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Author Topic: ShipPack2 for v4.10 and v4.09  (Read 50904 times)

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asheshouse

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Re: ShipPack2 for v4.10
« Reply #24 on: January 29, 2011, 12:28:42 PM »

Alternatively, for compatibility with old missions/campaigns you can duplicate the entries in chief.ini
Insert the following text at the end of chief.ini before ;eof
I have not tested this but provided I have not left any ships out I think it should work.
This will create a ShipPack section in FMB menu, which is what the mission file is looking for.
I think similar duplication would need to be done in stationary.ini to pick up stationary shippack

Can someone test and confirm that this is working ok

chief.ini entries
Code: [Select]
//--------ShipPack  Start
[ShipPack]
 moveType SHIP

Tanker0                ships.ShipPack$Tanker0                  1 icons/shipDestroyer.mat
Tanker1                ships.ShipPack$Tanker1                  1 icons/shipDestroyer.mat
Tanker2                ships.ShipPack$Tanker2                  1 icons/shipDestroyer.mat
TankerDmg              ships.ShipPack$TankerDmg               1 icons/shipDestroyer.mat

Barge0                  ships.ShipPack$Barge0                    2 icons/shipDestroyer.mat

Destroyer0            ships.ShipPack$Destroyer0                 1 icons/shipDestroyer.mat
Destroyer1            ships.ShipPack$Destroyer1                 1 icons/shipDestroyer.mat
Destroyer2            ships.ShipPack$Destroyer2                 2 icons/shipDestroyer.mat
DestroyerDmg            ships.ShipPack$DestroyerDmg              1 icons/shipDestroyer.mat

Fisherman            ships.ShipPack$Fisherman                 2 icons/shipDestroyer.mat
Fisherman1            ships.ShipPack$Fisherman                 2 icons/shipDestroyer.mat
Fisherman2            ships.ShipPack$Fisherman                 2 icons/shipDestroyer.mat

Carrier0            ships.ShipPack$Carrier0                 2 icons/shipDestroyer.mat
Carrier1            ships.ShipPack$Carrier1                 1 icons/shipDestroyer.mat

HospitalShip           ships.ShipPack$HospitalShip                 1 icons/shipDestroyer.mat
Transport1            ships.ShipPack$Transport1                 1 icons/shipDestroyer.mat
Transport2            ships.ShipPack$Transport2                 1 icons/shipDestroyer.mat
Transport3            ships.ShipPack$Transport3                 1 icons/shipDestroyer.mat
TransDmg            ships.ShipPack$TransDmg                 1 icons/shipDestroyer.mat

MAS501JP                ships.ShipPack$MAS501JP                  2 icons/shipDestroyer.mat
MAS501UNE                ships.ShipPack$MAS501UNE                  1 icons/shipDestroyer.mat
MAS501UNP                ships.ShipPack$MAS501UNP                  1 icons/shipDestroyer.mat
MAS501RN                ships.ShipPack$MAS501RN                  1 icons/shipDestroyer.mat
MFPT                   ships.ShipPack$MFPT                  1 icons/shipDestroyer.mat

DestroyerRN    ships.ShipPack$DestroyerRN    1 icons/shipDestroyer.mat
DestroyerKM    ships.ShipPack$DestroyerKM    2 icons/shipDestroyer.mat

USSBelleauWoodCVL24 ships.ShipPack$USSBelleauWoodCVL24    1 icons/shipDestroyer.mat
USSPrincetonCVL23 ships.ShipPack$USSPrincetonCVL23    1 icons/shipDestroyer.mat
USSSanJacintoCVL30 ships.ShipPack$USSSanJacintoCVL30    1 icons/shipDestroyer.mat


TroopTrans0            ships.ShipPack$TroopTrans0                 1 icons/shipDestroyer.mat
TroopTrans1            ships.ShipPack$TroopTrans1                 1 icons/shipDestroyer.mat
TroopTrans2            ships.ShipPack$TroopTrans2                 1 icons/shipDestroyer.mat
TroopTrans3            ships.ShipPack$TroopTrans3                 1 icons/shipDestroyer.mat

