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Author Topic: Japanese aircraft carrier Shinano UPDATE V1.11 (2013/12/30)  (Read 21593 times)

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ggrewe

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Re: Japanese aircraft carrier Shinano
« Reply #12 on: December 20, 2013, 01:29:40 PM »

Thanks very much ten010 - wonderful to have this giant in the game.
Fantastic work  8)
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SAS~Gerax

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Re: Japanese aircraft carrier Shinano
« Reply #13 on: December 21, 2013, 02:33:33 AM »

Many thanks for this "double-pack" ten.  :)
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farang65

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Re: Japanese aircraft carrier Shinano
« Reply #14 on: December 21, 2013, 07:51:14 PM »

Awesome Ten010   ;) :)

Very very cool  ;)

Cheers

Kirby
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crazyeddie

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Re: Japanese aircraft carrier Shinano
« Reply #15 on: December 22, 2013, 03:50:48 AM »

Peculiar, when I place a stationary of this ship my game freezes and she disappears from the screen completely.  Never had that before, any thought on what might be causing it.  She was placed amongst several other large ships and carriers.
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ten010

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Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #16 on: December 29, 2013, 06:51:24 AM »

It updated to the version 1.1.
 :) :) ;)
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Gaston

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Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #17 on: December 29, 2013, 07:43:26 AM »

Thanks ! I put it in my 4.12.2m/ModAct 5.3 version. Game loads fine, no crash, but when I want to see in in the QMB, it does not appear. It is in the list, but if I select it, nothing happens.

End of log file :

Code: [Select]
[15:36:37] Loading vertex/fragment programs: *176893536*
[15:36:37] *** Loading: [vpFogFar2Tex2D]
[15:36:37] *** Loading: [vpFog2Tex2DBlend]
[15:36:37] *** Loading: [vpFogFar4Tex2D]
[15:36:37] *** Loading: [vpFogFar8Tex2D]
[15:36:37] *** Loading: [vpFogNoTex]
[15:36:37] *** Loading: [vpFog4Tex2D]
[15:36:37] *** Loading: [vpFog4Tex2D_UV2]
[15:36:37] *** Loading: [vp4Tex2D]
[15:36:37] *** Loading: [vp6Tex2D]
[15:36:37] *** Loading: [vpTexUVTex2D]
[15:36:37] *** Loading: [vpWaterGrid_NV]
[15:36:37] *** Loading: [vpWaterSunLight_NV]
[15:36:37] *** Loading: [vpWaterSunLight_ATI]
[15:36:37] *** Loading: [vpWaterSunLight_FP]
[15:36:37] *** Loading: [vpTreeSprite]
[15:36:37] *** Loading: [vpTreeTrunk]
[15:36:37] *** Loading: [vpVAObjectsN]
[15:36:37] *** Loading: [vpVAObjectsL0]
[15:36:37] *** Loading: [vpSprites]
[15:36:37] *** Loading: [vpSimpleGL]
[15:36:37] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastBump] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCaustic] -> NV3X Optimized!
[15:36:37] *** Loading: [fpSprites] -> NV3X Optimized!
[15:36:37] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[15:36:37] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[15:36:37] *** Loading: [fpSimpleGL]
[15:36:37] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[15:36:37] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[15:36:37] *** Loading: [fpRiverCoastAA]
[15:36:37] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[15:36:37] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[15:36:37] *** Loading: [vpWaterDM_CPU]
[15:36:37] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[15:36:37] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[15:36:37] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[15:36:37] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterLFogDM]
[15:36:37] *** Loading: [fpIceWater] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearBlend] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[15:36:37] *** Loading: [fpFarBlend] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlane] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[15:36:37] Load bridges
[15:36:37] Load static objects
[15:36:37] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[15:36:37] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[15:36:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[15:36:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[15:36:58] INTERNAL ERROR: Can't open file '3do/Ships/shipstextures/samurai.tga'
[15:36:58] WARNING: object '3do/Ships/shipstextures/samurai.tga' of class 'TTexture2D' not loaded
[15:36:58] INTERNAL ERROR: Texture required
[15:36:58] WARNING: object '3do/Ships/Shinano/samurai.mat' of class 'TMaterial' not loaded
[15:36:58] INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:36:58] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:36:58]
[15:36:58] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[15:36:58] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[15:36:58] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[15:36:58] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[15:36:58] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[15:36:58] at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:149)
[15:36:58] at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:119)
[15:36:58] at com.maddox.il2.builder.WSelect$3.notify(WSelect.java:227)
[15:36:58] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[15:36:58] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[15:36:58] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[15:36:58] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:36:58] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:36:58] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:36:58] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:36:58] at com.maddox.rts.Message._send(Message.java:1217)
[15:36:58] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:36:58] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:36:58] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:36:58] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:36:58] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:36:58] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:36:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:36:58] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:36:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:37:21] INTERNAL ERROR: Can't open file '3do/Ships/shipstextures/samurai.tga'
[15:37:21] WARNING: object '3do/Ships/shipstextures/samurai.tga' of class 'TTexture2D' not loaded
[15:37:21] INTERNAL ERROR: Texture required
[15:37:21] WARNING: object '3do/Ships/Shinano/samurai.mat' of class 'TMaterial' not loaded
[15:37:21] INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21] INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21]
[15:37:21] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21]
[15:37:21] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[15:37:21] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[15:37:21] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[15:37:21] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[15:37:21] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[15:37:21] at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
[15:37:21] at com.maddox.il2.builder.PlMisChief.changeType(PlMisChief.java:571)
[15:37:21] at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:199)
[15:37:21] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[15:37:21] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[15:37:21] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[15:37:21] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:37:21] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:37:21] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:37:21] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:37:21] at com.maddox.rts.Message._send(Message.java:1217)
[15:37:21] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:37:21] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:37:21] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:37:21] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:37:21] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:37:21] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:37:21] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:37:21] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:37:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:37:21] java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21]
[15:37:21] at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:258)
[15:37:21] at com.maddox.il2.builder.PlMisChief.changeType(PlMisChief.java:571)
[15:37:21] at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:199)
[15:37:21] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[15:37:21] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[15:37:21] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[15:37:21] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:37:21] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:37:21] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:37:21] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:37:21] at com.maddox.rts.Message._send(Message.java:1217)
[15:37:21] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:37:21] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:37:21] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:37:21] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:37:21] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:37:21] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:37:21] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:37:21] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:37:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[29 déc. 13 15:37:32] -------------- END log session -------------

