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Author Topic: TFM-412 The Next Level  (Read 1123452 times)

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CorsairX

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Re: TFM-412 The Next Level
« Reply #420 on: April 12, 2014, 11:42:37 AM »

Pack 24 is fantastic, thank you!
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JotaC

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Re: TFM-412 The Next Level
« Reply #421 on: April 12, 2014, 12:41:30 PM »

I would like to dare to make a question here... im aware this is offline oriented, but it could be played online? i mean btw two PCs with same modded games. It would make happy my father if we could fly together online, and i would like to use this version of il2.
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #422 on: April 12, 2014, 01:28:56 PM »



I am wondering Simon if we will see the mozzie campaign that was due to transpire for New-TFM. I am currently enjoying the 633 Squadron movie - the only thing better than a merlin in a plane is two of them. I get the cue from the above montage that you will be updating the unfinished campaign and filling it with TFM-412 goodness.

I do like the mosquito but from the little I have flown it in IL2 it was never properly equipped speed wise, should be capable of 380 mph for the early ones and over 400 mph for the later versions. My experience within the sim was disappointing with reference to the speed, should be outrunning almost every enemy figher. Anyway, we will see, looking forward to it.
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El_Marta

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Re: TFM-412 The Next Level
« Reply #423 on: April 12, 2014, 03:10:42 PM »

There is no reason to credit me for the B26. I just combined some mods done by others to make it work in HSFX 7 expert mode.

It works for me in HSFX7.1 with bomsight. Download these two files:

Mod1: http://www.derrierloisirs.fr/il2/HSFX70/B-26B_HSFX7.rar
Mod2: https://www.mediafire.com/download/k2ug951u5c9j8i7/B-26_V2.2.1.ZIP

Basically what you want to do is overwrite Mod1 with Mod2, but  keep the "B26B_FM" file from Mod 1.

Extract both mods.

First you have to tidy up Mod1. Delete the "com" and "i18n" folders from the "std" folder. Rename the "std" folder to "B-26_V2.2.1" in order to match with the folder name of Mod2. You can choose any name you like they just have to be the same.

In Mod2 delete "B26B_FM" file.

Paste Mod2 "B-26_V2.2.1" over Mod1 "mods\B-26_V2.2.1" and allow overwriting the files and folders.

air.ini entry:
Code: [Select]
B-26B         air.B_26B 1                          NOINFO  usa01 SUMMER
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ls

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Re: TFM-412 The Next Level
« Reply #424 on: April 12, 2014, 03:20:46 PM »

Report about #TFM412-23_WILDCATS: There is PZL-42 in air.ini, and its folder in #SAS. But in QMB it doesn't appear  :(. Why?

Solved: this patch made PZL-42 working. Thank You very much, Monty!
https://www.mediafire.com/?4q60augygc7bau2/
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Forager

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Re: TFM-412 The Next Level
« Reply #425 on: April 12, 2014, 05:16:14 PM »

I second the problem with PZL-42: It shows up as selectable in QMB but when the mission loads only sky is visible in F1 view.
Plane shows in F2 view but does not respond to any input.

I know there are QMB issues that will be solved and the above is only a report, not a complaint.

SAS~Monty27, thank you and all involved in this project, the work you guys have done and continue to do is actually amazing and much appreciated.
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Gaston

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Re: TFM-412 The Next Level
« Reply #426 on: April 12, 2014, 05:24:15 PM »

Forager... your description means that there is a problem with the cockpit, probably...
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BravoFxTrt

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Re: TFM-412 The Next Level
« Reply #427 on: April 12, 2014, 06:40:34 PM »

hehe, me in an F-4 and my Missile Smoke from TFM-4-12 #24, Thank you Simon

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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #428 on: April 12, 2014, 07:16:08 PM »

Report about #TFM412-23_WILDCATS: There is PZL-42 in air.ini, and its folder in #SAS. But in QMB it doesn't appear  :(. Why?
I am sorry; it seems that some of the 3do from Loku's brilliant PZL-42 was missing from the previous upload.

Thanks for your post; here is a patch.


#TFM412-23_WildcatsPATCH.rar
DOWNLOAD-         https://www.mediafire.com/?4q60augygc7bau2/

I will upload #TFM412-23_Wildcats again today with ALL the bits, meanwhile use the patch with the missing files.  Its designed for JSGME use but is not dependant on any number order.

Throw it in there and later on it won't even be an issue, thanks for your help.
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #429 on: April 12, 2014, 07:20:05 PM »

hehe, me in an F-4 and my Missile Smoke from TFM-4-12 #24, Thank you Simon
Lovely shot Bravo and great effects.  I guess we can let everyone know that we have been flying these babies of the big angle deck carriers and they will be next!  So many people involved in bringing this content to modded 412, thanks for your continued assistance.

Of course we have TAM's wonderful Sinia re-texture now, Israeli Phantom IIs and the SAS MiG-21s!  Beqaa Valley, here I come...

Thanks also to AG-51 Hoss for a lot of input on this set, and others, we are getting there!
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teisco

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Re: TFM-412 The Next Level
« Reply #430 on: April 12, 2014, 07:39:59 PM »

One thing about the water, it is animated and very jerky. I looked in the config and water was set at 1 so is there another mod or file included that would over ride the config water setting?
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352nd_Hoss

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Re: TFM-412 The Next Level
« Reply #431 on: April 12, 2014, 07:41:16 PM »

Well Crap, I guess I'll finally have to release that 1956 Sinai campaign I have been sitting on for a couple of years now.......Kheil Ha'Avir............  won't go into 6 Day war, no Mirage III............. if the 50's British jet I saw screenies of gets released I can do some Israeli on Jordanian missions in 6 Day war..................

Hoss
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