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Author Topic: NEW TRAIN MOD  (Read 47195 times)

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wildhorses

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Re: NEW TRAIN MOD
« Reply #84 on: October 10, 2014, 02:41:31 PM »

Okay , well done Mick ! I've got it solved with a simple missing line in the technics.ini  !! Thanks for your attention .
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benitomuso

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Re: NEW TRAIN MOD
« Reply #85 on: October 17, 2014, 05:13:33 AM »

People,
                   this usually doesn't appear in the log, because it is generated previously but you can easily confirm that there are not corresponding lines in the .inis of the pack:

Code: [Select]
Problem in spawn: com.maddox.il2.objects.vehicles.stationary.Stationary$Wagon14
Stationary: Parameter [Wagon15]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.ge
tF(StationaryGeneric.java:33)
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.Lo
adStationaryProperties(StationaryGeneric.java:71)
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<i
nit>(StationaryGeneric.java:165)
        at com.maddox.il2.objects.vehicles.stationary.Stationary.<clinit>(Statio
nary.java:2988)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at com.maddox.il2.game.Main.<clinit>(Main.java:504)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at com.maddox.rts.LDR.set(LDR.java:80)
Problem in spawn: com.maddox.il2.objects.vehicles.stationary.Stationary$Wagon15
Stationary: Parameter [Wagon16]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.ge
tF(StationaryGeneric.java:33)
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.Lo
adStationaryProperties(StationaryGeneric.java:71)
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<i
nit>(StationaryGeneric.java:165)
        at com.maddox.il2.objects.vehicles.stationary.Stationary.<clinit>(Statio
nary.java:2989)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at com.maddox.il2.game.Main.<clinit>(Main.java:504)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at com.maddox.rts.LDR.set(LDR.java:80)
Problem in spawn: com.maddox.il2.objects.vehicles.stationary.Stationary$Wagon16
Stationary: Parameter [Wagon18]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.ge
tF(StationaryGeneric.java:33)
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.Lo
adStationaryProperties(StationaryGeneric.java:71)
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<i
nit>(StationaryGeneric.java:165)
        at com.maddox.il2.objects.vehicles.stationary.Stationary.<clinit>(Statio
nary.java:2991)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at com.maddox.il2.game.Main.<clinit>(Main.java:504)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at com.maddox.rts.LDR.set(LDR.java:80)
Problem in spawn: com.maddox.il2.objects.vehicles.stationary.Stationary$Wagon18
Stationary: Parameter [LocomotiveLima]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.ge
tF(StationaryGeneric.java:33)
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.Lo
adStationaryProperties(StationaryGeneric.java:71)
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<i
nit>(StationaryGeneric.java:165)
        at com.maddox.il2.objects.vehicles.stationary.Stationary.<clinit>(Statio
nary.java:2993)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at com.maddox.il2.game.Main.<clinit>(Main.java:504)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at com.maddox.rts.LDR.set(LDR.java:80)
Problem in spawn: com.maddox.il2.objects.vehicles.stationary.Stationary$Locomoti
veLima
Stationary: Parameter [LocomotiveLimaB]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.ge
tF(StationaryGeneric.java:33)
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.Lo
adStationaryProperties(StationaryGeneric.java:71)
        at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<i
nit>(StationaryGeneric.java:165)
        at com.maddox.il2.objects.vehicles.stationary.Stationary.<clinit>(Statio
nary.java:2994)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at com.maddox.il2.game.Main.<clinit>(Main.java:504)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at com.maddox.rts.LDR.set(LDR.java:80)
Problem in spawn: com.maddox.il2.objects.vehicles.stationary.Stationary$Locomoti
veLimaB

So:

Wagon15
Wagon16
Wagon18
LocomotiveLima
LocomotiveLimaB

  All of them have missing sections in Techninchs.ini

  What would be the corresponding lines?

  Thanks in advance
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SAS~Malone

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Re: NEW TRAIN MOD
« Reply #86 on: October 17, 2014, 06:07:06 AM »

Pablo, i don't see any reference to those wagons in any of the entry instructions, not just technics....
i'll have a look, maybe i can guess-timate the entries from the others, lol ;)
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Epervier

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Re: NEW TRAIN MOD
« Reply #87 on: October 17, 2014, 06:41:58 AM »

Wagon15
Wagon16
Wagon18
LocomotiveLima
LocomotiveLimaB
This Mod does not use objects that you mention!

Some come from the Mod Leopold (https://www.sas1946.com/main/index.php/topic,14790.0.html) :
Code: [Select]
[Wagon15]      // Railgun Leopold, gun ready as static artillery
Description    Wagon
Icon           Train
// Models
MeshSummer        3do/Trains/Leopold_static/Summer/hier.him
MeshSummerDamage  3do/Trains/Leopold_static_Dmg/Summer/hier.him
MeshDesert        3do/Trains/Leopold_static/Desert/hier.him
MeshDesertDamage  3do/Trains/Leopold_static_Dmg/Desert/hier.him
MeshWinter        3do/Trains/Leopold_static/Winter/hier.him
MeshWinterDamage  3do/Trains/Leopold_static_Dmg/Winter/hier.him

// Panzer
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.3  //0.025
Explode              WagonWoodExplosives

