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Author Topic: After editing a tga in Photoshop...  (Read 1749 times)

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SAS~Malone

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After editing a tga in Photoshop...
« on: January 04, 2016, 09:36:36 AM »

hopefully this will be the last of the truck-related questions from me, lol
this time, using purely existing single mesh (sim) objects, cloning and reskinning them, at least that's what i'm trying to do.
not had any such problem before, and i've done a lot of repaints already, but when i took this existing GuyOtterBrown truck, repainted in CS5, the new paint works, but now suddenly the truck has a cover, which first of all, i didn't want nor ask for,  and even worse, the cover seems to be unskinnable. wtf?
where does this cover suddenly magic itself from. the tga has a transparency layer, but i didn't mess with that at all - it should still look like the first pic, and not the second....

 original:
 



 repainted:



what the heck with this cover...?!  :P
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Music

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Re: After editing a tga in Photoshop...
« Reply #1 on: January 04, 2016, 10:26:32 AM »

Try painting a x or something on different parts of the TGA, then see when the marks are. That cover looks like it's a part of the floor boards or side panels, with the trim.

I see a few things that are different Malone, the original truck has the box divided into three(3) with the end pieces, and your desert on is divided into three (3) segments with no trim, the grill on original wraps right around the hood, yours is only a cap, and the original has the little divider in the side windows, yours does not. Don't know if that's your painting, or more deformities.

Just my 2cents worth, and probably not very helpful.

Good luck, success is always rewarding.

SAS~Malone

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Re: After editing a tga in Photoshop...
« Reply #2 on: January 04, 2016, 10:33:42 AM »

already tried that, it's a no-go, makes no difference - i painted the entire tga, but it still doesn't show up anywhere....
and those differences you mention, i know about them, they are all my painting.... ;)
it may seem like i've had a few issues lately, but these are really things that have been a long time in the asking - due to my being absent for most of last year, i intend to make up for that this year, and start by getting rid of all these little niggly issues...

so far, it's going well - i've managed to sort out every problem i've tackled so far, with the kind assistance of some of the other members.  8)
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Uufflakke

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Re: After editing a tga in Photoshop...
« Reply #3 on: January 04, 2016, 11:46:04 AM »

The first truck is based on TanAA_Ps.tga and yours is based on skin512.tga.
Compare for instance colours of hubcap or the thin vertical bars on front and side window. Which are not present in your version.
(There are some more differences when you compare both textures. Like loading space of truck. Which in TanAA_Ps.tga is wood and in skin512A.tga it is a so called diamond plate.
Headlights are also a bit different.)

Somewhere somehow this must have to do with it.

EDIT:
Use TanAA_Ps.tga for editing and rename it to skin512.tga.



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SAS~Malone

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Re: After editing a tga in Photoshop...
« Reply #4 on: January 04, 2016, 11:49:59 AM »

no mate, the file i am editing is TanAA_Ps.tga.
all those other differences you mention are a result of my paint....wheels, everything....
will keep investigating...
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Uufflakke

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Re: After editing a tga in Photoshop...
« Reply #5 on: January 04, 2016, 11:59:34 AM »

Perhaps you missed the EDIT in my previous post but it works in my install (DBW 1.71).
Editing TanAA_Ps.tga and renaming it to skin512.tga.
Sorry for the Pink Panther colour.  :D



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SAS~Malone

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Re: After editing a tga in Photoshop...
« Reply #6 on: January 04, 2016, 12:20:15 PM »

...
Editing TanAA_Ps.tga and renaming it to skin512.tga.
...

...and there it is! the missing link - if i had known i must resize/rename TanAA_Ps.tga as skin512.tga, i wouldn't have had to post.....
soon as i tried that, it worked perfectly straight away......



thanks mate, you steered me on the right path there nicely...  8)
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