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Author Topic: Lockheed T-33  (Read 68745 times)

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Hangman

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Re: Lockheed T-33
« Reply #60 on: August 17, 2011, 04:02:03 AM »




Where can I get those trim and other additional informations?
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Baco

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Re: Lockheed T-33
« Reply #61 on: August 20, 2011, 09:29:35 AM »

I am trying to ad this to UP3.
What is the COD folder, should I keep it or not?

Thanks in advance
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Epervier

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Re: Lockheed T-33
« Reply #62 on: August 20, 2011, 10:31:13 AM »

What is the COD folder, should I keep it or not?
Must ... if you want it to work.
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Baco

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Re: Lockheed T-33
« Reply #63 on: August 20, 2011, 10:47:08 AM »

Thanks Evepier... Still no luck. Runing UP 3.0 RC 3.... 60% crash... Got the .ini and .ru  in its place.. can´t find whats wrong...
My guess is taht UP 3.0 doesn´t like DiffFM planes...
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Kazegami

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Re: Lockheed T-33
« Reply #64 on: August 20, 2011, 10:59:40 AM »

Thanks Evepier... Still no luck. Runing UP 3.0 RC 3.... 60% crash... Got the .ini and .ru  in its place.. can´t find whats wrong...
My guess is taht UP 3.0 doesn´t like DiffFM planes...

Right... UP3 does not like DiffFM.
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DFTBA

Baco

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Re: Lockheed T-33
« Reply #65 on: August 20, 2011, 11:01:04 AM »

So That´s it.. OK Thanks!
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SAS~Anto

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Re: Lockheed T-33
« Reply #66 on: August 22, 2011, 09:52:35 AM »

Don't think this one requires DiffFM. I'm sure the FM got added to buttons. Just make sure you have the latest set and it should work in DBW and ModAct. Should also work with UP3 but I don't recommend adding anything to it (will break online compatibility).
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Baco

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Re: Lockheed T-33
« Reply #67 on: August 25, 2011, 03:53:55 PM »

Weird, i get the 60% crash when I activate the T'33 from the JGSM, thing...
My PC diyed, so I cant try aggain, will do when It´s fixed.. Thanks Anto!
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Kazegami

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Re: Lockheed T-33
« Reply #68 on: August 25, 2011, 05:35:48 PM »

Weird, i get the 60% crash when I activate the T'33 from the JGSM, thing...
My PC diyed, so I cant try aggain, will do when It´s fixed.. Thanks Anto!

Most mods don't go into JSGME. Usually you just put them in your mods folder, #SAS, #UP#, #DBW, Files, or MODS.
https://www.sas1946.com/main/index.php/topic,1353.0.html
All aircraft go into your mods folder. Then you have to add the air.ini line.

Open the folder. If there's another folder in it - one of the mods folders - it goes in JSGME.
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DFTBA

Red_Fox90

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Re: Lockheed T-33
« Reply #69 on: September 03, 2011, 11:09:10 AM »

3/9/2011

UPDATE:
Little update that solves some of the lightning issues on first page of the thread; please download and overwrite previous files (this is compatible with the V4.09m too).

S!
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kazudayo

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Re: Lockheed T-33
« Reply #70 on: September 04, 2011, 08:30:56 AM »

Hello. Thanks for the great model.
I've repainted. But the place marked at SS is different from the colors I want.
Do you have any plans to add a further variation of this type available?



Sorry I'm abut english
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Red_Fox90

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Re: Lockheed T-33
« Reply #71 on: September 04, 2011, 08:49:47 AM »

Hi Kazudayo!

Unfortunately there was no space left on the skin for mapping the new tanks, so i had to make a separate .tga file. If you want to change the colors of the tanks just go to your MODS folder then \Lockheed T-33\T-33\3do\plane\Textures: right here, there is a .tga file called "Tanks.tga" on which the new tanks are mapped.
And your english is almost better than mine, so don't worry ;)
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