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Author Topic: High End Mod List  (Read 6183 times)

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timonsommer

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High End Mod List
« on: June 20, 2011, 03:29:28 PM »

Hello
It took me roughly 3 Days or lets say 15hours to fully understand the mod universe of IL2. I started with Ultrapack 2.0, updated it to 3.0. Found HSFX 5.0 and somehow found out about this wonderfull SAS community. At the moment i use your newest MODACT 3.06, patched to 4.10.1. I dont like general big packs, cause iam the type of guy like activating every single piece of the sim myself and want to understand how it works. I run the game on a PC with INTEL i7 960 @ 3.2 GHz, Quad Core. 10 Gigs Ram and a ATI RADEON 5870 Card w/ 1 Gig Ram.

First a VERY BIG THANK YOU for all this superbe mods. The game looks just incredible and runs super smooth. You guys are artists. Its fantastic. I even enjoy the 5-10 mins transfer time to the mission until the action starts. Holy Sh1t, i look at the water effects, the waves, the glittering and the planes and the reflections. It feels like holliday. (Iam a big fan of the Pacific Missions, and somehow like to go against the USA :-). Even a rainy mission does not affect my mood. After shooting at a plane i sometimes pause the game and check out the bullet holes and the damage impact. Not because i like killing stuff or people, just to get impressed by the detailed impact of the bullets. And i can fly in a bulk of 50 Bombers. This is perfection.

And this brings me to my question. I would like to have an oppinion on which mods are considered as essential if you do not wory about CPU Power and frame rate. I would say i am most interested in Graphics/Effects and maybe Maps. Or lets say, i am wondering what other people think is the best set of mods in SAS MODACT 3.06. I think i read this complete forum and found some lists, but i wonder if i maybe missed something, because some mods are like xmas gifs which fantasic content.

My set at the moment:
Ecran_Wide
SSE2, 3 and 4 Light
Planeshine
Gore for all planes
Fagging Big Def Skin Mod
AdvanceDamageFX4

In the Conf.ini File i get the best results with water=2.

So thanks for any replies/lists, or maybe some adaitional ideas/tricks to even increase any detailed graphic perfomance.

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ggrewe

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Re: High End Mod List
« Reply #1 on: June 20, 2011, 04:25:02 PM »

Hi timonsommer - welcome to SAS.
Yeah this place is like Disneyland (in a good way  :D ) - there are so many great things to down-load you dont know where to start or are even able to keep up, with the goodies coming out every day, from the generous people here.
If you havn't come across the Plutonium Universal Max Effects yet - this is an abosolute must! Especially if you enjoy the eye-candy - like it sounds like you do. Unfortunatly this was for 4.09 and has class conflits with 4.10.1, but sounds like the creaters are sorting out and should have compatable version in the future. If you still got a version of UP2.0 test it out - should be in the Effects section or check out the video & see what its all about.
Enjoy  ;)
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Korrigan

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Re: High End Mod List
« Reply #2 on: June 20, 2011, 05:17:14 PM »

timonsommer, if you like visual effects, you should try this: https://www.sas1946.com/main/index.php/topic,15180.0.html
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SAS~Malone

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Re: High End Mod List
« Reply #3 on: June 21, 2011, 01:19:36 AM »

glad you're enjoying it, mate.  ;D
maybe if you post the [render_opengl] section of your conf.ini here, we can see if there are any other tips we can give you for more graphic improvement.  ;)
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santobr

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Re: High End Mod List
« Reply #4 on: June 21, 2011, 04:29:38 AM »

Iam a big fan of the Pacific Missions

Try this one: :)
Carrier Crew v5
https://www.sas1946.com/main/index.php/topic,16467.0.html

And this one:
HolyGrail & Potenz Bullets Ricochet , Gunsmoke , 0.50 Cal Gun Bullets Smoketrail
https://www.sas1946.com/main/index.php/topic,679.0.html

This one will work if you delete its class files (that files with numbers and letters without extension in the first folder):
HG & P Uranium Edition New Effects Mod 2010 V.1
https://www.sas1946.com/main/index.php/topic,2112.0.html


santo.
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timonsommer

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Re: High End Mod List
« Reply #5 on: June 21, 2011, 09:27:14 AM »

Wow, thanks so far for the replies. I will try this out. Here is my Conf File. Any tricks/fine tuning ideas welcome.

Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1600
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.64652777
mapPadY=-0.015740741
viewSet=33
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
mapPadMode=1
mapZoomMode=0
mapWheelMode=-1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=9
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=5
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=de

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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renmik

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Re: High End Mod List
« Reply #6 on: June 21, 2011, 12:49:17 PM »

Hi,

for conf.ini teaking just look here... sorry its german,
but I'm sure thats o problem :)

http://wiki.sturmovik.de/index.php?title=Conf.ini#.5BRender_OpenGL.5D

Greetings
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SAS~Storebror

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Re: High End Mod List
« Reply #7 on: June 21, 2011, 01:00:39 PM »

Now that both your CPU and GPU should be sufficient for absolute full settings, here are my recommendations.
Note that this is for ATI users only and it's based on what you have set according to your previous post.

Intro=1 You like the intro? Otherwise set Intro=0


[Render_OpenGL]
TexMipFilter=2 Set TexMipFilter=3 for maximum quality
TexCompress=0
TexFlags.UseDither=1 Dither only applies to 16 Bit color mode, set TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1 PolygonStipple onyl applies to deactivated Stencil Buffer, set TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1 For better landscape display set TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1 TexCompressARBExt only applies S3TC TexCompress setting, set TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1 This would be right for Nvidia GPU, but it's wrong for your ATI. Set TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1 This would be right for Nvidia GPU, but it's wrong for your ATI. Set TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1 This would be right for Nvidia GPU, but it's wrong for your ATI. Set TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2 For better forest display set Forest=3
LandShading=3
LandDetails=2

LandGeom=2 For better land geometry display set LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1 For best effects try Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


Best regards - Mike
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timonsommer

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Re: High End Mod List
« Reply #8 on: June 21, 2011, 04:11:43 PM »

Thanks a lot. Very interesting. Will try it out asap. The CarsmasterWater v3.14 beta. Is it meant to put the folder just into the SAS Folder or do i need to place it in the MAPMODS ?
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timonsommer

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Re: High End Mod List
« Reply #9 on: June 21, 2011, 04:44:58 PM »

wow. looks even more defined, terrific :-)
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santobr

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Re: High End Mod List
« Reply #10 on: June 21, 2011, 06:32:51 PM »

Please, after you tuning your IL-2, put a screenshot in this context: :P
https://www.sas1946.com/main/index.php/topic,16613.0.html

So, we can see the results. ;)


santobr.
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timonsommer

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Re: High End Mod List
« Reply #11 on: June 21, 2011, 07:09:39 PM »

i tried, wanted to copy the img in here, but seems that i did it wrongly. how shall i do it ?
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