Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3   Go Down

Author Topic: Japanese aircraft carrier Shinano UPDATE V1.11 (2013/12/30)  (Read 13752 times)

0 Members and 1 Guest are viewing this topic.

ggrewe

  • member
  • Offline Offline
  • Posts: 616
Re: Japanese aircraft carrier Shinano
« Reply #12 on: December 20, 2013, 01:29:40 PM »

Thanks very much ten010 - wonderful to have this giant in the game.
Fantastic work  8)
Logged

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4594
Re: Japanese aircraft carrier Shinano
« Reply #13 on: December 21, 2013, 02:33:33 AM »

Many thanks for this "double-pack" ten.  :)
Logged
i7-4790K 4.00GHz, Asus Z97 Extreme 6, 16GB DDR3; 750GB SSDs, 2TB SSHD, 8TB int.+ext.HDs; Sound Blaster ZxR; Nvidia GTX 980 4GB, Acer 3840x2160 GSync; Win7 64bit. Logitech Extreme 3D Pro, Saitex Throttle Quadrant. Beyerdynamic DT880 Headphones.

farang65

  • never two weeks, two months, two years, two decades
  • SAS Team
  • member
  • Offline Offline
  • Posts: 2719
  • Terror Over The Top End
Re: Japanese aircraft carrier Shinano
« Reply #14 on: December 21, 2013, 07:51:14 PM »

Awesome Ten010   ;) :)

Very very cool  ;)

Cheers

Kirby
Logged

crazyeddie

  • Modder
  • member
  • Offline Offline
  • Posts: 425
Re: Japanese aircraft carrier Shinano
« Reply #15 on: December 22, 2013, 03:50:48 AM »

Peculiar, when I place a stationary of this ship my game freezes and she disappears from the screen completely.  Never had that before, any thought on what might be causing it.  She was placed amongst several other large ships and carriers.
Logged

ten010

  • Modder
  • member
  • Offline Offline
  • Posts: 253
  • ten010
Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #16 on: December 29, 2013, 06:51:24 AM »

It updated to the version 1.1.
 :) :) ;)
Logged

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 2547
Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #17 on: December 29, 2013, 07:43:26 AM »

Thanks ! I put it in my 4.12.2m/ModAct 5.3 version. Game loads fine, no crash, but when I want to see in in the QMB, it does not appear. It is in the list, but if I select it, nothing happens.

End of log file :

