] PentiumPro
[11:41:07 AM] [x] Multimedia (MMX)
[11:41:07 AM] [x] 3D (SSE)
[11:41:07 AM] [x] 3D (SSE2)
[11:41:07 AM] [-] 3D (3DNow)
[11:41:07 AM] ColourBits 32, ABits 0, ZBits 24
[11:41:07 AM]
[11:41:07 AM] *** Looking for Render API Extensions ...
[11:41:07 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:41:07 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:41:07 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:41:07 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:41:07 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:41:07 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:41:07 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:41:07 AM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:41:07 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:41:07 AM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:41:07 AM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:41:07 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:41:07 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:41:07 AM]
[11:41:07 AM] Maximum texture size : 32768
[11:41:07 AM] Maximum simultaneous textures :4
[11:41:07 AM] MaxAnisotropic (1.0 = none) : 16.000000
[11:41:07 AM] 15 Splashscreens available.
[11:41:08 AM] BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.5 · MUSKETEER
[11:41:08 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:41:08 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:41:08 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:41:08 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:41:08 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:41:08 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[11:41:11 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[11:41:11 AM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
[11:41:11 AM] WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
[11:41:11 AM] INTERNAL ERROR: Texture required
[11:41:11 AM] WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
[11:41:11 AM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[11:41:11 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:41:11 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[11:41:11 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[11:41:11 AM] INTERNAL ERROR: Texture required
[11:41:11 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[11:41:11 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
[11:41:11 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 555 -> 500 (delta = -55) to Range 0.01..500
[11:41:17 AM] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS1Scunner ): com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS1Scunner
[11:41:17 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS1Scunner
[11:41:17 AM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[11:41:17 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:41:17 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:41:17 AM] at java.lang.Class.forName0(Native Method)
[11:41:17 AM] at java.lang.Class.forName(Unknown Source)
[11:41:17 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[11:41:17 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:41:17 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[11:41:17 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[11:41:17 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[11:41:17 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:41:17 AM] at com.maddox.il2.game.Main.exec(Main.java:405)
[11:41:17 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:41:17 AM] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS2Sibling ): com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS2Sibling
[11:41:17 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS2Sibling
[11:41:17 AM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[11:41:17 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:41:17 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:41:17 AM] at java.lang.Class.forName0(Native Method)
[11:41:17 AM] at java.lang.Class.forName(Unknown Source)
[11:41:17 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[11:41:17 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:41:17 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[11:41:17 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[11:41:17 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[11:41:17 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:41:17 AM] at com.maddox.il2.game.Main.exec(Main.java:405)
[11:41:17 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:41:17 AM] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS3Shyster ): com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS3Shyster
[11:41:17 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS3Shyster
[11:41:17 AM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[11:41:17 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:41:17 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:41:17 AM] at java.lang.Class.forName0(Native Method)
[11:41:17 AM] at java.lang.Class.forName(Unknown Source)
[11:41:17 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[11:41:17 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:41:17 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[11:41:17 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[11:41:17 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[11:41:17 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:41:17 AM] at com.maddox.il2.game.Main.exec(Main.java:405)
[11:41:17 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:41:17 AM] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS4Sandal ): com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS4Sandal
[11:41:17 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS4Sandal
[11:41:17 AM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[11:41:17 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:41:17 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:41:17 AM] at java.lang.Class.forName0(Native Method)
[11:41:17 AM] at java.lang.Class.forName(Unknown Source)
[11:41:17 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[11:41:17 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:41:17 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[11:41:17 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[11:41:17 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[11:41:17 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:41:17 AM] at com.maddox.il2.game.Main.exec(Main.java:405)
[11:41:17 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:41:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
[11:41:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
[11:41:17 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
[11:41:21 AM] PlMisChief: class 'com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS1Scunner' not found.
[11:41:21 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.MazUnitCar$MAZ537_TowedSS1Scunner
[11:41:21 AM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[11:41:21 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:41:21 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:41:21 AM] at java.lang.Class.forName0(Native Method)
[11:41:21 AM] at java.lang.Class.forName(Unknown Source)
[11:41:21 AM] at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:144)
[11:41:21 AM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
[11:41:21 AM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[11:41:21 AM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[11:41:21 AM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
[11:41:21 AM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[11:41:21 AM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[11:41:21 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[11:41:21 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[11:41:21 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:41:21 AM] at com.maddox.il2.game.Main.exec(Main.java:405)
[11:41:21 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:41:21 AM] Failure
[11:41:21 AM] java.lang.RuntimeException: Failure
[11:41:21 AM] at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:150)
[11:41:21 AM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
[11:41:21 AM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[11:41:21 AM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[11:41:21 AM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
[11:41:21 AM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[11:41:21 AM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[11:41:21 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[11:41:21 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[11:41:21 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:41:21 AM] at com.maddox.il2.game.Main.exec(Main.java:405)
[11:41:21 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:41:21 AM] Main begin: java.lang.RuntimeException: Failure
[11:41:21 AM] java.lang.RuntimeException: java.lang.RuntimeException: Failure
[11:41:21 AM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
[11:41:21 AM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[11:41:21 AM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[11:41:21 AM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
[11:41:21 AM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[11:41:21 AM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[11:41:21 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[11:41:21 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[11:41:21 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:41:21 AM] at com.maddox.il2.game.Main.exec(Main.java:405)
[11:41:21 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Nov 27, 2018 11:41:21 AM] -------------- END log session -------------
 
