Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 28 [29] 30 31 32 ... 101   Go Down

Author Topic: The Full Monty  (Read 310295 times)

0 Members and 1 Guest are viewing this topic.

sirrover

  • member
  • Offline Offline
  • Posts: 46
Re: The Full Monty
« Reply #336 on: October 22, 2012, 05:22:17 AM »

I've successfully activated packs 1-5. After I activate pack 6 and onwards up to 13 (sequentially) I get a CTD at 70% regardless of the patch application. What do you think that could mean? Thank you
Logged

chupag72

  • member
  • Offline Offline
  • Posts: 70
Re: The Full Monty
« Reply #337 on: October 22, 2012, 06:02:08 AM »

I've successfully activated packs 1-5. After I activate pack 6 and onwards up to 13 (sequentially) I get a CTD at 70% regardless of the patch application. What do you think that could mean? Thank you

What you have in your log file?
Logged

sirrover

  • member
  • Offline Offline
  • Posts: 46
Re: The Full Monty
« Reply #338 on: October 22, 2012, 06:26:38 AM »

Oh, thanks for asking. I hoped you will reply because it's the same thing you reported

This is what I have:

Main begin: PlMisAir: class 'air.Mk6' not found
java.lang.RuntimeException: PlMisAir: class 'air.Mk6' not found
   at com.maddox.il2.builder.PlMisAir.configure(PlMisAir.java:572)
   at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:150)
   at com.maddox.il2.builder.Builder.<init>(Builder.java:2161)
   at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
   at com.maddox.il2.gui.GUI.create(GUI.java:164)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
   at com.maddox.il2.game.Main.exec(Main.java:420)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22.10.2012 12:12:42] -------------- END log session -------------

I renamed the Air_ZZBü-181 folder as you suggested but now I don't know where to add the missing classfiles. I guess you know exactly what to do. Please help me. Thanks

update:

ok, I renamed the folder and I didn't add any classes but the log shows something different now.

GUIQuick: class 'air.BF_109F1' not found
Main begin: PlMisAir: class 'air.BF_109F1' not found
java.lang.RuntimeException: PlMisAir: class 'air.BF_109F1' not found

Does it look familiar to you?
Logged

chupag72

  • member
  • Offline Offline
  • Posts: 70
Re: The Full Monty
« Reply #339 on: October 22, 2012, 08:00:46 AM »

Oh, thanks for asking. I hoped you will reply because it's the same thing you reported

This is what I have:

Main begin: PlMisAir: class 'air.Mk6' not found
java.lang.RuntimeException: PlMisAir: class 'air.Mk6' not found
   at com.maddox.il2.builder.PlMisAir.configure(PlMisAir.java:572)
   at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:150)
   at com.maddox.il2.builder.Builder.<init>(Builder.java:2161)
   at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
   at com.maddox.il2.gui.GUI.create(GUI.java:164)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
   at com.maddox.il2.game.Main.exec(Main.java:420)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22.10.2012 12:12:42] -------------- END log session -------------

I renamed the Air_ZZBü-181 folder as you suggested but now I don't know where to add the missing classfiles. I guess you know exactly what to do. Please help me. Thanks

update:

ok, I renamed the folder and I didn't add any classes but the log shows something different now.

GUIQuick: class 'air.BF_109F1' not found
Main begin: PlMisAir: class 'air.BF_109F1' not found
java.lang.RuntimeException: PlMisAir: class 'air.BF_109F1' not found

Does it look familiar to you?

All the fixes on the first page. If there are problems write to lichku.I had this. If that will help
Logged

slipper

  • Modder
  • member
  • Offline Offline
  • Posts: 920
Re: The Full Monty
« Reply #340 on: October 22, 2012, 02:42:45 PM »

Monty

Having great fun with this mod pack, really well done. I have managed to add a few planes to my install to try out, maybe you would consider adding them some time in the future mate?

MIG-19 V1.2 (19/10/2012)
A7A Corsair II
Nike and SA-2 SAMs as stationary objects
Fire Bombs + Flares
OV-1 and OV-10
F-86C

https://www.sas1946.com/main/index.php/topic,26313.0.html

A-26 Invader B/C/K (Franken) V2
Aviaskin's CR-32 (with birdmans fixes)

https://www.sas1946.com/main/index.php/topic,26353.0.html

Just a few ideas for you.

regards

slipper

@edit: Dead links removed
Logged

eyler

  • member
  • Offline Offline
  • Posts: 108
Re: The Full Monty
« Reply #341 on: October 22, 2012, 08:02:41 PM »

Have 01 through 13 up and running.  Has anyone encountered an issue firing .50 cal?  After letting up on the trigger, muzzle flashes cease, but sounds continue for several seconds.  This does not occur with other weapons.  I have a separate install with DBW 1.17 and the JSGME Clean Mod Packs.  When shooting .50 cal on it, the sounds cease when they are supposed to.
Logged

csvousden

  • member
  • Offline Offline
  • Posts: 529
Re: The Full Monty
« Reply #342 on: October 22, 2012, 08:38:02 PM »

The air.ini

Not to nitpick, but I like to start my air.ini with this:
S-199             air.S_199 2                           NOINFO  g01   SUMMER

I have noticed that the schmittfire is now listed twice and this Israeli 109 has been taken out.  Any particular reason?
It seems to work fine when I reintroduce it.
Logged

csvousden

  • member
  • Offline Offline
  • Posts: 529
Re: The Full Monty
« Reply #343 on: October 22, 2012, 08:39:37 PM »

Oh and I wanted to ask if the SAS FBDSM skin files could be added without screwing my (now) perfectly full montied version of the game.

Any tried to add them?

C
Logged

soldaten

  • member
  • Offline Offline
  • Posts: 23
Re: The Full Monty
« Reply #344 on: October 22, 2012, 08:57:00 PM »

I am using the FBDSM packs and have not noticed anything unusual.

Just recall that FBDSM pack 6 (for Zeroes) is by default, incompatible
with the Japan Cat Zeroes in DBW so it should be skipped.

Logged

csvousden

  • member
  • Offline Offline
  • Posts: 529
Re: The Full Monty
« Reply #345 on: October 22, 2012, 09:01:28 PM »

Thanks sodaten:  did you have them installed before you added the full monty?  I do not, adding them now will be interesting.  I look forward to the result.
Logged

soldaten

  • member
  • Offline Offline
  • Posts: 23
Re: The Full Monty
« Reply #346 on: October 22, 2012, 09:28:31 PM »

This was with a fresh install of everything. The FBDSM packs were the last thing I added.
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3850
  • Action and Adventure!
    • SPEEDMACHINE
Re: The Full Monty
« Reply #347 on: October 22, 2012, 10:57:17 PM »

The air.ini

Not to nitpick, but I like to start my air.ini with this:
S-199             air.S_199 2                           NOINFO  g01   SUMMER

I have noticed that the schmittfire is now listed twice and this Israeli 109 has been taken out.  Any particular reason?
It seems to work fine when I reintroduce it.
??? Oops! No sorry, I didn't realise it was gone! - Re-instated now, will do a mini-patch pack or roll it on into Monty-18!

Edit: 
The Air.INI between Monty-14 to Monty-17 needs a few fixes actually, these are now in the mini-pack Monty-18, which adds a couple more bonus aircraft too!  So why not patch and build at the same time!  :)
Logged
Pages: 1 ... 26 27 28 [29] 30 31 32 ... 101   Go Up
 

Page created in 0.096 seconds with 30 queries.