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Author Topic: #WAW Blenheim MkIV  (Read 6068 times)

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SAS~Monty27

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#WAW Blenheim MkIV
« on: February 01, 2016, 10:22:41 PM »

#WAW_Config03-Blenheim MkIV



JSGME OPTION

Frazer Nash Field Mod by Zip Comic

This is the Blenheim MkIV with heavier calibre rear top turret and chin turret.  Of course, this Blenheim also has a fully working 412 bombsight.  Bomb-Bay and Loadouts retained.

This option will be included in all subsequent WAW Upgrades but you can have it right away. 

INSTALL:
UnZIP/UnRAR Straight to main il2 Directory and allow overwrite.

WAW Blenheim MkIV
https://www.mediafire.com/?l5k0z2xbkb5et75

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Gaston

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Re: #WAW Blenheim MkIV
« Reply #1 on: February 02, 2016, 01:10:52 PM »

Thanks for retaining the idea !

Personnally, I think the chin turret fits more the IV than the IVF, and when used, it does not affect the F which can be used normally.

Unfortunately, the mod seems not to work : turrets are not shooting at enemy planes (even human manned for the dorsal one).

Also, the dorsal one has 2 MGs from external view, but stille the Lewis gun from inside.
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Dimlee

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Re: #WAW Blenheim MkIV
« Reply #2 on: February 02, 2016, 01:38:29 PM »

"Data file corrupt" for all Blenheims in QMB on Crete map after installing this one.   :(
May be due my CUP was not updated since last Sep...
Nevermind, I'll update soon to the latest versions and will try again.
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SAS~Monty27

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Re: #WAW Blenheim MkIV
« Reply #3 on: February 02, 2016, 04:32:52 PM »

Data file corrupt refers to QMB Mission not CUP.  This is explained in detail, because it needs to be, in the manual.
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dpeters95

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Re: #WAW Blenheim MkIV
« Reply #4 on: February 02, 2016, 07:25:30 PM »

"Data file corrupt" for all Blenheims in QMB on Crete map after installing this one.   :(
May be due my CUP was not updated since last Sep...
Nevermind, I'll update soon to the latest versions and will try again.

I just tried my QMB and they do load just fine with WAW 19.
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SAS~Monty27

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Re: #WAW Blenheim MkIV
« Reply #5 on: February 02, 2016, 08:21:16 PM »

Sure there are a few QMBs that will be a bit out.  But this is nothing to do with the base sim.  QMBs are emission sets and - with QMBPRO activated - can EASILY be edited on the fly with FMB.
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Gaston

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Re: #WAW Blenheim MkIV
« Reply #6 on: February 03, 2016, 07:41:57 AM »

Thanks for retaining the idea !

Personnally, I think the chin turret fits more the IV than the IVF, and when used, it does not affect the F which can be used normally.

Unfortunately, the mod seems not to work : turrets are not shooting at enemy planes (even human manned for the dorsal one).

Also, the dorsal one has 2 MGs from external view, but stille the Lewis gun from inside.

I tested a bit more. With the 2 activated (IV & IVF), problem still persists... any solution, Monty ?
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dpeters95

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Re: #WAW Blenheim MkIV
« Reply #7 on: February 03, 2016, 09:01:56 AM »

I tested this mod in QMB and in FMB and here is what I found:

1)  As Gaston reported, when the mod is activated, the internal and external guns are different visually.

2) Without the mod enabled, the dorsal gunner tracks and shoots just fine.  When mod is enabled, the dorsal gunner tracks but does not shoot.  That's because, when I tried to manually fire the gun, it says, "Weapon out of Ammo".

Additionally, I tested the Blenheim IVF mod and none of these problems occur.
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Dimlee

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Re: #WAW Blenheim MkIV
« Reply #8 on: February 03, 2016, 10:22:50 AM »

Sure there are a few QMBs that will be a bit out.  But this is nothing to do with the base sim.  QMBs ar emission sets and - with QMBPRO activated - can EASILY be edited on the fly with FMB.

Thanks.
Confirm: tested on other maps, no issues.
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SAS~Monty27

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Re: #WAW Blenheim MkIV
« Reply #9 on: February 03, 2016, 03:52:32 PM »

Great.  We could probably do with a QMB tidy up too, but that's a separate issue and doesn't, necessarily, always indicate mods problems, just QMB tweaks required.
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dpeters95

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Re: #WAW Blenheim MkIV
« Reply #10 on: February 03, 2016, 04:05:25 PM »

Sure there are a few QMBs that will be a bit out.  But this is nothing to do with the base sim.  QMBs ar emission sets and - with QMBPRO activated - can EASILY be edited on the fly with FMB.

Thanks.
Confirm: tested on other maps, no issues.

Dimlee,  Just so you know.  If you really want to fly the Crete QMB missions, four of the six work fine with the Blenheim in the WAW #19 install.
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Dimlee

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Re: #WAW Blenheim MkIV
« Reply #11 on: February 03, 2016, 04:34:29 PM »

Sure there are a few QMBs that will be a bit out.  But this is nothing to do with the base sim.  QMBs ar emission sets and - with QMBPRO activated - can EASILY be edited on the fly with FMB.

Thanks.
Confirm: tested on other maps, no issues.

Dimlee,  Just so you know.  If you really want to fly the Crete QMB missions, four of the six work fine with the Blenheim in the WAW #19 install.

Noted , thanks.
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