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Author Topic: UP 3.0 RC4 patch (Cumulative) has been released *29-07-2011*  (Read 51952 times)

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StG77_HaDeS

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Re: UP 3.0 RC4 patch (Cumulative) has been released *29-07-2011*
« Reply #24 on: July 31, 2011, 02:22:10 AM »

List the planes that have this bug.
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CWMV

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Re: UP 3.0 RC4 patch (Cumulative) has been released *29-07-2011*
« Reply #25 on: July 31, 2011, 02:36:13 AM »

BF-109E Compass is still stuck on north with realistic navigation selected, but otherwise as usual many thanks for the continually improving product!
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cgagan

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Re: UP 3.0 RC4 patch (Cumulative) has been released *29-07-2011*
« Reply #26 on: July 31, 2011, 03:04:19 AM »

Many thanks, Hades and the team! I am away from home and have a s***y internet connection, but I shall d/load it when possible!  8)
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Vampire_pilot

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Re: UP 3.0 RC4 patch (Cumulative) has been released *29-07-2011*
« Reply #27 on: July 31, 2011, 08:54:29 AM »

Boelcke, i cannot confirm this.
I tried to generate a RV campaign, never encountered the exploding planes.
i even manipulated missions with the U3-MK108. these load perfectly.
in the weapons ini it is called U4 but the loadout is registered as U3-MK108 wich is correct.


I correct myself! the  weapons R6-2XMG151-20  bug is only present in DBW



Boelcke

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Re: UP 3.0 RC4 patch (Cumulative) has been released *29-07-2011*
« Reply #28 on: July 31, 2011, 12:04:18 PM »

All Bf 109 G6 types are crashing for me with the U4 MK 108 loadout in Missions or campaigns. With a clean UP 3.0 RC4.

But: In DBW the G6 types do have the former U3 MK108 loadout. Switching to DBW, the same missions with the G6´s and the U3 MK-108 loadout are working without problems.

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Vampire_pilot

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Re: UP 3.0 RC4 patch (Cumulative) has been released *29-07-2011*
« Reply #29 on: July 31, 2011, 01:07:50 PM »

can you make  mis file in UP3 and in DBW and show the weaopns lines?
do they differ for the same loadout?

I also have DBW but did not expect that part to be different since UP is the base with these fundamentals.
I would not expect there being different Bf-109 classfiles.

Boelcke

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Re: UP 3.0 RC4 patch (Cumulative) has been released *29-07-2011*
« Reply #30 on: August 01, 2011, 12:06:32 AM »

@Vampire:

Look into the weapons_ru.dat of DBW and you will see the U3 MK-108 loadout, for the G6, G6_Late and G6/AS for example.
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Vampire_pilot

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Re: UP 3.0 RC4 patch (Cumulative) has been released *29-07-2011*
« Reply #31 on: August 01, 2011, 06:57:58 AM »

now I'm about to be confused....

