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Author Topic: Windows 10 build 1808  (Read 4907 times)

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SaS~JackS

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Windows 10 build 1808
« on: October 02, 2018, 08:12:40 AM »

Hi all,

Has anyone gotten SAS to work in Win 10. I can, but have to reduce the text size to 100% and these old eyes are lost. I have to use 150% which really screws up the IL2 display.

Thanks.

Jack
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SAS~Storebror

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Re: Windows 10 build 1808
« Reply #1 on: October 02, 2018, 08:50:45 AM »

No big deal.
Right click on il2fb.exe, select properties, switch to "Compatibility" tab, click "Change high DPI settings"...


...put a checkmark in the "Override High DPI scaling behavior" checkbox and select "Application" from the dropdown menu (the upper checkbox shown here does not need to be ticked):


]cheers[
Mike
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SaS~JackS

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Re: Windows 10 build 1808
« Reply #2 on: October 02, 2018, 11:56:55 AM »

Thank you, again and again.....  :)

Hope school goes well.

Regards,

Jack
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SAS~Storebror

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Re: Windows 10 build 1808
« Reply #3 on: October 02, 2018, 11:26:03 PM »

Yeah thanks, self-study preparation phase goes well and bootcamp is just 10 days away.
Oh and by the way, Windows 10 Version 1809 just arrived yesterday ;)

]cheers[
Mike
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Danziger

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Re: Windows 10 build 1808
« Reply #4 on: August 08, 2019, 04:20:52 AM »

No big deal.
Right click on il2fb.exe, select properties, switch to "Compatibility" tab, click "Change high DPI settings"...
...

Hi, Mike. I have also been away from 46 for a very long time. I've also got a new system running on Windows 10. I was brought to this thread by your linking it in a couple of other threads. The above solution has got the game working properly. However, the screen setup is still not wanting to work right. My monitor is 3840x2160. The largest I can get Il-2 to work with is 2560x1600. I have been playing with config.ini trying to get it fitted into a full screen with no result. It seems no matter how I set the config.ini, something is always off. Here is what the settings are currently. This is a full black screen with a smaller game window in the center.
[il2]
title=Il2-Sturmovik 1946
hotkeys=HotKey game

[window]
width=2560
height=1600
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=1
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=0
UIDetail=0
UIBackground=rnd

Any knowledge would be greatly appreciated.
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SAS~Storebror

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Re: Windows 10 build 1808
« Reply #5 on: August 08, 2019, 04:36:36 AM »

Two things might be worth trying:
  • Below that "Override high DPI scaling behaviour" checkbox there's another one saying "Disable fullscreen optimizations". Tick it.
  • Set ChangeScreenRes=1 in conf.ini

]cheers[
Mike
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Danziger

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Re: Windows 10 build 1808
« Reply #6 on: August 08, 2019, 04:44:31 AM »

Unfortunately, mine is not showing anything else available to tick other than the "Override high DPI scaling behaviour and the Program DPI at the top.
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SAS~Storebror

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Re: Windows 10 build 1808
« Reply #7 on: August 08, 2019, 05:11:06 AM »

In that case proceed to point 2.

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Mike
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Danziger

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Re: Windows 10 build 1808
« Reply #8 on: August 08, 2019, 05:13:18 AM »

Done. Still just a smaller window inside a black full screen.
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SAS~Storebror

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Re: Windows 10 build 1808
« Reply #9 on: August 08, 2019, 05:49:46 AM »

hm... interesting.
Seems like it's time to see a screenshot of what you are seeing, together with a logfile and the full conf.ini

]cheers[
Mike
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Danziger

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Re: Windows 10 build 1808
« Reply #10 on: August 08, 2019, 06:50:36 AM »



Code: [Select]
[il2]
title=Il2-Sturmovik 1946
hotkeys=HotKey game

[window]
width=2560
height=1600
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=1
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=0
UIDetail=0
UIBackground=rnd

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
filterUserNames=0
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1
allowCustomSounds=1