[Wagon16]      // Cargo3 - Leopold
Description    Wagon
Icon           Train
// Models
MeshSummer        3do/Trains/Cargo3/Summer/hier.him
MeshSummerDamage  3do/Trains/Cargo3_Dmg/Summer/hier.him
MeshDesert        3do/Trains/Cargo3/Desert/hier.him
MeshDesertDamage  3do/Trains/Cargo3_Dmg/Desert/hier.him
MeshWinter        3do/Trains/Cargo3/Winter/hier.him
MeshWinterDamage  3do/Trains/Cargo3_Dmg/Winter/hier.him
// Panzer
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.02
Explode              WagonWoodExplosives

[Wagon18]      // masked military passenger
Description    Wagon
Icon           Train
// Models
MeshSummer        3do/Trains/Wagon3/Summer/hier.him
MeshSummerDamage  3do/Trains/Wagon3_Dmg/Summer/hier.him
MeshDesert        3do/Trains/Wagon3/Desert/hier.him
MeshDesertDamage  3do/Trains/Wagon3_Dmg/Desert/hier.him
MeshWinter        3do/Trains/Wagon3/Winter/hier.him
MeshWinterDamage  3do/Trains/Wagon3_Dmg/Winter/hier.him
// Panzer
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.02
Explode              WagonWoodExplosives


and others come from HSFX7 :
Code: [Select]
[LocomotiveLima]      // Locomotive D-311 part A
Description    Wagon
Icon           Train
// Models
MeshSummer        3do/Trains/Lima_A/Summer/hier.him
MeshSummerDamage  3do/Trains/Lima_A_Dmg/Summer/hier.him
MeshDesert        3do/Trains/Lima_A/Desert/hier.him
MeshDesertDamage  3do/Trains/Lima_A_Dmg/Desert/hier.him
MeshWinter        3do/Trains/Lima_A/Winter/hier.him
MeshWinterDamage  3do/Trains/Lima_A_Dmg/Winter/hier.him
// Panzer
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.03
Explode              WagonMetal

[LocomotiveLimaB]      // Locomotive D-311 part B
Description    Wagon
Icon           Train
// Models
MeshSummer        3do/Trains/Lima_B/Summer/hier.him
MeshSummerDamage  3do/Trains/Lima_B_Dmg/Summer/hier.him
MeshDesert        3do/Trains/Lima_B/Desert/hier.him
MeshDesertDamage  3do/Trains/Lima_B_Dmg/Desert/hier.him
MeshWinter        3do/Trains/Lima_B/Winter/hier.him
MeshWinterDamage  3do/Trains/Lima_B_Dmg/Winter/hier.him
// Panzer
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.03
Explode              WagonMetal

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benitomuso

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Re: NEW TRAIN MOD
« Reply #88 on: October 17, 2014, 08:14:08 AM »

Thank you Epervier!

But then the TRAIN MOD has overwritten some sections of it. I have to confirm it those lines were there before I applied the NEW TRAIN MOD.

Many thanks for you specific and very useful clarification!!!

Regards,
                     Pablo
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tripletrouble

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Re: NEW TRAIN MOD
« Reply #89 on: November 03, 2014, 06:31:28 PM »

Are there standalone 3D models for those Axis tanks?
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Ass Eagle

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Re: NEW TRAIN MOD
« Reply #90 on: November 05, 2014, 09:07:34 AM »

Nice train, great mod.. but..,

On my SAS modact 5.3, engine mod 2.7, 4.12.2 game, on gib57 western 44 summer map, in FMB, at 09:10 hours, getting within half a kilometer of the train in my Spitfire Mk IXc, cause the game to freeze, then give me the "executable error". Event file doesn't say anything of use other then what time the game took a dump.
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SAS~GJE52

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Re: NEW TRAIN MOD
« Reply #91 on: November 05, 2014, 09:40:50 AM »

Quote
Event file doesn't say anything of use.

Then neither does this post.   :-\


https://www.sas1946.com/main/index.php/topic,13457.0.html
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Ass Eagle

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Re: NEW TRAIN MOD
« Reply #92 on: November 05, 2014, 09:47:54 AM »

Quote
Event file doesn't say anything of use.

Then neither does this post.   :-\


https://www.sas1946.com/main/index.php/topic,13457.0.html
Thanks, when I get home I'll post it up.
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Ass Eagle

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Re: NEW TRAIN MOD
« Reply #93 on: November 05, 2014, 09:16:49 PM »

Argh.. damn snowstorm knocked out the internet. Hope you can read this:

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SAS~Storebror

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Re: NEW TRAIN MOD
« Reply #94 on: November 06, 2014, 11:45:36 AM »

Kidding again? Internet is good enough to upload an image, but not the text?

So...
Event file doesn't say anything of use other then what time the game took a dump.
How about line 2763?
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Ass Eagle

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Re: NEW TRAIN MOD
« Reply #95 on: November 06, 2014, 12:33:08 PM »

Kidding again? Internet is good enough to upload an image, but not the text?

So...
Event file doesn't say anything of use other then what time the game took a dump.
How about line 2763?

Sigh.. done via my Android phone. Independent from my cable internet service. What does line 2763 mean if you don't mind me asking so I can fix the problem please. Thanks.
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