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Author Topic: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)  (Read 64977 times)

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skyrover

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #108 on: January 28, 2013, 01:56:48 PM »

@ skyrover, have you sorted  your problem?
Unfortunately not, the only way I found has been to delete completely the #SAS folder and substitude it with the empty one that comes with Mod Activator 4 , the game start fine but I have any modded planes than! Also I cannot understand why the game 4.11m was working fine with Mod Activator 3 !!
Could you help?
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Venator77

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #109 on: February 15, 2013, 06:20:47 AM »

Idiot question of the week:

Can any of the 4.10.1 mods work with this Modact?
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SAS~Malone

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #110 on: February 15, 2013, 07:01:57 AM »

yes, some of them should, but there's no guarantee.
you can try, just be sure that, if it requires files to be overwritten when installing, that you first make backups of any such files. VERY important. ;)
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VF111Sundowner

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #111 on: February 28, 2013, 06:13:52 AM »


 OK a little note; MOD ACT 4 will not work with 4.11 it crashes right away (at least it happened to me 4 out of 4 tries)
Almost to the point of frustration I booted the game in standard and saw the splash screen was 4.11
Added the 4.11.1 patch and now everything is happy.

Quick question though.  I noticed my frame rates are slightly lower and drop a little faster when strafing compared to the vanilla 4.11.1 install.
Does the MOD ACT change some effects?  I have nothing active in the JSGME, and the only additional mod is Santobr's Guncam tracers. Which I placed after I noticed the slowdown.
I don't mind the stock effects over the fps loss if that is the case.

I read that sounds may affect the fps, and the MOD ACT did change (sorry, greatly IMPROVED) the sounds.
But if it is due to the IMPROVED sound I will live with it.
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SAS~Boomer

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #112 on: February 28, 2013, 06:25:26 AM »

OK a little note; MOD ACT 4 will not work with 4.11 it crashes right away

Hi
states in first post the Modact is for 4.111m not 4.11  ;)

Quick question though.  I noticed my frame rates are slightly lower and drop a little faster when strafing compared to the vanilla 4.11.1 install.
Does the MOD ACT change some effects?  I have nothing active in the JSGME, and the only additional mod is Santobr's Guncam tracers. Which I placed after I noticed the slowdown.
I don't mind the stock effects over the fps loss if that is the case.

No,not that I know anyway
no effects have been added or changed

If the Mod you placed called Santobr\s Guncam Tracers,shows tracers when straffing then most likely that would be the slow down in Fps
Try disabling the Mod to see if Fps come back up without using the Tracers

I read that sounds may affect the fps, and the MOD ACT did change (sorry, greatly IMPROVED) the sounds.
But if it is due to the IMPROVED sound I will live with it.

Usually if sound effects Fps,then it is how you have your sound settings set up
read up on sound configuration to try and set up your sound better

Cheers
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VF111Sundowner

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #113 on: February 28, 2013, 07:17:08 AM »


 Yes it does state 4.11.1 In the first post. I was just stating I hadn't realized I didn't patch it to 4.11.1 and the Modact is real picky about it.

The slow down was noticed before I placed the gun cam tracers into my #SAS Folder.

I will look into the sound configuration and see if that helps.

Thanks
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SAS~Boomer

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #114 on: February 28, 2013, 12:48:21 PM »

I was just stating I hadn't realized I didn't patch it to 4.11.1 and the Modact is real picky about it.

Oh ya ok  :D
If not sound,then config.ini also may help
seeing as the Tracers don't seem to effect it
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pieisgood

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #115 on: March 15, 2013, 06:27:58 PM »

could someone please go a little more in depth on how to make HSFX 6 work with modact 4? I have both installed, and activated hsfx in jgsme, but it doesn't seem to work in game. I've looked around for answers, but I'm a complete newbie to this so most of the stuff I found made zero sense to me. I would greatly appreciate any help.
Thanks!
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SAS~Boomer

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #116 on: March 15, 2013, 06:44:19 PM »

Hi  pieisgood

better to post here,may get more results from SAS members who have HSFX installed
https://www.sas1946.com/main/index.php/board,188.0.html

Or go right to the source for support
http://www.242sqn.com/phpBB2/index.php

Usually,it is just patching your game accordingly to the correct version needed
then installing the Modact

I believe myself,that you do not need this Modact to use HSFX
HSFX actually comes with its own Modact

This Modact,is more for those people who want to instal every single mod on there own
to tailer make an install to be using just the Mods that they personal want to use
This Modact does not come with any mods at all,all it does is Mod your game so it will accept Mods

hope this helps

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WindWpn

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #117 on: March 15, 2013, 09:15:58 PM »

could someone please go a little more in depth on how to make HSFX 6 work with modact 4? I have both installed, and activated hsfx in jgsme, but it doesn't seem to work in game. I've looked around for answers, but I'm a complete newbie to this so most of the stuff I found made zero sense to me. I would greatly appreciate any help.
Thanks!

This can work, I use it exclusively for HSFX 6.17.  the key is a need for a "mod" folder.  Basically with the SAS Selector, set up your memory configs and choose "Classic Mod Game"

Then with JSGME, enable HSFX History mod, perhaps Expert mode, and a key third pack which includes a "mod" folder.  UV3 Expert or Standard for HSFX fits well to suit this need as it contains a "mod" folder. 

Then if you wish to fly SAS Mod, simply disable all the JSGME related to HSFX (this will remove the "Mod" folder) and use the SAS Selector to choose SAS, and wala, you now load up SAS Modact 4. 

All in all, you can have it all in one install of code with 4.11 as the base line.

JSGME is your ticket on or off complemented by the SAS selector.

~S~
wind
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pieisgood

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #118 on: March 15, 2013, 09:59:24 PM »

BOOM! It works just fine now. Thanks so much for the help, it is so awesome that you guys respond so quickly!
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BravoFxTrt

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #119 on: March 26, 2013, 09:49:13 AM »

This ModAct works with HSFX 6.17
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