Code: [Select]
[15:36:37] Loading vertex/fragment programs: *176893536*
[15:36:37] *** Loading: [vpFogFar2Tex2D]
[15:36:37] *** Loading: [vpFog2Tex2DBlend]
[15:36:37] *** Loading: [vpFogFar4Tex2D]
[15:36:37] *** Loading: [vpFogFar8Tex2D]
[15:36:37] *** Loading: [vpFogNoTex]
[15:36:37] *** Loading: [vpFog4Tex2D]
[15:36:37] *** Loading: [vpFog4Tex2D_UV2]
[15:36:37] *** Loading: [vp4Tex2D]
[15:36:37] *** Loading: [vp6Tex2D]
[15:36:37] *** Loading: [vpTexUVTex2D]
[15:36:37] *** Loading: [vpWaterGrid_NV]
[15:36:37] *** Loading: [vpWaterSunLight_NV]
[15:36:37] *** Loading: [vpWaterSunLight_ATI]
[15:36:37] *** Loading: [vpWaterSunLight_FP]
[15:36:37] *** Loading: [vpTreeSprite]
[15:36:37] *** Loading: [vpTreeTrunk]
[15:36:37] *** Loading: [vpVAObjectsN]
[15:36:37] *** Loading: [vpVAObjectsL0]
[15:36:37] *** Loading: [vpSprites]
[15:36:37] *** Loading: [vpSimpleGL]
[15:36:37] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastBump] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCaustic] -> NV3X Optimized!
[15:36:37] *** Loading: [fpSprites] -> NV3X Optimized!
[15:36:37] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[15:36:37] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[15:36:37] *** Loading: [fpSimpleGL]
[15:36:37] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[15:36:37] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[15:36:37] *** Loading: [fpRiverCoastAA]
[15:36:37] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[15:36:37] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[15:36:37] *** Loading: [vpWaterDM_CPU]
[15:36:37] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[15:36:37] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[15:36:37] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[15:36:37] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterLFogDM]
[15:36:37] *** Loading: [fpIceWater] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearBlend] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[15:36:37] *** Loading: [fpFarBlend] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlane] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[15:36:37] Load bridges
[15:36:37] Load static objects
[15:36:37] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[15:36:37] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[15:36:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[15:36:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[15:36:58] INTERNAL ERROR: Can't open file '3do/Ships/shipstextures/samurai.tga'
[15:36:58] WARNING: object '3do/Ships/shipstextures/samurai.tga' of class 'TTexture2D' not loaded
[15:36:58] INTERNAL ERROR: Texture required
[15:36:58] WARNING: object '3do/Ships/Shinano/samurai.mat' of class 'TMaterial' not loaded
[15:36:58] INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:36:58] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:36:58]
[15:36:58] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[15:36:58] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[15:36:58] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[15:36:58] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[15:36:58] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[15:36:58] at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:149)
[15:36:58] at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:119)
[15:36:58] at com.maddox.il2.builder.WSelect$3.notify(WSelect.java:227)
[15:36:58] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[15:36:58] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[15:36:58] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[15:36:58] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:36:58] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:36:58] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:36:58] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:36:58] at com.maddox.rts.Message._send(Message.java:1217)
[15:36:58] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:36:58] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:36:58] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:36:58] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:36:58] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:36:58] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:36:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:36:58] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:36:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:37:21] INTERNAL ERROR: Can't open file '3do/Ships/shipstextures/samurai.tga'
[15:37:21] WARNING: object '3do/Ships/shipstextures/samurai.tga' of class 'TTexture2D' not loaded
[15:37:21] INTERNAL ERROR: Texture required
[15:37:21] WARNING: object '3do/Ships/Shinano/samurai.mat' of class 'TMaterial' not loaded
[15:37:21] INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21] INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21]
[15:37:21] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21]
[15:37:21] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[15:37:21] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[15:37:21] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[15:37:21] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[15:37:21] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[15:37:21] at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
[15:37:21] at com.maddox.il2.builder.PlMisChief.changeType(PlMisChief.java:571)
[15:37:21] at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:199)
[15:37:21] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[15:37:21] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[15:37:21] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[15:37:21] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:37:21] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:37:21] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:37:21] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:37:21] at com.maddox.rts.Message._send(Message.java:1217)
[15:37:21] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:37:21] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:37:21] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:37:21] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:37:21] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:37:21] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:37:21] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:37:21] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:37:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:37:21] java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21]
[15:37:21] at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:258)
[15:37:21] at com.maddox.il2.builder.PlMisChief.changeType(PlMisChief.java:571)
[15:37:21] at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:199)
[15:37:21] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[15:37:21] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[15:37:21] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[15:37:21] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:37:21] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:37:21] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:37:21] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:37:21] at com.maddox.rts.Message._send(Message.java:1217)
[15:37:21] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:37:21] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:37:21] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:37:21] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:37:21] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:37:21] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:37:21] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:37:21] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:37:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[29 déc. 13 15:37:32] -------------- END log session -------------

There seems to be an error with the samurai.mat, which can't be loaded.
Logged

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 8802
  • A day without laughter is a day wasted
Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #18 on: December 29, 2013, 08:01:51 AM »

I just tested in my 4.12 ModAct 5.3 and I had no problems. Maybe your missing something that is needed. I dont know but he says he just added rocket luanchers. Maybe it needs JetWar? I have that installed.
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

deSAD

  • member
  • Offline Offline
  • Posts: 188
    • aviaskins.com
Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #19 on: December 29, 2013, 08:12:28 AM »

Thanks ! I put it in my 4.12.2m/ModAct 5.3 version. Game loads fine, no crash, but when I want to see in in the QMB, it does not appear.
...
There seems to be an error with the samurai.mat, which can't be loaded.
I have the same problem :(
Logged

ten010

  • Modder
  • member
  • Offline Offline
  • Posts: 253
  • ten010
Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #20 on: December 29, 2013, 08:17:29 AM »

There seems to be an error with the samurai.mat, which can't be loaded.
I forgot to attach a texture file. :o
Since it was added, please try.
:)
Logged

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 8802
  • A day without laughter is a day wasted
Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #21 on: December 29, 2013, 08:33:49 AM »

I must have a ship or something from ten010 then that has that texture because mine loaded perfectly.
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

deSAD

  • member
  • Offline Offline
  • Posts: 188
    • aviaskins.com
Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #22 on: December 29, 2013, 10:13:40 AM »

I forgot to attach a texture file. :o Since it was added, please try. :)
Now everything is fine :) Thank you for your work. But ... at the junction of the central part of the stern and a noticeable slot is visible :-[


In addition, the flag as it hangs in the air ...


Nevertheless, the ship looks impressive 8) Once again let me thank you for your work.
Logged

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1654
Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #23 on: December 29, 2013, 11:17:58 PM »

Ship and plane both work well in DBW      BIG THANKS! ten010
Logged
Pages: 1 [2] 3   Go Up
 

Page created in 0.014 seconds with 25 queries.