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Author Topic: High Resolution / True Color Textures Mod  (Read 178748 times)

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Uufflakke

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Re: High Resolution / True Color Textures Mod
« Reply #456 on: February 17, 2013, 02:57:59 PM »

@Agracier and slipper:
Or use Flashearth.com as an alternative.
Sometimes GE is better, sometimes FE.

Off topic:
Slipper, you need to empty your mailbox. Can't send the requested link you asked for a few days ago.


The textures I've created for a fantasy map fit also on Crete (except the coral texture).
So I decided to retexture Viking's Crete map.
Coming along nicely with 2048 textures. Since we have a set of Southern European houses it needs to be repopulated also.
But first retexturing and even I am surprised to see it's results in game.

Images taken from about 900 meters.
Quiz question: Find the plane in the first image.  :D




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agracier

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Re: High Resolution / True Color Textures Mod
« Reply #457 on: February 17, 2013, 03:11:14 PM »

here you go - circled in red


image hosting sites
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slipper

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Re: High Resolution / True Color Textures Mod
« Reply #458 on: February 18, 2013, 04:45:02 AM »

Agracier and Uufflakke

Many thanks for your help, some great advice and tips off both of you. Uufflake my pm box has space now sorry about that.

Had a quick go making some 2048 textures and they did not look to bad, i see what you mean though its quite hard to get some quality images of a lot of areas.

Just out of interest, i may be talking nonsense, but is there any program that will allow you to capture an image at 2048 x 2048, even though your screen resolution is less? (1680 x 1050 in my case). Or is this just not possible?

thanks again both

slipper
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agracier

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Re: High Resolution / True Color Textures Mod
« Reply #459 on: February 18, 2013, 05:14:01 AM »

Just out of interest, i may be talking nonsense, but is there any program that will allow you to capture an image at 2048 x 2048, even though your screen resolution is less? (1680 x 1050 in my case). Or is this just not possible?

That doesn't sound possible. You can only make a screenshot of what is actually showing on your screen. But how would a program know what is not on your screen to make up the missing portions?

Maybe a better way to go, would be to make consecutive screenshots, overlapping, and then stitch them together. There are a number of programs that do stitching very well. Hugin is one of these - http://hugin.sourceforge.net/ - I use it for landscape panoramas, though with enough overlap, I should think it would work for GE screencaps as well .... I'll make a mental note to try this out ...
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agracier

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Re: High Resolution / True Color Textures Mod
« Reply #460 on: February 18, 2013, 06:02:26 AM »

Here's something I just stitched together with Hugin ... real size s 2800x1000 pixels. Not enough for a 2048x2048 ... but you could make a similar stitch to the north or south of this area, with overlaps, and then stitch that together as well, making a large file you could then crop into 2049x2048.

This does necessitate an extra effort in doing all the stitching ... but may pay off in the map ... add in BumpH, tgb and maybe tree files to support the texture and you've really got quite a team of extras backing up the original texture ...



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slipper

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Re: High Resolution / True Color Textures Mod
« Reply #461 on: February 18, 2013, 01:50:17 PM »

Looks really promising mate, might have to look into it. Thanks for taking the time to explain, do you think it will give a better effect in game than copy pasting a number of screen caps?

regards

slipper
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agracier

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Re: High Resolution / True Color Textures Mod
« Reply #462 on: February 21, 2013, 09:53:44 AM »

I've been messing around with 2048 textures and seeing how they look on maps. Here are a few screenshots ... I can't help but be amazed at the amount of sharp detail you can get with 2048 textures.







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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #463 on: February 21, 2013, 12:22:01 PM »

I've been messing around with 2048 textures and seeing how they look on maps. Here are a few screenshots ... I can't help but be amazed at the amount of sharp detail you can get with 2048 textures.
Good work.
Good luck to you.

EDIT:
Maybe I will complete 4096.
4096 looks PERFECTLY!
When?
Excuse, I don't know.
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Triad773

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Re: High Resolution / True Color Textures Mod
« Reply #464 on: February 21, 2013, 01:02:11 PM »

Really interesting :) I like how I can see roads that don't rely on hexagonal underpinning.

Nice work guys

Triad
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SAS~Gerax

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Re: High Resolution / True Color Textures Mod
« Reply #465 on: February 21, 2013, 05:05:56 PM »

Maybe I will complete 4096.
4096 looks PERFECTLY!

I assume you tested 4096 textures.
Whats about the FPS?  :)
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agracier

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Re: High Resolution / True Color Textures Mod
« Reply #466 on: February 21, 2013, 05:12:35 PM »

I assume you tested 4096 textures.
Whats about the FPS?  :)

On 2048 textures in any case, I may not have measured frs with a program, but in missions I have not really felt any difference in performance. And I've flown on maps that have both a 1024 and a 2048 version of the same map. In mission there appears to be no discernible difference that I can experience ...

The 2048 maps do seem to load slower though, both in FMB and when an individual mission is loading, although I would not know of a way to measure that ...
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SAS~Gerax

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Re: High Resolution / True Color Textures Mod
« Reply #467 on: February 21, 2013, 05:59:38 PM »

I tested a longer mission on CMs Bessarabia 2048 map and with 2048 Trees, Bushes and a 2048 skin and FPS was very good with my old Nvidia 9800 I have to say.  :)

See the FPS in the PIC:

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