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Author Topic: WxTech P-39 Cockpit for Stock P-39N-1 (and D-1, D-2, P-400)  (Read 16647 times)

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karo

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Re: WxTech P-39 Cockpit for Stock P-39N-1 (and D-1, D-2, P-400)
« Reply #12 on: May 14, 2018, 09:54:23 AM »

OMG! WxTech, my friend, you did it again! Another piece of art, after F4F cockpit :) Now, we can play The Battle of Guadalcanal, because we have got two, beautifully done, major fighter planes of USA that period of time and place. Thank you so much! I can not wait to get back home (from my work) to try it out!  ;)
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PO_MAK_249RIP

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Re: WxTech P-39 Cockpit for Stock P-39N-1 (and D-1, D-2, P-400)
« Reply #13 on: May 14, 2018, 10:11:18 AM »

Wow! Amazing!
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FNRennier

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Re: WxTech P-39 Cockpit for Stock P-39N-1 (and D-1, D-2, P-400)
« Reply #14 on: May 14, 2018, 10:54:46 AM »

Wow!
Perfect!
it's beautiful!
Thank you!
Congratulations, it's amazing!
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WxTech

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Re: WxTech P-39 Cockpit for Stock P-39N-1 (and D-1, D-2, P-400)
« Reply #15 on: May 14, 2018, 11:49:39 AM »

Thanks for the compliments, gents!

I was already working on the P-40E and M when I got sidetracked by this P-39 distraction. I hope to get back to the Warhawk soon. As you can tell, I like the somewhat earlier war fighters of around '40-'42! ;)
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sakai

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Re: WxTech P-39 Cockpit for Stock P-39N-1 (and D-1, D-2, P-400)
« Reply #16 on: May 14, 2018, 01:20:37 PM »

It's a great job you've done here... thanks for that !!!
But, just one more favour... could you smooth the frame a bit more to get them less angular (always the same problem with the cockpits in Il-2)? If you can, it's great
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WxTech

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Re: WxTech P-39 Cockpit for Stock P-39N-1 (and D-1, D-2, P-400)
« Reply #17 on: May 14, 2018, 01:38:12 PM »

sakai,
I did contemplate smoothing the canopy frame, but it would be lots more work than was required for my Wildcat project. I do all my 3-D work with a spreadsheet, which is horribly slow and laborious--that's why a 2-week estimate for completion stretched to over a month.

I'll leave the smoothing to someone utilizing more sophisticated software, like Barnesy or Jeronimo, if either feels like tackling it.
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Fish40

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Re: WxTech P-39 Cockpit for Stock P-39N-1 (and D-1, D-2, P-400)
« Reply #18 on: May 14, 2018, 01:59:50 PM »

Looks awesome! Thank you! Working great with VP Mod! Thanks again.
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max_thehitman

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Re: WxTech P-39 Cockpit for Stock P-39N-1 (and D-1, D-2, P-400)
« Reply #19 on: May 14, 2018, 05:03:58 PM »

Super nice cockpit!
I like it very much!

Congratulations on a fine job!


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DaVa

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Re: WxTech P-39 Cockpit for Stock P-39N-1 (and D-1, D-2, P-400)
« Reply #20 on: May 14, 2018, 10:19:22 PM »

Thank you!!! Sumptuously!
... BUT, how to lower the seat?

Quote
If you want to do this, I'll tell you how...
If it does not complicate you, thanks.  :)
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Translated QTranslate, sorry.

WxTech

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Re: WxTech P-39 Cockpit for Stock P-39N-1 (and D-1, D-2, P-400)
« Reply #21 on: May 15, 2018, 12:04:02 AM »

DaVa,
By lowering the seat, do you mean lowering the virtual pilot's viewpoint (POV)?

If so, you do this by altering a certain number in a beginning section of the file

InnerHull.msh,

which you can open with any text editor, such as Notepad. If you want to do this, I'll tell you how...
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PO_MAK_249RIP

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Re: WxTech P-39 Cockpit for Stock P-39N-1 (and D-1, D-2, P-400)
« Reply #22 on: May 15, 2018, 01:46:39 AM »

Any plans to revisit the Spit cockpits?
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WxTech

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Re: WxTech P-39 Cockpit for Stock P-39N-1 (and D-1, D-2, P-400)
« Reply #23 on: May 15, 2018, 03:36:27 AM »

I can't say at this moment where the Spit might figure into future plans. So much to do!

This is why I pine for more modders to exert effort on improving the *core* game content. To me, far more important are good cockpits than are slick external models which you don't normally see well enough from the 'pit to warrant such refinement. Save the less crucial niceties for later, after fixing that stuff you *do* see up close and all the time. Well, if it's to be a player's sim and not a movie maker's platform. ;)

And by *core*, I mean WWII principally. It's wonderful the expansion into older and more recent eras that has occurred, greatly expanding the game so as to appeal to a wider range of interest. But for me this shouldn't come at the price of neglecting the foundational concept and content--The Big One, WWII.

We see truly awesome jet cockpits, for example, being built these days. Which makes all the sadder the acceptance of those earlier 'pits from the game's glory days to continue to languish in their original, crude simplicity. The basic work is done. And in general things have been improved via the application of 'lipstick' to these old sows. But with some 3-D tweaks--and not necessarily to particularly great extent--they can be brought up to a rather more pleasing standard.
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