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Author Topic: Blender Ocean simulator powered wave textures  (Read 53967 times)

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Herra Tohtori

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Re: Blender Ocean simulator powered wave textures
« Reply #24 on: March 03, 2012, 10:12:50 AM »

Ok, here are test versions with 15 frames per animation.

https://www.mediafire.com/?58a7kqbaual3fwc

EDIT: Due to my sloppy file editing, the A variant had some missing files, which causes the game to fill the missing frames in from stock data. This causes flicker in the water. B and C should work properly. If you experience this, re-download the file please.

I'll also update the first post to contain the link.


Malone, thanks, I am liking this thread too. :D

hguderian, thanks for the link. I checked the Caustic textures, and they contain the animation for the caustic refraction network on the sea bottom near shores. At the moment I don't have any way to create a higher quality version of that, if such a thing is even plausible to happen, so I'll just leave that alone.


Now that the animation problem is largely solved, that leaves the process of fine-tuning the mod - specifically:

-intensity of normal maps
-amount of foam in poor weather
-any other feedback you guys might think of.

But, for now, try it out and enjoy the sights, and try to pick your favourite of the A/B/C versions available.


Time to go and make some comparison screenshots, I think...
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Whiskey_Sierra_972

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  • In memory of my beloved hero: Saburo SAKAI!
Re: Blender Ocean simulator powered wave textures
« Reply #25 on: March 03, 2012, 10:44:11 AM »

A trick I use to open tga is to chenge it's extension to tgb , open as tgb , work , save and rename as tga when finish....
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Herra Tohtori

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Re: Blender Ocean simulator powered wave textures
« Reply #26 on: March 03, 2012, 11:37:21 AM »

Thanks for the tip, I tried it but it didn't really work since the program I'm using doesn't know what to expect (TGB is a non-standard file type) and the TGA header in those files is not compliant with TGA standard. hguderian's link works in opening these TGA files.

Here are a few comparison screenshots. I tried to take as similar screenshots as possible. In each group, the order is: Retail, Carsmasters, mine.












EDIT: I also have a water demo video with a Kawanishi H8K "Emily" floating on water, taking off, and landing again in quite high waves. The water looks really wonderful from the cockpit view when the aircraft is floating, as you can see the waves coming closer and passing...
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Herra Tohtori

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Re: Blender Ocean simulator powered wave textures
« Reply #27 on: March 03, 2012, 04:29:55 PM »

Here's a video demo of the waves in effect.



http://www.youtube.com/watch?v=moZNunWyhRQ
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Slikk

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Re: Blender Ocean simulator powered wave textures
« Reply #28 on: March 03, 2012, 06:23:27 PM »

@ Herra Tohtori

Your waves look very good. Downloading now. Thanks
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Gumpy

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Re: Blender Ocean simulator powered wave textures
« Reply #29 on: March 03, 2012, 06:54:37 PM »

Kinda goes along with the experiments Ive been doing on longer and more visible ship trails great work Tohtori. 
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Herra Tohtori

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Re: Blender Ocean simulator powered wave textures
« Reply #30 on: March 03, 2012, 06:59:03 PM »

That reminds me - what are the texture names for the bow wave and wake textures? I would like to see what happens if I make a BumpH texture for either of those... (probably nothing happens, but hey, worth a try)
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Gumpy

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Re: Blender Ocean simulator powered wave textures
« Reply #31 on: March 03, 2012, 08:29:20 PM »

There are four textures Ive been working with SideWave TGA File,Wake TGA File,Wave.TGA File and for the bow spray ShipFrontWave TGA File,all can be found in various effects mods.
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wingflyr

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Re: Blender Ocean simulator powered wave textures
« Reply #32 on: March 04, 2012, 12:00:20 AM »

 :P Truly amazimg progress my friend,wow keep it up.
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Mick

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Re: Blender Ocean simulator powered wave textures
« Reply #33 on: March 04, 2012, 02:14:11 AM »

Very interesting work Herra Thotori, have you seen Avala's FoamNV40.tga texture ...?

To me it looks way better, more natural, than Carmaster's one ...  ;)

https://www.sas1946.com/main/index.php/topic,15180.168.html

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Mick

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Re: Blender Ocean simulator powered wave textures
« Reply #34 on: March 04, 2012, 03:40:31 AM »



It is Carmaster's version with his Foam40.tga texture replaced with Avala's one
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Herra Tohtori

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Re: Blender Ocean simulator powered wave textures
« Reply #35 on: March 04, 2012, 05:37:34 AM »

Very interesting work Herra Thotori, have you seen Avala's FoamNV40.tga texture ...?

To me it looks way better, more natural, than Carmaster's one ...  ;)

https://www.sas1946.com/main/index.php/topic,15180.168.html



Yes, I did see that and instantly "adopted" it into my current testing version. I needed to rotate it 65 degrees counter-clockwise to match the direction of foam ripples to that of the wave crests, and then re-tile it, and it looks quite good indeed.

I'll need to ask for Avala's permission to include that in this wavemod though when I eventually make an "official" release version instead of one labeled as test version.



If you guys can do me a favour, please observe what happens on the coast lines. I think the effect of waves hitting the coastline looks a bit weird, but I don't know if it's related to my changes or if it's always like that.
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