Boelcke, delete your #UP# folder and try this mission (made in clean UP3RC4) - it will should load and have no bugs, it did for me
Code: [Select]
[MAIN]
  MAP 2B_FlightTest/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player g0100
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[Wing]
  g0100
  g0101
  g0102
[g0100]
  Planes 2
  Skill 1
  numberOn0 0
  numberOn3 0
  Class air.BF_109G6
  Fuel 100
  weapons default
[g0100_Way]
  TAKEOFF 103311.98 100820.34 0 0 &0
  NORMFLY 94603.81 92204.98 2000.00 300.00 &0
[g0101]
  Planes 1
  Skill 1
  Class air.BF_109G6AS
  Fuel 100
  weapons U3-MK108
[g0101_Way]
  NORMFLY 68066.76 87332.36 500.00 300.00 &0
[g0102]
  Planes 1
  Skill 1
  Class air.BF_109G6Late
  Fuel 100
  weapons R6-MG151-20
[g0102_Way]
  NORMFLY 84858.57 84333.82 500.00 300.00 &0
[NStationary]
[Buildings]
[Bridge]
[House]
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[MDSSection_Radar]
  ZutiRadar_RefreshInterval 0
  ZutiRadar_ShipsAsRadar 0
  ZutiRadar_ShipRadar_MaxRange 100
  ZutiRadar_ShipRadar_MinHeight 100
  ZutiRadar_ShipRadar_MaxHeight 5000
  ZutiRadar_ShipSmallRadar_MaxRange 25
  ZutiRadar_ShipSmallRadar_MinHeight 0
  ZutiRadar_ShipSmallRadar_MaxHeight 2000
  ZutiRadar_ScoutsAsRadar 0
  ZutiRadar_ScoutRadar_MaxRange 2
  ZutiRadar_ScoutRadar_DeltaHeight 1500
  ZutiRadar_ScoutGroundObjects_Alpha 5
  ZutiRadar_ScoutCompleteRecon 0
  ZutiRadar_SetRadarToAdvanceMode 0
[MDSSection_MapIcons]
  ZutiIcons_MovingIcons 0
  ZutiIcons_ShowTargets 1
  ZutiIcons_IconsSize 4
  ZutiIcons_ShowNeutralHB 0
  ZutiIcons_ShowAircraft 0
  ZutiIcons_ShowGroundUnits 0
  ZutiIcons_ShowRockets 0
  ZutiIcons_StaticIconsIfNoRadar 0
  ZutiIcons_AircraftIconsWhite 0
  ZutiIcons_ShowPlayerAircraft 1
  ZutiIcons_HideUnpopulatedAirstripsFromMinimap 0
[MDSSection_RRR]
  ZutiReload_OneMgCannonRearmSecond 10
  ZutiReload_OneBombFTankTorpedoeRearmSeconds 25
  ZutiReload_OneRocketRearmSeconds 20
  ZutiReload_GallonsLitersPerSecond 3
  ZutiReload_OneWeaponRepairSeconds 3
  ZutiReload_FlapsRepairSeconds 30
  ZutiReload_EngineRepairSeconds 90
  ZutiReload_OneControlCableRepairSeconds 15
  ZutiReload_OneFuelOilTankRepairSeconds 20
  ZutiReload_LoadoutChangePenaltySeconds 30
  ZutiReload_CockpitRepairSeconds 30
  ZutiReload_ReloadOnlyIfFuelTanksExist 0
  ZutiReload_ReloadOnlyIfAmmoBoxesExist 0
  ZutiReload_RepairOnlyIfWorkshopExist 0
  ZutiReload_OnlyHomeBaseSpecificLoadouts 1
[MDSSection_NextMission]
  ZutiNextMission_RedWon
  ZutiNextMission_BlueWon
  ZutiNextMission_Difficulty
  ZutiNextMission_LoadDelay 60
  ZutiNextMission_Enable 0
  ZutiNextMission_Enable 0
[MDSSection_HUD]
  ZutiHud_DisableHudStatistics 0
  ZutiHud_ShowPilotNumber 0
  ZutiHud_ShowPilotPing 1
  ZutiHud_ShowPilotName 1
  ZutiHud_ShowPilotScore 1
  ZutiHud_ShowPilotArmy 1
  ZutiHud_ShowPilotACDesignation 0
  ZutiHud_ShowPilotACType 1
[MDSSection_Craters]
  ZutiCraters_Bombs250_Visibility 80
  ZutiCraters_Bombs500_Visibility 80
  ZutiCraters_Bombs1000_Visibility 80
  ZutiCraters_Bombs2000_Visibility 80
  ZutiCraters_Bombs5000_Visibility 450
  ZutiCraters_Bombs9999_Visibility 900
  ZutiCraters_Bombs250_SyncOnline 0
  ZutiCraters_Bombs500_SyncOnline 0
  ZutiCraters_Bombs1000_SyncOnline 0
  ZutiCraters_Bombs2000_SyncOnline 0
  ZutiCraters_Bombs5000_SyncOnline 0
  ZutiCraters_Bombs9999_SyncOnline 0
  ZutiCraters_OnlyAreaHits 1
[MDSSection_AirDrops]
  ZutiDrop_OverFriendlyHomeBase 0
  ZutiDrop_OverEnemyHomeBase 0
  ZutiDrop_OverNeutralHomeBase 0
  ZutiDrop_OverFriendlyFrictionArea 0
  ZutiDrop_OverEnemyFrictionArea 1
  ZutiDrop_OverDestroyGroundArea 1
  ZutiDrop_OverDefenceGroundArea 1
  ZutiDrop_MinHeight 0
  ZutiDrop_MaxHeight 10000
[MDSSection_Miscellaneous]
  ZutiMisc_EnableTowerCommunications 1
  ZutiMisc_DisableAIRadioChatter 0
  ZutiMisc_DespawnAIPlanesAfterLanding 1
  ZutiMisc_HidePlayersCountOnHomeBase 0
  ZutiMisc_EnableReflyOnlyIfBailedOrDied 0
  ZutiMisc_DisableReflyForMissionDuration 0
  ZutiMisc_ReflyKIADelay 15
  ZutiMisc_MaxAllowedKIA 10
  ZutiMisc_ReflyKIADelayMultiplier 2.0
  ZutiMisc_EnableAIAirborneMulticrew 0
  ZutiMisc_EnableInstructor 0
  ZutiMisc_DisableVectoring 0
[AOC_Gunner]
[AOC_Trigger]


