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Author Topic: Berlin WIP  (Read 25474 times)

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Benno

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Re: Berlin WIP
« Reply #24 on: November 23, 2012, 03:42:47 AM »

Waoohhh
Yes Please   ;D
 :P Benno
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canonuk

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Re: Berlin WIP
« Reply #25 on: November 23, 2012, 06:10:24 PM »

Been working on new town and city objects for a more authentic German experience...





Joe
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ggrewe

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Re: Berlin WIP
« Reply #26 on: November 24, 2012, 01:00:00 AM »

Always a double bonus from you CannonUk, not just a great map – but so many new objects & building as well. You are a legend  ;)
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Uufflakke

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Re: Berlin WIP
« Reply #27 on: November 24, 2012, 01:55:02 AM »

.......and after all how must look Berliner roof 


In Canonuk's screenshots I already see these typical brown roofs next to the oranges ones. The houses with the green façades for instance.
I think the combination is good. In this 1945 guncam footage over Germany you see them both combined.
https://www.youtube.com/watch?v=vrCaBd0TtIk&feature=plcp
(off topic: watch the huge blast at the end of the clip)

It's a kind of deja vu: when Canonuk showed his WIP Paris houseblocks back in the old AAA days there was also a discussion about the roof colour.  :D
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vpmedia

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Re: Berlin WIP
« Reply #28 on: November 24, 2012, 02:00:09 AM »

Nice too see that youre back with a nice map project!

Cheers
Istvan

Greif11

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Re: Berlin WIP
« Reply #29 on: November 24, 2012, 10:05:05 PM »

Quote
It's a kind of deja vu: when Canonuk showed his WIP Paris houseblocks back in the old AAA days there was also a discussion about the roof colour. 

It always happens when somebody seen Barbie cartoon houses. Another one with admin rights hide photo in my post. After that no discussions. CannonUK is god all another men from 3rd world.
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SAS~Bombsaway

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Re: Berlin WIP
« Reply #30 on: November 24, 2012, 10:14:34 PM »

@ Greif11 Who with admin rights hid your photo? I thought you removed your post with the photo. If not please let me know.
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max_thehitman

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Re: Berlin WIP
« Reply #31 on: November 24, 2012, 10:44:34 PM »

I'm currently working on Peenemunde. I've got a perfect plan of the airfield, but nice diagrams and photos of the V1 and V2 areas would be appreciated, both drawn diagrams and aerial/oblique photos.

Thanks

I have hundreds of maps and great aerial view photos for that part on Peenemunde. I also have a nice collection of interesting areas from
all over Germany for your creation and to get some nice ideas.
I will post them here for you very soon.

In the meantime, look at these...
Your going to love these photos.
Many cities, towns and industrial complexes seen from above.
Save the images, I don´t know for how long these websites will keep them up.


http://www.cracktwo.com/2011/05/destroyed-germany-photos-from-above.html

http://thebigfoto.com/world-war-2-trolley-missions

http://www.spiegel.de/fotostrecke/photo-gallery-documenting-destruction-fotostrecke-54868.html

Cheers
MAX
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rhinofilms

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Re: Berlin WIP
« Reply #32 on: November 24, 2012, 11:16:55 PM »

Fascinating.  Thanks for sharing these.
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canonuk

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Re: Berlin WIP
« Reply #33 on: November 26, 2012, 04:56:38 PM »

Autopop template for generic city areas (apart from the Tenement areas of Berlin) - including a few new city block objects.



Joe
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CWMV

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Re: Berlin WIP
« Reply #34 on: November 26, 2012, 05:16:06 PM »

Oh this is going to be sooooooo good!

But thinking about this again-do you think with all these objects on the map that it will cause problems/lagging like the current Berlin map?
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max_thehitman

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Re: Berlin WIP
« Reply #35 on: November 26, 2012, 05:49:14 PM »



That Autopop template looks perfect. It looks very much like a Berlin from the 1930s/40s era.
A few more of these and you will have the entire city finished in a blink of an eye. Looks
most excellent. Congrats!

Question for CanonUK,
Will you perhaps add parts of the city (or cities) with lots of craters and destroyed housing rubble?
As usually shown in photographs.
In my opinion I believe that at least 25% to 35% of a city should be destroyed, or look like lots of
bricks rubble (or destroyed houses objects) because of the Allied bombing that first started way
back in 1940 with the RAF flying over Germany... then came the Americans and more cities got
destoyed. So this map, could be great for any time period of the WW2.
If no cities are destroyed
then it will seem like its always 1938 or 1939.

If you would like , I can always paint for you a nice large-sized skin texture, with lots of bomb
craters and destroyed buildings and rubble so you could cut up and use on your maps for some of
the city areas, and/or near railroad stations and/or industrial facilities.

I did something of the sort with lots of craters and zig-zag trenches for UP~Boomer to use on
his WW1 Somme Map. It is already available in the DBW-1916 game version and it is Superb!
UP~Boomer cut it out very nicely and placed it in his WW1 map in such a great way, that we now
have one of the most realistic looking WW1 ground textures map of any game, and I really mean that
in all honesty. He did a really excellent job with it.
When you fly over the WW1-Somme Map, it defenitly looks like a no-man´s land area.
Perhaps I can help and do something of the same to help you, but only by painting bomb craters and buildings destroyed on a skin for you to use. At this moment I really have no time (or such great knowledge as you) to create such amazing maps. I have about 19 new mod-airplanes that need skin-templates and new skins to be done by the end of January.
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