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Author Topic: The Full Monty  (Read 310266 times)

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csvousden

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Re: The Full Monty
« Reply #588 on: November 21, 2012, 08:53:38 AM »

The issue with the guns on the L-39 is explained in this post, and it worked for me:

https://www.sas1946.com/main/index.php/topic,21496.0.html

I put a # in front of the L-39 folders and the gun works fine.  I don't know why, but I am grateful!

C
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CWMV

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Re: The Full Monty
« Reply #589 on: November 21, 2012, 09:42:49 PM »

just one problem i just found, when i fire the 50 cal guns and let go of the trigger the bullets stop but the sound keeps going.

Has nothing to do with TFM.
Just the way IL2 uses sound samples. The way to fix this is to SIMPLY open UV3, extract the .50 samples and edit their length and the PRS file accordingly.
So, have at it.

Aslo for your flyby sounds you need to add the correct line to your conf.ini-see the UV3 thread for directions.


Guys still having issues with Gurners effects-this has been asked and answered a couple of times.
TFM is freakin' enormous and as such has some conflicts. In this case it is with the primary distance classfile in Gurners effects 4.3.
Delete this classfile from gurners effects (its somewhere earlier in the thread) and your problems will be solved...
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SAS~Monty27

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Re: The Full Monty
« Reply #590 on: November 22, 2012, 01:10:46 AM »

just one problem i just found, when i fire the 50 cal guns and let go of the trigger the bullets stop but the sound keeps going.

Has nothing to do with TFM.
Just the way IL2 uses sound samples. The way to fix this is to SIMPLY open UV3, extract the .50 samples and edit their length and the PRS file accordingly.
So, have at it.

Aslo for your flyby sounds you need to add the correct line to your conf.ini-see the UV3 thread for directions.


Guys still having issues with Gurners effects-this has been asked and answered a couple of times.
TFM is freakin' enormous and as such has some conflicts. In this case it is with the primary distance classfile in Gurners effects 4.3.
Delete this classfile from gurners effects (its somewhere earlier in the thread) and your problems will be solved...
Hey thanks man, I think I was getting a bit tired answering questions this week, cheers!  ;D
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SAS~Monty27

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Re: The Full Monty
« Reply #591 on: November 22, 2012, 01:12:14 AM »

The issue with the guns on the L-39 is explained in this post, and it worked for me:

https://www.sas1946.com/main/index.php/topic,21496.0.html

I put a # in front of the L-39 folders and the gun works fine.  I don't know why, but I am grateful!

C
Nice catch, thanks.  Mine always worked OK, but this may help a lot of others.  8)
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chupag72

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Re: The Full Monty
« Reply #592 on: November 22, 2012, 02:31:47 AM »

The issue with the guns on the L-39 is explained in this post, and it worked for me:

https://www.sas1946.com/main/index.php/topic,21496.0.html

I put a # in front of the L-39 folders and the gun works fine.  I don't know why, but I am grateful!

C

Thank you helped
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CWMV

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Re: The Full Monty
« Reply #593 on: November 22, 2012, 08:56:35 AM »

just one problem i just found, when i fire the 50 cal guns and let go of the trigger the bullets stop but the sound keeps going.

Has nothing to do with TFM.
Just the way IL2 uses sound samples. The way to fix this is to SIMPLY open UV3, extract the .50 samples and edit their length and the PRS file accordingly.
So, have at it.

Aslo for your flyby sounds you need to add the correct line to your conf.ini-see the UV3 thread for directions.


Guys still having issues with Gurners effects-this has been asked and answered a couple of times.
TFM is freakin' enormous and as such has some conflicts. In this case it is with the primary distance classfile in Gurners effects 4.3.
Delete this classfile from gurners effects (its somewhere earlier in the thread) and your problems will be solved...
Hey thanks man, I think I was getting a bit tired answering questions this week, cheers!  ;D

No worries dude! Anytime!
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saab ja26

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Re: The Full Monty
« Reply #594 on: November 22, 2012, 05:05:54 PM »

I saw a few pages back where someone mentioned that The Full Monty Pack 20 was out? If this is the case anyone know where to find the link?
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SAS~Monty27

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Re: The Full Monty
« Reply #595 on: November 23, 2012, 06:47:30 AM »

I saw a few pages back where someone mentioned that The Full Monty Pack 20 was out? If this is the case anyone know where to find the link?
Its done and will soon join the main archive on Page-1, which currently goes up to Monty-19.
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sirrover

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Re: The Full Monty
« Reply #596 on: November 23, 2012, 07:53:02 AM »

Bravo!
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BravoFxTrt

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Re: The Full Monty
« Reply #597 on: November 23, 2012, 03:15:45 PM »

Im getting an error with Monty 20, Im downloading it again to make sure.

Edit:  Same error after redownloded... Lol  its just a screen shot. (just a black screenshot) those are some good looking Tanks.
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SAS~Monty27

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Re: The Full Monty
« Reply #598 on: November 23, 2012, 05:25:02 PM »

Oooo-dunno, I'll download it too.
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chupag72

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Re: The Full Monty
« Reply #599 on: November 23, 2012, 06:14:58 PM »

In 20 of the archives of the broken file. Confirm
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