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Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 278776 times)

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Herra Tohtori

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #408 on: March 04, 2012, 10:58:10 AM »

Afterburner flames appear at 75% but disappear at 95% throttle.

If there's an intended flame size increase or effect change at 95%, it doesn't seem to be happening.
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mojojojo

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #409 on: March 04, 2012, 10:59:31 AM »

Quote
2 .. what?

As you see I'm a non english native speaker, so please give me some more specific answers. 
i hav this, too=i hav this 2.
what im trying to say is that i also hav this problem.
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mojojojo

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #410 on: March 04, 2012, 11:05:37 AM »

dont worry  :)
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ANDYTOTHED

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #411 on: March 04, 2012, 11:26:27 AM »

I have a few small problems, I have no burner flame and my Suus don't have any textures

Can some one confirm this please?

Thanks,

s3
I shall get a screenshot ASAP
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cgagan

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #412 on: March 04, 2012, 11:30:47 AM »

I don'? face this problem (either with the afterburner flame, or with the SUU textures) in my DBW1.7 setup
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ANDYTOTHED

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #413 on: March 04, 2012, 12:58:36 PM »


that illustrates the tailpipe under full power and the gunpod is the centerline object
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US_GRANT

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #414 on: March 04, 2012, 02:23:38 PM »

S-3,
I noticed you used the better wheels mod for the wheels. I was wondering if you might consider doing the same for the engine exhaust nozzles. Would give them more detail.
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coenoo1

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #415 on: March 04, 2012, 04:00:30 PM »

Maybe some great sounds for Jafa (startup at least).
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S3231541

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #416 on: March 04, 2012, 04:09:27 PM »

Thanks guys,

Link updated at original post, I've also post a link for a hotfix resolving the afterburner effect issue.

S-3,
I noticed you used the better wheels mod for the wheels. I was wondering if you might consider doing the same for the engine exhaust nozzles. Would give them more detail.

I thought that the exhaust nozzles were already very detailed. I don't know what else I can do to it.  :(. Can you give me a hint.

Thanks,

s3231541

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US_GRANT

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #417 on: March 04, 2012, 05:24:22 PM »

Well what you have right now is just a texture that wraps only half way around one side then repeats on the other, BUT it has to be warped so it does not twist up as it goes around. on the actual 3D model, you have the feathers made with raised pieces and non raised pieces. these could be mapped seperately and modeled with greater detail so they look this:




I also noticed one other thing. The stabalator was a single control surface that does not move as you have it in game at this time. the wings had spoilers just infront of the ailerons that served this purpose. I will post some pics in just a little bit to show you.
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US_GRANT

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #418 on: March 04, 2012, 05:40:46 PM »

Here are the pics I was talking about.

Stabalator:


Spoilers in front of aileron.

The ailerons on the Phantom only raised about 10 degrees so spoilers were used.
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S3231541

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #419 on: March 04, 2012, 05:59:17 PM »

hi,

I'll look into the engine exhaust  ;D

On the other hand, I am confuse with the stabilator, did you mean the elevator? so the elevator doesn't move at all? in this clip I saw that the pilot was testing the elevator, up and down? Also, for the wind foil as well, because you mention about "do the job for the elevator" and both rise when aileron is in up position? Sorry I can't get the picture  :(. If I can get what it behave like, I'll model it  :). Does this apply for all variant, D, E, B, J (which I'm planning to do)?

Thanks,

s3231541
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