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Author Topic: SAS BoX Server ("The Flying Ass Clowns")  (Read 34267 times)

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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #144 on: January 28, 2020, 10:14:33 PM »

Thanks sniperton, confirmed and will get fixed soon.
No worries, your stats aren't lost.

]cheers[
Mike
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #145 on: January 28, 2020, 11:47:15 PM »

No worries, your stats aren't lost.

No worries here, I can only lose my epic fails  :D
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #146 on: January 29, 2020, 12:53:50 AM »

Stats have been updated, thanks again for the heads up.

]cheers[
Mike
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macgiver

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #147 on: March 04, 2020, 08:28:22 AM »

Tonight I was flying on the BoX server and after two landings with RRR without problems, on the third I could neither refuel nor rearm (I didn't even get the "you're in the service zone" message).
Is this normal? is there a limit of times we can refuel? or was it a server problem?
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #148 on: June 01, 2020, 04:27:13 PM »

Hi, after a long abstinence, today I returned to the FAC server, and I have the feeling that turbulence is a bit overdone. No problem that I can't hit the broad side of a barn, but still it feels a bit exaggarated. (Clouds and winds are fine.)
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #149 on: June 01, 2020, 10:20:57 PM »

two landings with RRR without problems, on the third I could neither refuel nor rearm
Not a known issue so far.
RRR spots are at the spawn point on each base and at the tower.
Each of them can be identified by a "Horch" car standing nearby (which is undistructable).

What's your player name if I may ask?

turbulence is a bit overdone
Autumn map uses turbulence setting 3 (which is max).
Summer uses 2, winter 1.
Many - if not all populated - online servers use "0" which is a chicken setting IMHO.
Turbulence ingame feels off because all planes, particularly the heavier ones, fly as if they were attached to some kind of rubberband 50 meters above.
This is rather a flight model than a turbulence issue, but talking about flight models at the il2sturmovik.com forums is like writing down your surename 5000 times on a roll of toilet paper, or talking about nipple piercing in a nunnery.

]cheers[
Mike
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #150 on: June 02, 2020, 04:00:13 AM »

Turbulence ingame feels off because all planes, particularly the heavier ones, fly as if they were attached to some kind of rubberband 50 meters above.

For me it was more like watching a footage recorded with a hand camera by someone with Parkinson's desease. I'm fine with rubberbanded altitude changes ("bumpiness"), but I wonder if in RL turbulence results in violent pitch and yaw changes as much as as it does ingame.
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #151 on: June 02, 2020, 11:10:35 PM »

I wonder if in RL turbulence results in violent pitch and yaw changes
Yes, down on the deck it does.

as much as as it does ingame.
Not on this planet, nope :D

]cheers[
Mike
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #152 on: June 03, 2020, 04:23:54 PM »

as much as as it does ingame.
Not on this planet, nope :D
The game is "as it is", so please feel free to adjust mission parameters until the result is closest to your expectations based on RL experience. I mean, reducing turbulence level might be a workaround, at least at altitudes above 100 or 500 meters. Not a request, just the input of a grateful user without pretensions.  ;)
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LuseKofte

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #153 on: June 03, 2020, 05:59:47 PM »

Only plane I flown resemble authentic behavior in strong turbulence is in fact the U2
It flies like a cessna right behind a 737 and I find it pretty realistic. Not that I have flown a cessna behind a jumbojet nor a U 2 but I am sure my feelings on this is correct.
Do not argue with my feelings
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #154 on: June 03, 2020, 10:22:54 PM »

reducing turbulence level might be a workaround, at least at altitudes above 100 or 500 meters
I'm quite happy with having added that additional challenge to be honest.

Turbulence cannot be set for specific altitudes (only wind can), but once you climb through the lower cloud layer on our autumn mission - which by the way is something I haven't seen on any other online server yet, I mean a weather setting that gives you this beautiful two-layer clouds - the turbulence is almost gone.

]cheers[
Mike
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #155 on: June 09, 2020, 03:11:55 PM »

Turbulence cannot be set for specific altitudes (only wind can), but once you climb through the lower cloud layer on our autumn mission - which by the way is something I haven't seen on any other online server yet, I mean a weather setting that gives you this beautiful two-layer clouds - the turbulence is almost gone.

Tonight I had a chance to enjoy it, but probably I wasn't high up enough, at 1500 m turbulence was felt as strong as down on the deck. Not a problem itself, it's just overly funny to see myself and my target trembling as much as protagonists in a Lumiere movie do. After all, no matter the turbulence setting, I can hit my favourite trees at any time.  ;D
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