There seems to be an error with the samurai.mat, which can't be loaded.
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SAS~Bombsaway

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Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #18 on: December 29, 2013, 08:01:51 AM »

I just tested in my 4.12 ModAct 5.3 and I had no problems. Maybe your missing something that is needed. I dont know but he says he just added rocket luanchers. Maybe it needs JetWar? I have that installed.
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deSAD

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Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #19 on: December 29, 2013, 08:12:28 AM »

Thanks ! I put it in my 4.12.2m/ModAct 5.3 version. Game loads fine, no crash, but when I want to see in in the QMB, it does not appear.
...
There seems to be an error with the samurai.mat, which can't be loaded.
I have the same problem :(
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ten010

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Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #20 on: December 29, 2013, 08:17:29 AM »

There seems to be an error with the samurai.mat, which can't be loaded.
I forgot to attach a texture file. :o
Since it was added, please try.
:)
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SAS~Bombsaway

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Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #21 on: December 29, 2013, 08:33:49 AM »

I must have a ship or something from ten010 then that has that texture because mine loaded perfectly.
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Do not go gentle into that good night,
Old age should burn and rave at close of day;
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deSAD

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Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #22 on: December 29, 2013, 10:13:40 AM »

I forgot to attach a texture file. :o Since it was added, please try. :)
Now everything is fine :) Thank you for your work. But ... at the junction of the central part of the stern and a noticeable slot is visible :-[


In addition, the flag as it hangs in the air ...


Nevertheless, the ship looks impressive 8) Once again let me thank you for your work.
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Gumpy

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Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
« Reply #23 on: December 29, 2013, 11:17:58 PM »

Ship and plane both work well in DBW      BIG THANKS! ten010
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