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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 161592 times)

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Vampire_pilot

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I take that back, EngMod does influence this. (in BAT, all modules have EngMod, so it's the same all over)

A-26 is a true fighterbomber (with forward firing guns too) and Neptune is a true bomber (no guns)

PO_MAK_249RIP

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Hmmm? This version crashed my 4.12.2m CUP at about 10% - stupidly I deleted the logfile before I restored the older version (i dont fancy risking replicating it now). However the logfile included tons of missed air.ini entries and the opening screen displayed version 'unknown' before CTD! Sorry cant help further but all now ok after reverting to v2.8.14
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western0221

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2.8.17w is released.

Fugaku's new flightmodel parameters are enabled.
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Piotrek1

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Thank you,very much, western 8)
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FL2070

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I installed 2.8.17w with full throttle flames on an otherwise mostly unmodified Modact 5.3 / 4.12.2m install. Attempting to load a mission causes a crash:

Error in log.lst generated from flying 1x Bf-109G-10 against 1x Yak-9B in Crimea in QMB, with 2.8.17w (full throttle flame effect).
Code: [Select]
java.lang.NoSuchFieldError: APreserve
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:723)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:107)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:89)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1687)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1675)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2077)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
at com.maddox.il2.game.Mission._load(Mission.java:655)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

The only other mods with classfiles that I have on this installation are SAS Common Utils 1.12 and the Bf-109 Ultimate Pack v4. I tried disabling 2.8.17w with throttle flame effects, then installing base 2.8.17w with no extra effect. Loading a mission worked fine. After re-enabling the full-throttle-flame version, the same mission yet again caused a crash, with exactly the same error.
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western0221

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2.8.18w patch is published in 1st page.

- Heavy Jets AI carrier landing process. (fixed 15/Jan./2020)

This feature uses a special flightmodel entry (like F-14). Not affect to various jets without the entry.
When you find some Jets become to fail AI carrier landing in flying over high altitude, tell me those jet names and mod version numbers.
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western0221

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2.8.18.1w patch is published in 1st page.

- AIs keep wider space in formations before landing, especially with "Straight In" option. (21/Feb./2020)
- New flightmodel entry to define "Default" formation styles like FingerFour or Vic. (21/Feb./2020)
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western0221

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Full pack updated as 2.8.19w.

New features:
- Merge "Bomb Release Gear mod" function for Dive Bomber. (26/Feb./2020)
- Stock US Navy aircrafts use each own fit cable hook 3d models in carrier catapult take-off. (26/Feb./2020)

New cable hook models for F4U / F6F / SBD / TBF are under 3do/ folder.
AI begins to once remove and insert Chocks on carriers spawned with catapults to solve height ~ behavior problem.
SBD / TBD / TBF chock set positions are also retouch.

Patch contents in 2.8.18w and 2.8.18.1w are also included.
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Mission_bug

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Thank you very much for your continuing updates, really appreciated. 8)


Wishing you all the very best, Pete. ;D
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western0221

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Patch 2.8.19.1w for all Engine MOD variants in 1st post.

Stock Royal Navy carrier-based aircrafts --- Fulmar / Seafire / Swordfish use own fit catapult cable 3d models.

Even not perfect, some carrier-based mod aircrafts become better about catapult cable 3d models --- Sea Gladiator, Sea Hurricane, Bf 109 T-1, Sea Fw190s, Ju 87C, Italy "what-if" ones... But it depends on each mod java classes "extends" stock root classes or not.
3d model choice method uses stock root class names.
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Bruno_Marc

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Hey. I want to replace the position of the aircraft. So that they take off from the stern and not the nose of the aircraft carrier. Do I understand correctly what this mod is responsible for?
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Griffon_301

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just found out on a BAT 3.8.3 version of the game, that the catapult cables do not show up on the carriers and the aircraft in 2.8.19w any more;
with engine mod 2.8.17w they do show up...
culprit seems to be the classfile 9EE807369FED1864; this classfile from 2.8.17w does show the cables even when put into the latest 2.18.19w version of engine mod in BAT 3.8.3;
if you let in the new version of this file, the cables do not show...
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