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Author Topic: Hispano Nieuport 52 Ready to DL  (Read 51134 times)

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Gaston

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Re: Hispano Nieuport 52 Ready to DL
« Reply #84 on: June 29, 2012, 04:13:39 AM »

Normal... DiffFM comes inside DBW... nothing strange !
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Epervier

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Re: Hispano Nieuport 52 Ready to DL
« Reply #85 on: June 29, 2012, 04:15:29 AM »

Normal... DiffFM comes inside DBW... nothing strange !
Ce qui est étrange c'est qu'il utilise autoDiff avec le DBW !  ???
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Gaston

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Re: Hispano Nieuport 52 Ready to DL
« Reply #86 on: June 29, 2012, 05:04:22 AM »

Ah... effectivement, c'est zarbi... j'ai rien remarqué, parce que j'ai justement ajouté l'autoDiffFM dans mon install DBW...
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sturmbock

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Re: Hispano Nieuport 52 Ready to DL
« Reply #87 on: June 29, 2012, 07:20:22 AM »

Hi Sturmbock
I wonder if we can use in the same DBW 1.71 install, both DiffFM to 4.10 and AutoDiffFM?
Did you try?
Thanks

I don't think so, when you install AutoDiffFM in the mods folder, automatically, Il-2 load this file instead DiffFM because the last one comes inside DBW.

Even if you put both files in your mod folder, always load in alphabetical order, or one or the other.

Obviously I can be wrong  ::)
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Danyfly

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Re: Hispano Nieuport 52 Ready to DL
« Reply #88 on: June 29, 2012, 07:31:10 AM »

All,

I can't comment anymore but if I delete this AutoDiffFM in my DBW directory the NI52 4.09 from the Parasol pack crashes.
https://www.sas1946.com/main/index.php/topic,24777.0.html
I'm using this file: 00_PAL-DiffFM.rar 17,78kB
Now it's working, so I don't change anything :D
Thanks
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dsawan

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Re: Hispano Nieuport 52 Ready to DL
« Reply #89 on: September 22, 2012, 08:45:22 PM »

crashes to desktop in DBW 1.7, fix?
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buchtik

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Re: Hispano Nieuport 52 Ready to DL
« Reply #90 on: November 04, 2012, 10:28:22 AM »

I have also that 20% CTD, no matter if I have that UP update or what DiffFM file I use (I tried both AutoDiffFM and DiffFM). Would it be possible to fix it somehow, please?
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BravoFxTrt

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Re: Hispano Nieuport 52 Ready to DL
« Reply #91 on: July 27, 2013, 03:29:38 PM »

Got 20% CTD game loading with this Plane in 4.12
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Dreamk

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Re: Hispano Nieuport 52 Ready to DL
« Reply #92 on: July 27, 2013, 03:43:29 PM »

Try the fix for 20%ctd in up3
https://www.mediafire.com/?2n7p6yd6kasbuf7
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BravoFxTrt

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Re: Hispano Nieuport 52 Ready to DL
« Reply #93 on: July 27, 2013, 04:01:14 PM »

Yes Dreamk that fixed it, you can put the 4.12 Icon on her. Thanks Buddy.
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Whiskey_Sierra_972

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Re: Hispano Nieuport 52 Ready to DL
« Reply #94 on: August 02, 2013, 03:19:38 PM »

No 412 for me , neither with the upper fix:

java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.ParasolX
   at com.maddox.il2.objects.air.ParasolY.class$(ParasolY.java:22)
   at com.maddox.il2.objects.air.ParasolY.<clinit>(ParasolY.java:453)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.maddox.rts.Spawn.get(Spawn.java:39)
   at com.maddox.rts.Spawn.get(Spawn.java:28)
   at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1735)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1670)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:430)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1735)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1670)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:430)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

As Storebror wrote I don't use a different AutoDiffFM that the stock embedded SAS ModActivator 5.12....


EDIT

As stopgap I installed Epervier 409 Parasol pack 2 and got the NiD-52 working.

BUT

If you 'll use them REMEMBER TO UPDATE at the first 412 compatible version as it 'll be released because 409 version of the planes can miss a lot of new 410 onwards stuff (as also reported from Epervier in another 409 on 412 planes installatio tread)!!!!!
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Whiskey_Sierra_972

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Re: Hispano Nieuport 52 Ready to DL
« Reply #95 on: August 04, 2013, 09:11:53 AM »

Tested unsuccessfully on a vanilla 412.1 with SAS ModActivator 5.20 with only stock JSGME mods enabled and NO OTHER ADDITION.

The game crash with an application error (instruction xxxxx refered to memory yyyyy etc etc....) with both F41DAB12104ADF84 files....

Instant log output as the previous:

Quote
Spawn.get( com.maddox.il2.objects.air.Ni52 ): com.maddox.il2.objects.air.ParasolX
java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.ParasolX
   at com.maddox.il2.objects.air.ParasolY.class$(ParasolY.java:22)
   at com.maddox.il2.objects.air.ParasolY.<clinit>(ParasolY.java:453)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.maddox.rts.Spawn.get(Spawn.java:39)
   at com.maddox.rts.Spawn.get(Spawn.java:28)
   at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1735)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1670)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:430)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1735)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1670)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:430)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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