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Author Topic: DBW-1916 error reports  (Read 50823 times)

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SAS~Malone

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Re: DBW-1916 error reports
« Reply #96 on: February 19, 2013, 06:11:25 AM »

yes, we've solved it.



it does leave me with a few more questions, though -
i notice all other load.ini's use the moon0000.tga, and that displays normally.
for some reason, this particular load.ini uses moon0010.tga, which gives me the square moon.
not only that, but i have substituted the moon0010.tga entry with every possible one in the range, from moon0001 through to moon0025.tga. any of these entries results in a square moon.
only using the 'default moon entry', ie: moon0000.tga, do i get a normal moon.
now, i'm assuming that if it is set to 0000, then the game will, from there, load the correct tga required as per the mission date...?
at least that's how i assume it to work, otherwise we would forever be stuck with the moon on the same phase, and never see a change.

now, what is the point of this load entry? is it redundant? do we even need it in the map load?
why am i the only one this has happened to? are we alone in the universe? why are we here?  :D  8)

we could discuss this more, but i don't think this is the best thread for it.
for now, we can call this particular case, solved and closed.
big thanks for all the help, gents. :D
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BravoFxTrt

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Re: DBW-1916 error reports
« Reply #97 on: February 19, 2013, 06:16:34 AM »

Well cool. Maybe Boomer might have something to say about this.
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SAS~Friction

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Re: DBW-1916 error reports
« Reply #98 on: February 19, 2013, 11:19:42 AM »

Damn glitchy moon! If i happens again, we'll have to bring the Death Star into orbit to "have a word" with it.  :D

Regards
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Mikesla

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Re: DBW-1916 error reports
« Reply #99 on: February 22, 2013, 11:18:37 AM »

Hi Everyone.

 I have to be doing something wrong, and I hope you can give me a hand.

 I have installed IL2: 1946, and I have installed the BDW 1.71 Super Pack. Now the game works fine until I install the Above Update. What is happening is that when I choose the Campaign, my screen flutters (that is about the only way I can describe it), and the system just hangs.

 This is my install order...

> Installed IL2 1946 (I didn't install any patches since 1.71 super pack has everything).
> Installed 1.71 Super Pack
> Delete #DBW_1916 Directory as suggested.
> Install the DBW 1916 Update.
> I start IL2 by using the 1.71 Superpack Launcher.

 I have not activated any other mods via the JSGME mod manager that is installed with the 1.71 Super pack just to make sure that it's a clean install sort of thing.

Q: Do I require to install the patches you have listed as well?

[My System Specs]
Code: [Select]
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 11/24/09 15:59:45 Ver: 05.06
          Processor: AMD Phenom(tm) II X4 940 Processor (4 CPUs), ~3.0GHz
             Memory: 4096MB RAM
Available OS Memory: 3328MB RAM
          Page File: 1529MB used, 6796MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 96 DPI (100 percent)
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
--------------------------------------------------
--------------------------------------------------
Display Devices
---------------
          Card name: ATI Radeon HD 4600 Series
       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: ATI display adapter (0x9490)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_9490&SUBSYS_E100174B&REV_00
     Display Memory: 1913 MB
   Dedicated Memory: 505 MB
      Shared Memory: 1407 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: DELL ST2420L
         Monitor Id: DELA067
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: DVI
        Driver Name: aticfx32.dll,aticfx32.dll,atiumdag.dll,atidxx32.dll,atiumdva.cap
Driver File Version: 8.17.0010.1124 (English)
     Driver Version: 8.961.0.0
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail

Thanks.
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<Gunny>

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Re: DBW-1916 error reports
« Reply #100 on: February 22, 2013, 11:27:34 AM »

You need to Download
1. Pack_v2.1  use 7 Zip
2. Install update Patch 1
3. Install update Patch  2
4. Install update Patch  3
5. Install update Patch  4
https://www.sas1946.com/main/index.php/topic,26088.0.html
Run your game after you install a new patch or update to ensure your game works.
Must install in order listed.
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Mikesla

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Re: DBW-1916 error reports
« Reply #101 on: February 22, 2013, 11:40:21 AM »

You need to Download
1. Pack_v2.1  use 7 Zip
2. Install update Patch 1
3. Install update Patch  2
4. Install update Patch  3
5. Install update Patch  4
https://www.sas1946.com/main/index.php/topic,26088.0.html
Run your game after you install a new patch or update to ensure your game works.
Must install in order listed.

