My thoughts
For textures 2048x2048 pixels:
1. If you use a texture 2048.tga (no numbers!) Instead 1024.tga (no numbers!)
You get high quality graphics, a lot of details.
No saving of textures (slots)!!
This method requires a strong graphics card and CPU!!
2. If you use instead of a single texture 1024.tga, -2 single texture 2048.tga, -2,
You get more detail, better graphics.
No saving of textures (slots)!!
This method requires a strong graphics card and CPU!!
3. If you use a single texture 2048.tga, -2 is equal to the use of
4pcs textures 1024.tga (no numbers!)
You save 3pc texture (slots)!!
This method requires a strong graphics card and CPU!!
On future developments:
For texture pixels 4096h4096
1. If you use a texture 4096.tga (no numbers!) Instead 1024.tga (no numbers!)
You get a!, Excellent!, High quality graphics, a lot of details.
No saving of textures (slots)!!
This method requires very! Powerful graphics card and CPU!!
2. If you use instead of a single texture 1024.tga, -2 single texture 4096.tga, -2,
You get more detail, better graphics.
No saving of textures (slots)!!
This method requires a very! powerful graphics card and CPU!!
3. If you use a single texture 4096.tga, -2 is equal to the use of
4pcs textures 1024.tga (no numbers!)
You save 3pc texture (slots)!! So as you have a GREAT quality graphics, a lot of details.
This method requires a strong graphics card and CPU!!
4. If you use a single texture 4096.tga, -2 is equal to the use of
16 ps textures 1024.tga, 2
You save 15units texture (slots tga, 2)!! So as you have a GREAT quality graphics, a lot of details.
This method requires a strong graphics card and CPU!!