Boat1                  ships.ShipPack$Boat1                    2 icons/shipDestroyer.mat
USSMcKean              ships.ShipPack$USSMcKean                    2 icons/shipDestroyer.mat

Transport4            ships.ShipPack$Transport4                 1 icons/shipDestroyer.mat

Italia0            ships.ShipPack$Italia0                 1 icons/shipDestroyer.mat
Italia1            ships.ShipPack$Italia1                 1 icons/shipDestroyer.mat

MFPIT            ships.ShipPack$MFPIT                 1 icons/shipDestroyer.mat

Ship0            ships.ShipPack$Ship0                 1 icons/shipDestroyer.mat

/////////////ShipPack 1.0 End

///////// ShipPack  Start


[ShipPack.Tanker0]
 com.maddox.il2.objects.ships.ShipPack$Tanker0

[ShipPack.Tanker1]
 com.maddox.il2.objects.ships.ShipPack$Tanker1

[ShipPack.Tanker2]
 com.maddox.il2.objects.ships.ShipPack$Tanker2

[ShipPack.TankerDmg]
 com.maddox.il2.objects.ships.ShipPack$TankerDmg


[ShipPack.HospitalShip]
 com.maddox.il2.objects.ships.ShipPack$HospitalShip

[ShipPack.Transport1]
 com.maddox.il2.objects.ships.ShipPack$Transport1

[ShipPack.Transport2]
 com.maddox.il2.objects.ships.ShipPack$Transport2

[ShipPack.Transport3]
 com.maddox.il2.objects.ships.ShipPack$Transport3

[ShipPack.TransDmg]
 com.maddox.il2.objects.ships.ShipPack$TransDmg



[ShipPack.Carrier0]
 com.maddox.il2.objects.ships.ShipPack$Carrier0

[ShipPack.Carrier1]
 com.maddox.il2.objects.ships.ShipPack$Carrier1

[ShipPack.Barge0]
 com.maddox.il2.objects.ships.ShipPack$Barge0



[ShipPack.Destroyer0]
 com.maddox.il2.objects.ships.ShipPack$Destroyer0

[ShipPack.Destroyer1]
 com.maddox.il2.objects.ships.ShipPack$Destroyer1

[ShipPack.Destroyer2]
 com.maddox.il2.objects.ships.ShipPack$Destroyer2

[ShipPack.DestroyerDmg]
 com.maddox.il2.objects.ships.ShipPack$DestroyerDmg




[ShipPack.Fisherman]
 com.maddox.il2.objects.ships.ShipPack$Fisherman

[ShipPack.Fisherman1]
 com.maddox.il2.objects.ships.ShipPack$Fisherman1

[ShipPack.Fisherman2]
 com.maddox.il2.objects.ships.ShipPack$Fisherman2


[ShipPack.Italia0]
 com.maddox.il2.objects.ships.ShipPack$Italia0
[ShipPack.Italia1]
 com.maddox.il2.objects.ships.ShipPack$Italia1


[ShipPack.MAS501JP]
 com.maddox.il2.objects.ships.ShipPack$MAS501JP

[ShipPack.MAS501RN]
 com.maddox.il2.objects.ships.ShipPack$MAS501RN

[ShipPack.MAS501UNP]
 com.maddox.il2.objects.ships.ShipPack$MAS501UNP

[ShipPack.MAS501UNE]
 com.maddox.il2.objects.ships.ShipPack$MAS501UNE

[ShipPack.MFPT]
 com.maddox.il2.objects.ships.ShipPack$MFPT


[ShipPack.DestroyerRN]
 com.maddox.il2.objects.ships.ShipPack$DestroyerRN

[ShipPack.DestroyerKM]
 com.maddox.il2.objects.ships.ShipPack$DestroyerKM

[ShipPack.USSBelleauWoodCVL24]
 com.maddox.il2.objects.ships.ShipPack$USSBelleauWoodCVL24

[ShipPack.USSPrincetonCVL23]
 com.maddox.il2.objects.ships.ShipPack$USSPrincetonCVL23

