Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Pilot of fighter after landing... a mod proposal  (Read 1259 times)

0 Members and 1 Guest are viewing this topic.

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2790
  • On lifetime holidays
Pilot of fighter after landing... a mod proposal
« on: November 12, 2018, 05:24:49 PM »

Pilot of fighter after landing runs away from the plane, then falls on the ground as if expecting the explosion of the plane. It would be more immersive if the pilot behaves such only in the case of bad landing, when explosion might occur. In the case of correct landing, the pilot can walk away from the plane, towards some shelter  or a house. Such mode could give more immersion of our take off-dog fight-landing QMB missions.
Logged

Kopfdorfer

  • member
  • Offline Offline
  • Posts: 2120
  • Potez 63.11 France's most significant AC in 1940
Re: Pilot of fighter after landing... a mod proposal
« Reply #1 on: November 12, 2018, 06:30:45 PM »

I agree 100% , Uzin.

Kopf
Logged

DarkBlueBoy

  • Supporter
  • member
  • Offline Offline
  • Posts: 674
  • Learning slowly...
Re: Pilot of fighter after landing... a mod proposal
« Reply #2 on: November 13, 2018, 12:59:25 AM »

Agree Uzin! That would be a great addition. It would be awesome if the pilot could draw a pistol too if he was in enemy territory! Maybe like the work that BT~Wasted is doing with the troop deployment??
Logged

BalDaddy

  • Old Scroat
  • member
  • Offline Offline
  • Posts: 490
Re: Pilot of fighter after landing... a mod proposal
« Reply #3 on: November 13, 2018, 02:03:52 AM »

Or if he was British, go straight to the pub, order a pint and chat up a WAAF Popsie!
Logged

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2790
  • On lifetime holidays
Re: Pilot of fighter after landing... a mod proposal
« Reply #4 on: November 13, 2018, 03:30:24 AM »

deSAD of Aviaskins reminds me the mod by Benitomuso:

https://www.sas1946.com/main/index.php/topic,42093.0.html

but perhaps simpler variant would be useful, automatically discerning the good landing and the bad one.
Logged

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1684
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: Pilot of fighter after landing... a mod proposal
« Reply #5 on: November 13, 2018, 08:43:05 AM »

I would suggest keeping it as simple as possible.  Instead of the pilot running away (if the landing is OK) just have the pilot standing next to the plane, waiting and having a cigarette.  Minimal animation required.
Logged

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2790
  • On lifetime holidays
Re: Pilot of fighter after landing... a mod proposal
« Reply #6 on: November 13, 2018, 12:04:00 PM »

I would suggest keeping it as simple as possible.  Instead of the pilot running away (if the landing is OK) just have the pilot standing next to the plane, waiting and having a cigarette.  Minimal animation required.
I support it.
Logged

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4489
  • aka Segfej
Re: Pilot of fighter after landing... a mod proposal
« Reply #7 on: November 14, 2018, 04:07:45 AM »

It can be coded due to % and severness of dmg inflicted. If less the ciggy nip is a perfect try.
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."
Pages: [1]   Go Up
 

Page created in 0.071 seconds with 27 queries.