Recently I have started to make my first experiences with stereoscopic anaglyph for movies I'm filming and briefly I started to be concerned about what we are lossing in Il-2 by not having real 3D, and it really is a whole new world.
Who of you have been using any stereoscopic 3D variant? What configurations do you use? I have an ATI card and the indirect solutions available for it are basically impossible to play. With nVIDIA the things are better aren't they?
But it really is a new world. Use some
red /
cyan googles to see the next.
Cockpits become a wonder when you are flying from inside them:
You can estimate the distance of the incoming planes, somehting that is so relevant...
Our new Black lady looks wondeful in 3D:
The big problem is that everything must be done through DirectX in the current methods, but the game never worked OK with it. But what I really can't understand is why if you even in DirectX have 60fps rate if you use a software solution like iZ3D it drops to 2fps. I could accept a relationship of 1:2 to say somehting, but not 2:60. Composing every frame cannot take 30 times more.Worried about this, I have started to think about the chance of generating from inside the game an anaglyph image. I think that it's possible. Have any of you programmed OpenGL in depth as to help me with some theories I would like to test?Regards,
Pablo