Thank You very much. I'll do what you have suggested.

Cheers.
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SAS~Boomer

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Re: DBW-1916 error reports
« Reply #102 on: February 22, 2013, 01:41:13 PM »

Yup,because I made the map that way  :D
and I changed the Moon

might have been experimenting and forgot about it
can't remember anymore

This map uses that .tga     WWI_Somme\WWI_W_load.ini


[APPENDIX]
  HighClouds  = GW_Clouds256-02.tga              ;Clouds256.tga
  HighCloudsNoise  = GW_CloudsNoise02.tga        ;CloudsNoise.tga
  Moon = SunMoon\Moon\Moon0010.tga
//  CloudsMap  = CloudMap4x4km.tga
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WindWpn

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Re: DBW-1916 error reports
« Reply #103 on: March 18, 2013, 08:00:24 AM »

From Tail log tracking:

GUIQuick: class 'air.Lohner_L_Float' not found
Main begin: PlMisAir: class 'air.Lohner_L_Float' not found
java.lang.RuntimeException: PlMisAir: class 'air.Lohner_L_Float' not found

CTD at 70% load.  Looks like this seaplane is missing?
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vpmedia

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Re: DBW-1916 error reports
« Reply #104 on: March 18, 2013, 08:20:35 AM »

Its in DBW1916_patch2.7z.

RAECHER

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Re: DBW-1916 error reports
« Reply #105 on: March 26, 2013, 01:29:28 AM »

I posted this at"Topic: WW1 Weapons Pack Ready to DL " and was refered here by'vpmedia':

"I tried this out and then the parts on the 'Snipes' where they were shot turned WHITE(mostly the left lower wing) and damage on the top part of wings were inconsistent with damage underneath. The 'Camel' showed NO DAMAGE when shot. Other planes seemed to be fine. I then removed the two folders added, but what I described above now continues! Any idea of what I did wrong?  Oh, I have screenshots of what I tried to explain: should I post them?(I don't whant to clutter the site). Thanks for a great site!"

I am using 'OpenGL'. I used 'DBW1916' quite a lot without any problems before this happened.

Is the above to vague or do I have to post an error report?
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vpmedia

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Re: DBW-1916 error reports
« Reply #106 on: March 26, 2013, 11:10:55 AM »

No I get what the problem is but got no solution yet.
#1 Camel problem, is maybe related to the fact that from these are rifle calibre machine guns you need to take a lot of hits before damage is shown. If you drive your Camel into the ground and pause the game youre gonna be able to see the heavy damage on the exploded mesh parts, in external view.
#2 I already investigated the Snipe problem when it was first reported but havent found any problems in the mat files or in the tga's.
I made close to a hundred damage graphics for different planes and never had the alpha channel turn itself off. Btw do you have an ati or nvidia card? Plus maybe post your conf.ini, it might not hurt if I take a look at it just to make sure,

RAECHER

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Re: DBW-1916 error reports
« Reply #107 on: March 26, 2013, 01:11:53 PM »

Thank you for your quick response vpmedia. I have a nvidia card. As requested ,here is my conf.ini file:


Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=1
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=56
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
mapPadMode=1
mapZoomMode=0
mapWheelMode=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=0
LOGFILE=logfile.txt
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=1
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[QMB]
PlaneList=0


I undersstand that you don't want the log file and I know nothing about log files, but could this from the log file mean anything?:

Code: [Select]
FlightModels/MercedesD:AlbatrosDVa.emd
m_lastFMFile = gui/game/buttons
getting fm file albatrosdva
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/Snipe/damage2o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/Snipe/damage1o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/Snipe/damage1o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/Snipe/damage2o.tga'
sFMDir = snipe
s1 = flightmodels/bentleybr2.emd
s = FlightModels/BentleyBR2:SNIPE.emd
m_lastFMFile = albatrosdva
getting fm file snipe
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/U_SYP1/skinPo.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/U_SYP3/skinPo.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(g)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oWingup.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oeng.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TB-3-4M-17X(gb)/skin1oeng.tga'



and this that is repeated thousands of times:

TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!

Hope it helps.
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