[ShipPack.USSSanJacintoCVL30]
 com.maddox.il2.objects.ships.ShipPack$USSSanJacintoCVL30



[ShipPack.TroopTrans0]
 com.maddox.il2.objects.ships.ShipPack$TroopTrans0

[ShipPack.TroopTrans1]
 com.maddox.il2.objects.ships.ShipPack$TroopTrans1

[ShipPack.TroopTrans2]
 com.maddox.il2.objects.ships.ShipPack$TroopTrans2

[ShipPack.TroopTrans3]
 com.maddox.il2.objects.ships.ShipPack$TroopTrans3

[ShipPack.Boat1]
 com.maddox.il2.objects.ships.ShipPack$Boat1

[ShipPack.USSMcKean]
 com.maddox.il2.objects.ships.ShipPack$USSMcKean


[ShipPack.Transport4]
 com.maddox.il2.objects.ships.ShipPack$Transport4

[ShipPack.MFPIT]
 com.maddox.il2.objects.ships.ShipPack$MFPIT

[ShipPack.Ship0]
 com.maddox.il2.objects.ships.ShipPack$Ship0

//--------ShipPack   End

stationary.ini entries
Code: [Select]
//--------ShipPack  Start (stationary.ini)
[StationaryShipPack]

Tanker0                ships.ShipPack$Tanker0               
Tanker1                ships.ShipPack$Tanker1               
Tanker2                ships.ShipPack$Tanker2             
TankerDmg              ships.ShipPack$TankerDmg           

Barge0                  ships.ShipPack$Barge0             

Destroyer0            ships.ShipPack$Destroyer0           
Destroyer1            ships.ShipPack$Destroyer1           
Destroyer2            ships.ShipPack$Destroyer2           
DestroyerDmg            ships.ShipPack$DestroyerDmg       

Fisherman            ships.ShipPack$Fisherman             
Fisherman1            ships.ShipPack$Fisherman             
Fisherman2            ships.ShipPack$Fisherman             

Carrier0            ships.ShipPack$Carrier0               
Carrier1            ships.ShipPack$Carrier1               

HospitalShip           ships.ShipPack$HospitalShip         
Transport1            ships.ShipPack$Transport1           
Transport2            ships.ShipPack$Transport2           
Transport3            ships.ShipPack$Transport3           
TransDmg            ships.ShipPack$TransDmg               

MAS501JP                ships.ShipPack$MAS501JP           
MAS501UNE                ships.ShipPack$MAS501UNE         
MAS501UNP                ships.ShipPack$MAS501UNP         
MAS501RN                ships.ShipPack$MAS501RN           
MFPT                   ships.ShipPack$MFPT                 

DestroyerRN    ships.ShipPack$DestroyerRN   
DestroyerKM    ships.ShipPack$DestroyerKM   

USSBelleauWoodCVL24 ships.ShipPack$USSBelleauWoodCVL24
USSPrincetonCVL23 ships.ShipPack$USSPrincetonCVL23   
USSSanJacintoCVL30 ships.ShipPack$USSSanJacintoCVL30 


TroopTrans0            ships.ShipPack$TroopTrans0         
TroopTrans1            ships.ShipPack$TroopTrans1         
TroopTrans2            ships.ShipPack$TroopTrans2         
TroopTrans3            ships.ShipPack$TroopTrans3         

Boat1                  ships.ShipPack$Boat1               
USSMcKean              ships.ShipPack$USSMcKean           

Transport4            ships.ShipPack$Transport4           

Italia0            ships.ShipPack$Italia0           
Italia1            ships.ShipPack$Italia1           

MFPIT            ships.ShipPack$MFPIT               

Ship0            ships.ShipPack$Ship0               

/////////////ShipPack  End
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stockplane

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Re: ShipPack2 for v4.10
« Reply #25 on: January 29, 2011, 01:50:25 PM »

Yes this is another good way.
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DimAurora

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Re: ShipPack2 for v4.10 and v4.09
« Reply #26 on: February 20, 2011, 08:15:17 AM »

