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Author Topic: New MissionProCombo pre-411, Beta (2012.03.31)  (Read 11252 times)

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benitomuso

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New MissionProCombo pre-411, Beta (2012.03.31)
« on: March 31, 2012, 01:08:57 PM »

People,
              I have added to my MissionProCombo most of the features the TD introduced in v4.11. This is a 4.101 version. There were needed a couple of changes that I think that would make it not possible to work in 4.11. But soon I will release an adapted version for the last patch of the game.

  The most noticeable differences are in FMB, where some things as the Recent Missions Item in the first menu are really useful. They finally implemented the zoom with mouse ScrollWheel (a concepty they took from me), but I should admit that it is a good detail that the zoom is focused on the zone where you have the cursor placed, this is an improvement.

  There are other several small differences and improvements.

  This version includes my fix to avoid comboboxes to exceed screen limits in WideScreen (EcranWide active) conditions.

  Please report any weird thing you see.

  Regards,
                          Pablo
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benitomuso

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Re: New MissionProCombo pre-411, Beta (2012.03.31)
« Reply #1 on: April 01, 2012, 09:31:34 AM »

Gerax,
               I tried to pm you but it was rejected, please check if your box is full.

  I will post it here so others could have the same information. He asked me about some features of the FMB 4.11 that are not present in the MOD and about some that are present but finally are not seen in missions:

  There are some problems to implement ALL the features of the new Full Mission Builder in 4.101. They introduced wide changes that affect chief, static, not only in the plugins of the Builder (the FMB) but in the classes themselves that later work with those new properties of the Missions.

  In the case of the Quick Mission Builder it is more independent and basically no conflicts emerge.

  But to make all the features of the FMB 4.11 to work, not only the classes I use for the Combo should be MODded but at least 15 more classes, even some of the core of the game should be upgraded to the 4.11 ones, leading in that way to serious possible emerging problems with other MODs.

  It seems that the full FMB 4.11 features only will be available when we have a full 4.11 as base. For the while we still have some extra improvements here respect to the MissionPro for 4.101.

  Regards,
                      Pablo
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cgagan

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Re: New MissionProCombo pre-411, Beta (2012.03.31)
« Reply #2 on: April 01, 2012, 11:26:02 AM »

Many thanks Pablo, d/loaded, installed (SAS ModAct 3.6 4.101) and everything appears to be fine! 8)
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tabbycat

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Re: New MissionProCombo pre-411, Beta (2012.03.31)
« Reply #3 on: April 03, 2012, 05:02:42 AM »


  There are some problems to implement ALL the features of the new Full Mission Builder in 4.101.

 

Does that include spawn points (I can attach the yellow line to a stationary a/c, but doing so has no effect 'in game')?
For me, player spawning from stationary a/c, thus enabling realistic taxi to take-off, is the killer feature of 4.11 :)

Also, the CAP waypoint setting - this appears OK when set in FMB, however when loaded 'in game', the CAP waypoint has moved to the bottom left, 0,0 map origin - I tested it and the a/c designated to fly CAP proceeded to do so in the corner of the map  ::)

Otherwise, your MissionProCombo is superb - many, many thanks for all your work :)

S!

Terry
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LuseKofte

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Re: New MissionProCombo pre-411, Beta (2012.03.31)
« Reply #4 on: April 10, 2012, 03:03:23 AM »

Thanks Pablo, I am currently out of pc, so when its back this is the first thing going in.  :)
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MarvinT

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Re: New MissionProCombo pre-411, Beta (2012.03.31)
« Reply #5 on: May 12, 2012, 07:23:10 PM »

Tried it in my 4.101 and love it. Thanks
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Knochenlutscher

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Re: New MissionProCombo pre-411, Beta (2012.03.31)
« Reply #6 on: May 14, 2012, 06:59:19 AM »

I can set up that yellow line too but no difference, instead ac spawning at opposite spawnpoint.
spawn0 0_Static, hope Pablo finds a way to make it work for us.
The rest is handy and working as I can say.
Thanks Pablo for sharing
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Spinnetti

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Re: New MissionProCombo pre-411, Beta (2012.03.31)
« Reply #7 on: June 30, 2012, 05:11:22 PM »

Sorry if I should know this already, but does this, or is there a version that works in 4.11?

Thnx
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benitomuso

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Re: New MissionProCombo pre-411, Beta (2012.03.31)
« Reply #8 on: June 30, 2012, 05:22:00 PM »

Not yet
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Spinnetti

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Re: New MissionProCombo pre-411, Beta (2012.03.31)
« Reply #9 on: June 30, 2012, 05:27:43 PM »

Not yet

Thanks for the quick reply... I just installed HSFX6, and "out of the box" its very close to having most the mods I like already (looks like HUD mod is in there as there's no HUD by default, just how I like it), and on 4111 too. Until the next DBW, this is my new default pack.. Your's is one of the few mods missing :)
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hguderian

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Re: New MissionProCombo pre-411, Beta (2012.03.31)
« Reply #10 on: July 13, 2012, 06:27:41 AM »

Indeed would be a true godsend having benitomuso's pro-combo on 411.1/HSFX  :P :P

I hope to see it soon...I hope  :)

Regards
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BravoFxTrt

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Re: New MissionProCombo pre-411, Beta (2012.03.31)
« Reply #11 on: September 18, 2012, 07:28:11 PM »

Damn, I didnt know this was here. i was wondering how to get your QMB in my 4.11, spider web. Thanks Pablo
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