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Author Topic: Big Banjo  (Read 30677 times)

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Edlor

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Big Banjo
« on: February 26, 2017, 08:14:33 AM »

In response to a request by Killer Ghost https://www.sas1946.com/main/index.php/topic,17387.0.html I give you the F2H-3 Banshee.

The McDonnell F2H Banshee was a single-seat carrier-based jet fighter aircraft deployed by the United States Navy and United States Marine Corps from 1948 to 1961. It was one of the primary American fighters used during the Korean War and was the only jet-powered fighter ever deployed by the Royal Canadian Navy, serving the RCN from 1955 until 1962. The aircraft's name is derived from the banshee of Irish mythology. (Wikipedia)

This is based on and uses the slot for Mikoyan99's excellent Hawker SeaHawk which can be found here https://www.sas1946.com/main/index.php/topic,46843.0.html . Thanks Matt ;) To use simply swap out your Hawker Sea Hawk folder for this one. Tested and working in B.A.T. and 4.12.2 with modact 5.30

New Updated Version by 4S_Vega

From 4S_Vega

For now this should be good

Proper FM and Java codes, radar mod ok, weapons from Dreamk mod.

To do, only DM.

Deleted old folder and Install this new

https://www.mediafire.com/file/45sng02osso3emc/F2H+Banshee.rar

plane

F2H-3      F2H-3 (F-2C) Banshee, 1951


WARNING!! TO RUN THIS MOD YOU NEED:


JET ERA
https://www.sas1946.com/main/index.php/topic,15649.0.html

COMMON UTILS
https://www.sas1946.com/main/index.php?topic=40490.0

WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html

SAS Engine MOD 2.7.1 western Full-pack 02/Oct/2016
https://www.sas1946.com/main/index.php/topic,52489.0.html

WWII Weapons by Dreamk
https://www.sas1946.com/main/index.php/topic,51925.0.html


Skins

F2H-3

I forget to tell you that this plane have also autopilot, Key_misc1 & 2


From Hubberranz

New patch to engine mod for catapults: 20170312 = today. U must use manual roll to catapult, no auto.
https://www.sas1946.com/main/index.php/topic,52489.msg591223.html#msg591223

Two engines.
'Wingtiptanks' option loads, seen in game.


THKS 4S_Vega.

update:
works in 412.2 SAS 5.3                         

AI keeps cockpit open on carrier is not so in real life: https://www.sas1946.com/main/index.php/topic,54176.msg589523.html#msg589523
Approach for landing on carrier is much too fast (AI 50% failure): fail to hook or hook too late on Colossus class. No2 plane seems worst.
Great choice of loadouts:

WARNING / ATTENTION to :  requirements , specially WWII weapon's requirement !
                        U absolutely need:                 _armsUS_WW2                            ...or no loadouts.
                        U absolutely need:                 !!_NewBarometric_HydrostaticFuzes_412 or 413
                        ... if you want the complete loadouts list to show in dropdown.



For anyone that has trouble getting 4S_Vegas version working there is this one by NS_Koty

Version. 2  https://www.mediafire.com/file/2ctz82d6tfp5vrh/Banshee_v.2.zip

 The Big Banjo now has it's own slot as well as some new weapon load outs. As seen below.  A big thanks to NS_Koty for doing this. It's greatly appreciated. :)

 Air.ini:

F2H-3         air.F2H_3 1                            NOINFO  gb01 SUMMER

//Loadouts are limited currently, just 60lb rockets and 500lb bombs.
Loadouts extended, includes GB and US bombs, 60lb rockets.

Skins go to:

"F2H-3"

Folder.

Original Readme: Can be found in download.

I've included two additional skins as well as a blank default skin to get you started.

Thanks again to all involved and enjoy,

Edlor







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KingTiger503

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Re: Big Banjo
« Reply #1 on: February 26, 2017, 09:12:23 AM »

Wow, nice
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SAS~GJE52

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Re: Big Banjo
« Reply #2 on: February 26, 2017, 09:39:13 AM »

Well done,  I love those early carrier jet aircraft.    :D :D :D :D :D

I hate to lose one iconic aircraft to make room for another ... so this would be a good time for one of our coding gurus to step in and create that much needed new slot ;)

G;
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duffys tavern

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Re: Big Banjo
« Reply #3 on: February 26, 2017, 09:55:09 AM »

Didn't think we'd ever see this in IL2. Thanx.
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nadvgia

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Re: Big Banjo
« Reply #4 on: February 26, 2017, 10:05:43 AM »

Beautiful! Thanks man  ;D
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4S_Vega

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Re: Big Banjo
« Reply #5 on: February 26, 2017, 10:10:43 AM »

Great Job sir!

agree with GJE52, this bird needs a slot! :)
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PhantomII

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Re: Big Banjo
« Reply #6 on: February 26, 2017, 10:31:03 AM »

Nice looking aircraft. Thanks so much.
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max_thehitman

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Re: Big Banjo
« Reply #7 on: February 26, 2017, 10:43:26 AM »


WOW! A cool classic Banshee!  8) Looks fabulous.
I must fly it and crash it !

Thank you very much to all cool people involved in this project !



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Ivan-le-Rouge

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Re: Big Banjo
« Reply #8 on: February 26, 2017, 11:09:58 AM »

Great job! With his own slot it will be a perfect addition.
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duffys tavern

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Re: Big Banjo
« Reply #9 on: February 26, 2017, 11:50:23 AM »

Looks good and flies good. Swell job. BTW where are the skins to put in the SeaHawk folder?
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Motörhead

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Re: Big Banjo
« Reply #10 on: February 26, 2017, 12:13:24 PM »

Thank you Edlor! It is a very interesting aircraft  :D
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Type83Fighter

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Re: Big Banjo
« Reply #11 on: February 26, 2017, 04:06:14 PM »

Like the F7F, I knew this was coming, but still super excited nonetheless!!! Thanks for the plane
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