I'm having troubles with these three ships:
Kinou             
Springfjord           
Rudesheimer       

Any Help?
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asheshouse

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Re: ShipPack2 for v4.10 and v4.09
« Reply #27 on: February 20, 2011, 12:04:20 PM »

What kind of trouble?
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DimAurora

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Re: ShipPack2 for v4.10 and v4.09
« Reply #28 on: February 22, 2011, 04:06:59 PM »

They won't show up in FMB when I control click!
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asheshouse

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Re: ShipPack2 for v4.10 and v4.09
« Reply #29 on: February 23, 2011, 02:18:03 AM »

You have simply made a mistake in the installation.
Please try again.

Have you got the entries in technics_ru.properties

TroopTrans1             Kinou
TroopTrans2             Springfjord
TroopTrans3             Rudesheimer

Without these entries then the ship name will only appear as TroopTrans1, TroopTrans2, TroopTrans3 in FMB

If it is not showing at all under any name then start by concentrating on the chief.ini and ship.ini entries.

and check you have the correct folder structure for them in the Mods folder
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DimAurora

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Re: ShipPack2 for v4.10 and v4.09
« Reply #30 on: February 23, 2011, 03:59:28 PM »

No, they have their names.
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PO_MAK_249RIP

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Re: ShipPack2 for v4.10 and v4.09
« Reply #31 on: February 24, 2011, 07:32:12 AM »

Wonderful stuff Asheshouse as usual - may I make one suggestion?

It would have been much more user friendly if your .ini entries had been in seperate readmes ??

Also, I notice in 4.101 that SHIP.INI is called SHIPS.INI - is this ok??
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western0221

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Re: ShipPack2 for v4.10 and v4.09
« Reply #32 on: May 01, 2011, 05:53:04 AM »

You have simply made a mistake in the installation.
Please try again.

Have you got the entries in technics_ru.properties

TroopTrans1             Kinou
TroopTrans2             Springfjord
TroopTrans3             Rudesheimer

Without these entries then the ship name will only appear as TroopTrans1, TroopTrans2, TroopTrans3 in FMB

If it is not showing at all under any name then start by concentrating on the chief.ini and ship.ini entries.

and check you have the correct folder structure for them in the Mods folder

I find TroopTrans1/2/3 have a trouble.

Code: [Select]
[TroopTrans2:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullBang

"strength_HullBang" is not defined strength.
Does it seem to be "strength_HullMedium" ?

My error log shows
Quote
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans2
[11:28:20]   Bigship: Not enough strength data  in 'TroopTrans3:Part2'
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_AUS_Salmo

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Re: ShipPack2 for v4.10 and v4.09
« Reply #33 on: May 01, 2011, 06:04:45 AM »

strength_HullBang is defined in my ships.ini files as below:

[strength_HullBang]
MinShotCaliber    0.00762
NumShots          2
MinHitExplTNT     4
NumHitExpl        4
MinNearExplTNT    1
NumNearExpl       10
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western0221

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Re: ShipPack2 for v4.10 and v4.09
« Reply #34 on: May 01, 2011, 06:50:23 AM »

Oh...

strength_HullBang is defined in my ships.ini files as below:

[strength_HullBang]
MinShotCaliber    0.00762
NumShots          2
MinHitExplTNT     4
NumHitExpl        4
MinNearExplTNT    1
NumNearExpl       10

This is my first looking.

When I edit ships.ini to addly define like told, Kinou, Springfjord and Rudesheimer run or shown well.
But I feel... Hull3 is a tail part of ship, so is it right? "HullBang" strength.
I like" HullMedium".

If expressing damaged ship, HullBang feels match...
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western0221

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Re: ShipPack2 for v4.10 and v4.09
« Reply #35 on: May 04, 2011, 09:00:35 AM »

[HMSFormitableCV] and [HMSIndomitableCV] are defined twice ??

One are after USSSanJacintoCVL30.
Two are after HMS_Fiji.

This isn't causing error.
But fatter ships.ini.
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