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=35
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=1
RecordingIndicator=0
MapAlpha=0.99
SaveTrk=1
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0
IconUnits=0


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.2
LeanS=0.2
Raise=0.089999996
RubberBand=0.04

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
UseSmartAxis=0
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=0
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[DGen]
HistoricalRanks=1
CampaignLength=Medium
Code: [Select]
[Aug 8, 2019 12:44:57 PM] ------------ BEGIN log session -------------
[12:44:57 PM] OpenGL provider: Opengl32.dll
[12:45:40 PM] OpenGL library:
[12:45:40 PM]   Vendor: Intel
[12:45:40 PM]   Render: Intel(R) HD Graphics 530
[12:45:40 PM]   Version: 4.6.0 - Build 26.20.100.6859
[12:45:40 PM]   Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[12:45:40 PM] Size: 2560x1600
[12:45:40 PM] ColorBits: 32
[12:45:40 PM] DepthBits: 24
[12:45:40 PM] StencilBits: 8
[12:45:40 PM] isDoubleBuffered: true
[12:45:40 PM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[12:45:40 PM]
[12:45:40 PM] *** Looking for Advanced CPU Instructions...
[12:45:40 PM] [x] PentiumPro
[12:45:40 PM] [x] Multimedia (MMX)
[12:45:40 PM] [x] 3D (SSE)
[12:45:40 PM] [x] 3D (SSE2)
[12:45:40 PM] [-] 3D (3DNow)
[12:45:40 PM] ColourBits 32, ABits 8, ZBits 24
[12:45:40 PM]
[12:45:40 PM] *** Looking for Render API Extensions ...
[12:45:40 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:45:40 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:45:40 PM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:45:40 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:45:40 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:45:40 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:45:40 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:45:40 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:45:40 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:45:40 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:45:40 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:45:40 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:45:40 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:45:40 PM]
[12:45:40 PM] Maximum texture size : 16384
[12:45:40 PM] Maximum simultaneous textures :8
[12:45:40 PM] MaxAnisotropic (1.0 = none) : 16.000000
[12:45:40 PM] WARNING: 'Perfect' Mode required pixels shaders
[12:45:40 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[12:47:12 PM] Initializing DirectSound playback device...
[12:47:12 PM] Primary buffer created.
[12:47:12 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[12:47:12 PM] Not enought hardware buffers (0), hardware disabled
[12:47:12 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[12:47:12 PM] Default speaker config is : 1310724.
[12:47:12 PM] Direct sound audio device initialized successfully :
[12:47:12 PM] DX Version : 7
[12:47:12 PM] Hardware    - disabled [buffers : 0]
[12:47:12 PM] Extensions  - enabled :
[12:47:12 PM]   EAX ver. 1 [ ]  - disabled
[12:47:12 PM]   EAX ver. 2 [ ]  - disabled
[12:47:12 PM]   EAX ver. 3 [ ]  - disabled
[12:47:12 PM]   I3D ver. 2 [ ]  - disabled
[12:47:12 PM]   ZoomFX     [ ]  - disabled
[12:47:12 PM]   MacroFX    [ ]  - disabled
[12:47:12 PM] SIMD render [X]
[12:47:12 PM] num channels 16
[12:47:12 PM]
[Aug 8, 2019 12:47:20 PM] -------------- END log session -------------
I hope this helps. The screenshot is not particularly useful since it did not capture the entire screen but just the game.


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SAS~Storebror

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Re: Windows 10 build 1808
« Reply #11 on: August 08, 2019, 06:59:07 AM »

Together with...
ChangeScreenRes=1
... you should of course set your monitor's native resolution as well:
width=3840
height=2160

Your game is running on the CPU integrated graphics.
I don't know whether that's intentional or not, i.e. whether your PC has a dedicated graphics card installed.
If you have to keep using the CPU integrated graphics, you will likely encounter all kind of issues with OpenGL - Intel HD doesn't work well with OpenGL and it is known to have issues with IL-2 1946 in OpenGL mode. You might want to switch to DirectX in that case.

]cheers[
Mike
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