Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 44   Go Down

Author Topic: High Resolution / True Color Textures Mod  (Read 178746 times)

0 Members and 1 Guest are viewing this topic.

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: High Resolution / True Color Textures Mod
« Reply #60 on: August 28, 2012, 08:56:41 AM »



Rudi, that is one amazing looking airplane skin!  8) Superb!

Blumax, amazing ground and mountain textures. Realism reigns in those mountains!  8)

Too cool!!

Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 727
Re: High Resolution / True Color Textures Mod
« Reply #61 on: August 28, 2012, 09:08:27 AM »

I hope that I will have time to finish the next version with support for textures 4096 pixels.

Here's how it will look.



Uploaded with ImageShack.us
Logged

Blumax

  • Guest
Re: High Resolution / True Color Textures Mod
« Reply #62 on: August 28, 2012, 09:31:18 AM »

Holly............! that is awsome, i want!  :o  bye bye CLOD i just found me a new game!
Logged

Semor

  • member
  • Offline Offline
  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: High Resolution / True Color Textures Mod
« Reply #63 on: August 28, 2012, 09:48:54 AM »

..woahaha....this is too brutal.  8) :D

next question,how well can the 12 year old game engine handle this texture size??
Logged

Hangman

  • Modder
  • member
  • Offline Offline
  • Posts: 819
Re: High Resolution / True Color Textures Mod
« Reply #64 on: August 28, 2012, 09:53:36 AM »

That looks so real  :o
Logged

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 727
Re: High Resolution / True Color Textures Mod
« Reply #65 on: August 28, 2012, 09:56:06 AM »

next question,how well can the 12 year old game engine handle this texture size??
Temporary version works fine, but I have to finish the job and do the testing.
Everything is in the hands of God.

When?

I do not know...
 
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: High Resolution / True Color Textures Mod
« Reply #66 on: August 28, 2012, 10:09:09 AM »



Carmaster good friend... All I can say is... THANK YOU !  8)

GOOD BYE Cliffs of Dover and whatever else is out there. The IL-2-1946 is KING !!



Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 2078
Re: High Resolution / True Color Textures Mod
« Reply #67 on: August 28, 2012, 11:16:38 AM »

I hope that I will have time to finish the next version with support for textures 4096 pixels.

I've watched those screenshots quite a few times at Dispersalfield.ru.  8)
The first time I thought the plane was shopped in the photo.  ;D

Another problem arises then with 4096x4096 pixels textures: where can we find such a detailed aerial photo's/satellite images for mapmaking?
I think Google Earth is not an option anymore in most cases.
Logged
"The Best Things In Live Aren't Things"

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 727
Re: High Resolution / True Color Textures Mod
« Reply #68 on: August 28, 2012, 11:30:03 AM »

.....Another problem arises then with 4096x4096 pixels textures: where can we find such a detailed aerial photo's/satellite images for mapmaking?
I think Google Earth is not an option anymore in most cases.

Yes I agree with you.
I think I have to ask all of our friends to collect HIGH-QUALITY photographs of the Earth.

Or ask all who love the game IL-2 collect and send high quality photographs of the Earth.
You can create a separate section in the forum where everyone can send high-quality land.
Logged

Diving_Hawk

  • member
  • Offline Offline
  • Posts: 423
Re: High Resolution / True Color Textures Mod
« Reply #69 on: August 28, 2012, 12:05:04 PM »

Well for start one can pic the textures from smaller area detailed photos I guess and combine them.
Then we have enough members around the world so if a texture is wrong they surely will be able to give a better example.
I mean it can't possibly be worse than some of the maps il2 has now,

For example when I look in the area were I live in Italy Afrika Greece UP3 map I can't even recognise it!
( Not to mention some Greek islands are at wrong places if you see real map proportions, I guess it's because the maker wanted distances short! ::) )

The point is it will surely be better than the maps we're used to so far.

Carsmaster is right though.If someone has a good camera and finds a characteristic landscape of his region on a trip let's say It could be nice texture reference
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: High Resolution / True Color Textures Mod
« Reply #70 on: August 28, 2012, 12:56:43 PM »

.....Another problem arises then with 4096x4096 pixels textures: where can we find such a detailed aerial photo's/satellite images for mapmaking?
I think Google Earth is not an option anymore in most cases.

Yes I agree with you.
I think I have to ask all of our friends to collect HIGH-QUALITY photographs of the Earth.

Or ask all who love the game IL-2 collect and send high quality photographs of the Earth.
You can create a separate section in the forum where everyone can send high-quality land.


I will look into my computer files for large images of the Earth and textures for you.

Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

CzechTexan

  • Modder
  • member
  • Offline Offline
  • Posts: 1400
  • TEXAS, USA
Re: High Resolution / True Color Textures Mod
« Reply #71 on: August 28, 2012, 01:43:36 PM »

I just now read about this new mod.  Looks very promising for the future.  I guess this is the way things will go from now on (maps/skins).

http://www.flashearth.com/  IMO is still the best option we have at this moment.  And I think it was mentioned earlier in this discussion. 

EDIT:  I'm also curious about the effects this might have on memory issues with large maps.  I am currently revising the large BurmaLower map.  Texturing is 90% done. 
How might 2048x2048 textures impact a map such as this?

of course it would look much better but would performance and frame rates take a hit?
Logged
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 44   Go Up
 

Page created in 0.084 seconds with 28 queries.