But load that in DBW1.3 and you will explode on spawn! and that is caused by the U3-MK108 loadout.

if you have things in your#UP# and maybe even a .rc file you may not see the latest updates?
UP3 is a bit problematic to mod yourself....

Boelcke

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Re: UP 3.0 RC4 patch (Cumulative) has been released *29-07-2011*
« Reply #32 on: August 01, 2011, 09:43:50 AM »

Nope, works for me in both, UP 3.0 and DBW 1.3, no problem at all, when changing it to U4-MK108 - boom again
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Boelcke

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Re: UP 3.0 RC4 patch (Cumulative) has been released *29-07-2011*
« Reply #33 on: August 02, 2011, 12:29:29 AM »

@ Hades:

Where can i look for the changed and up to date loudouts for the 109´s? The loadouts from the weapons_ru.dat file in the #UP# folder is from Rc 1 and can´t be up to date i suppose.
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SAS~CirX

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Re: UP 3.0 RC4 patch (Cumulative) has been released *29-07-2011*
« Reply #34 on: August 02, 2011, 11:01:28 AM »

this may be because there is no loadout for G6 called U4-MK108 . Only G10's,14 and now G5's have that loadout. AFAIK for the g6 the loadout never existed, not even in stock.

There are however "U4" type loadouts for G6 and G6AS I see. But they are called:

U4R3-MK108

I attach the latest unhashed java files for all 109's from Up3rc4 here. They will be the same in DBW 1.4. In them you should be able to see the loadoutnames.
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Vampire_pilot

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Re: UP 3.0 RC4 patch (Cumulative) has been released *29-07-2011*
« Reply #35 on: August 02, 2011, 11:41:40 AM »

see, that is part of the dilemma.... the weapons are registered as U3-MK108 (CirX, you better look again if you can't find it) in the classfiles and come like that in the mis file (and that is what stock game allways was like)

but in the game, due to weapons_ru.properties it get's calles "U4-MK108" in the G6s..... this doesnt't help the discussion and was causing the errors to begin with because the RC in fact called them U4-MK108 in the classfiles. You can still find that in the old weapons_ru of RC1

U4R3-MK108 is the MK108 motorcannon with droptank (the naming here is inconsistent again, since the U4 here means the MK108 which alone is called U3. The R4 is the droptank)

I cannot find that loadout for old stock 109G6s.... Boelcke you may know this, was this ever a loadout or is this a new modded one?


CirX, thanks for the files, this may have been the best and most helpful answer to this problem since UP3RC1 :)
I looked up G6, G6_late and G6 AS. all the loadouts in question are to stock spec from what i see. Boelcke can you find any abnormaties?
the new modded planes don't need no backwards compatibility so they don't matter.
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