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My Greatest and Best Regards KT503

Bison_M

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Re: First generation ballistic missiles
« Reply #15 on: November 27, 2018, 11:19:44 AM »

Error Logs Found

Code: [Select]
[Nov 27, 2018 11:41:07 AM] ------------ BEGIN log session -------------
[11:41:08 AM] BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.5 · MUSKETEER
[Nov 27, 2018 11:41:21 AM] -------------- END log session -------------
 
Sorry, KT, but I do not use BAT, in the first post it is written that it was tested in 412/413 + SASmodakt.
Maybe someone else can help you?

Regards
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KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,, FAC# 53
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  • KT503 Elite
Re: First generation ballistic missiles
« Reply #16 on: November 27, 2018, 05:40:40 PM »

Hey Bison, It’s Working at BAT JTW, but the Strings does not put a Space.

Best Regards KT503
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xxxautoxxx

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Re: First generation ballistic missiles - No R1 pad objects ?
« Reply #17 on: January 09, 2022, 09:46:04 AM »

hey Bison !

Love the BIG mobile missiles - SCUD's little brothers ;)
All the vehicles, etccc install/ display and work-but cant get the "R-1" mobile/pad items to show up?
the NAMES show in the OBJECTSlist, but the actual items (Pad) do not show nor will they place in a map???

"Installation R-1 mobile/pad:
1. Unpack in your mods folder.
2. Add to static.ini (for R-1 mobile/pad):"


Any ideas buddy?
thanks

xAx

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Bison_M

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Re: First generation ballistic missiles - No R1 pad objects ?
« Reply #18 on: January 09, 2022, 11:14:32 AM »

hey Bison !
Love the BIG mobile missiles - SCUD's little brothers ;)
All the vehicles, etccc install/ display and work-but cant get the "R-1" mobile/pad items to show up?
the NAMES show in the OBJECTSlist, but the actual items (Pad) do not show nor will they place in a map???
"Installation R-1 mobile/pad:
1. Unpack in your mods folder.
2. Add to static.ini (for R-1 mobile/pad):"
Any ideas buddy?
thanks
xAx
Hi Auto! :)
Probably, I did not quite understand the question, what do you mean by "cant get the "R-1" mobile/pad items to show up"?
This implies an installation similar to the default V-2 rocket.
The installation of R-1 in the mobile/pad is shown in the first post (see screenshots).
Or does in your game problem with installation it?
Then you need a Log file here ... ]dontknow[
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El sueño de la razón produce monstruos
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