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Author Topic: Hs-126A Redux  (Read 64383 times)

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Edlor

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Re: Hs-126A Redux
« Reply #36 on: February 04, 2017, 04:48:26 AM »

Actually dietz  this version came out after the big B.A.T. install.

Cheers,

Edlor
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Mission_bug

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Re: Hs-126A Redux
« Reply #37 on: February 04, 2017, 07:52:32 AM »

Hello guys, I opened up the classes and renamed the existing one to add the aircraft with spats and it is running
in my 412 Modact game. ;)


I used B as the designation:





SSP for each, these stand a little high but to alter that I would need to open the FM:





Not sure from memory what the actual difference was between A and B, possibly the prop, so strictly speaking maybe I should
have used A spats as both types used them.

I can send this on to Edlor if you guys want it.

Wishing you all the very best, Pete. ;D


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SAS~Poltava

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Re: Hs-126A Redux
« Reply #38 on: February 04, 2017, 07:57:25 AM »

I can send this on to Edlor if you guys want it.

Are you kidding? Of course we want it!!! ASAP!  :)
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Edlor

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Re: Hs-126A Redux
« Reply #39 on: February 04, 2017, 08:07:34 AM »

This is fantastic Pete  ;D

 If you want to make this available just let me know if there's anything you need me to do and it's done. ;)

Cheers and thanks,

Edlor
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Edlor

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Re: Hs-126A Redux
« Reply #40 on: February 04, 2017, 08:08:41 PM »

New update from Mission_bug in first post  ;D
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dona

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Re: Hs-126A Redux
« Reply #41 on: February 04, 2017, 10:03:03 PM »

Thank You Pete!! Great as always!
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SAS~Poltava

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Re: Hs-126A Redux
« Reply #42 on: February 05, 2017, 01:36:46 AM »

Thank You Pete!! Great as always!

+1  :)
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Mission_bug

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Re: Hs-126A Redux
« Reply #43 on: February 05, 2017, 04:24:13 AM »

Hello guys, I am working on a further update that will have all the previous He46 files named for the Hs126. ;)

This means the alterations can be made say to the cockpit folder without affecting the He46 in any way.

It also allowed me to alter the stance of the statics by renaming the FM, trouble is Dreamk does his engine files like
Kant, not sure if they are cod files but whatever they are and I do not know how to alter that part so I just renamed
it and as far as I can see it has no ill affects on either the He46 or Hs126 in DBW and TD 4.12.2 with ModAct 5.30. :o





Anyway I am going out for dinner soon so testing will have to be carried on later, if all seems okay I will send
Edlor a further update so he can replace the current links.

Wishing you all the very best, Pete. ;D
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Edlor

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Re: Hs-126A Redux
« Reply #44 on: February 05, 2017, 07:27:39 AM »

This is really fantastic Pete and the screenie looks great too.  ;D

 Let me know once you've done your test and have the update ready. In the meantime I'll work on cleaning up the cockpit view. ;)

Cheers and thanks again,

Edlor
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ls

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Re: Hs-126A Redux
« Reply #45 on: February 05, 2017, 11:15:24 AM »

Not sure from memory what the actual difference was between A and B, possibly the prop, so strictly speaking maybe I should
have used A spats as both types used them.

Wishing you all the very best, Pete. ;D

Hi Mission_bug,

only difference between A and B versions was engine (BMW-132 Dc 880 HP vs Bramo Fafnir-323A-1 850 HP), spats were used in both versions.
So I think better to use name "A Spats".

Thanks for Your work,
ls
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Mission_bug

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Re: Hs-126A Redux
« Reply #46 on: February 05, 2017, 01:21:48 PM »


Hi Mission_bug,

only difference between A and B versions was engine (BMW-132 Dc 880 HP vs Bramo Fafnir-323A-1 850 HP), spats were used in both versions.
So I think better to use name "A Spats".

Thanks for Your work,
ls

Hello ls, Yes since I posted earlier I have been reading my book on the Hs-126 and that confirms what you say, thank you. 8)

From taking a quick look through the book a few days ago there were photographs of each with the spats but the problem is that
to do it as you suggest actually means having to do four separate folders, A with and without and B with and without.

Not sure if it would be possible to add the spats as a option in the weapon screen like you would bombs, I thought of maybe summer
and winter options but again photographs show both, I was hoping to get away with a single fix hence doing it as I did.

I have been trying to set up a new emd for the engine and have tried the 332 and 323 that we have in game but try as I might cannot
get sufficient speed from any of them, max is about 220kmh with the 323.

Sadly my expertise, if I had any that is, does not stretch to FMs so the best I can do is tinker and hope for the best. :D

For two versions I would also then need the two engine emd files adding, what started as a attempt to add the extra parts
starts to get much more involved.

There also needs to be a forward firing gun adding and the bomb racks were actually hung from the struts, more work to do. :(

Anyway, I have fucked about with this enough today, it will have to wait until I have time again so for now you guys will just have to
make do with what you have. ;)


Wishing you all the very best, Pete. ;D
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Mick

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Re: Hs-126A Redux
« Reply #47 on: February 05, 2017, 03:44:36 PM »

You're right, Pete, I can't get more that 220 km/h top speed at sea level, which is around 100 km/h less than the real one that could fly at 350 km/h at 6000 m ...  :-X

But since its FM is currently that of the He-46, then no wonder ...  ;)

This bird badly needs a new FM ...  :(

... any volunteers ...?  ;)
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