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Author Topic: Compatibility between versions  (Read 1263 times)

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Darth_Dooboss

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Compatibility between versions
« on: December 22, 2015, 04:33:11 AM »

Hi all.
I´m trying to play a set of missions write in 4.11 with a 4.13-CUP.
The problem it's that the player's aircraft appears seat in the ground and explode!!
I have tried to change the place of takeoff and the aircraft himself but the outcome it's the shame.
In other missions, the problem are the frontlines that are missing even after reloaded and save, when you goes to play dissapear... o_O

Can someone help me?
Thanks in advance!!
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vpmedia

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Re: Compatibility between versions
« Reply #1 on: December 22, 2015, 05:01:35 AM »

#1 Missing ordnance problem, you need to edit the mission in fmb and reassign weapons...take a look at your log.lst file to see which plane causes the problem.

#2 The map used by the mission changed and a destroyed building isnt there anymore so anything after the [house] section disapperars which includes the frontlines, you need to copy the frontlines back after you fixed the ordnance issue.

These are typical 4.0x to 4.12 (CUP uses 4.12) conversion problems.

Cheers

Darth_Dooboss

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Re: Compatibility between versions
« Reply #2 on: December 22, 2015, 09:02:13 AM »

Thanks Vpmedia!!!

In the case of the crash at the ini was solved... a ordenance problem in a Ju52 ;)

In the case of the frontlines I got this error in logfile, but I dont know how to solve
Code: [Select]
[3:57:07 PM] INTERNAL ERROR: Can't open file '3do/Buildings/Pacific/TypeJ_Hangar/dead.sim'
[3:57:07 PM] WARNING: object '3do/Buildings/Pacific/TypeJ_Hangar/dead.sim' of class 'SIM' not loaded
[3:57:07 PM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Pacific/TypeJ_Hangar/dead.sim
[3:57:07 PM] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Pacific/TypeJ_Hangar/dead.sim not created
[3:57:07 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[3:57:07 PM] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[3:57:07 PM] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
[3:57:07 PM] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:472)
[3:57:07 PM] at com.maddox.il2.objects.buildings.House.setDiedFlag(House.java:460)
[3:57:07 PM] at com.maddox.il2.objects.Statics$Block.setDestruction(Statics.java:731)
[3:57:07 PM] at com.maddox.il2.objects.Statics.loadStateHouses(Statics.java:404)
[3:57:07 PM] at com.maddox.il2.objects.Statics.loadStateHouses(Statics.java:384)
[3:57:07 PM] at com.maddox.il2.builder.PlMisDestruction.load(PlMisDestruction.java:180)
[3:57:07 PM] at com.maddox.il2.builder.Plugin.doLoad(Plugin.java:307)
[3:57:07 PM] at com.maddox.il2.builder.PlMission.load(PlMission.java:2122)
[3:57:07 PM] at com.maddox.il2.builder.PlMission$66.doAction(PlMission.java:2680)
[3:57:07 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[3:57:07 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[3:57:07 PM] at com.maddox.rts.Message._send(Message.java:1217)
[3:57:07 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:57:07 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:57:07 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:57:07 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[3:57:07 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:57:07 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:57:07 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[3:57:07 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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vpmedia

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Re: Compatibility between versions
« Reply #3 on: December 22, 2015, 09:19:13 AM »

That problem is not significant, your TypeJ_Hangar doesnt have a destroyed version. When I have some time I'll test this hangar and post a fix for this bug.
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